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RTS World in Conflict / Soviet Assault, Update #006 available now!

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H@H@
post Aug 27 2007, 01:47 PM

I'M THE TEAMKILLING F***TARD!!!
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QUOTE(syaigon @ Aug 27 2007, 10:12 AM)
no local distributer for sierra in malaysia or singapore so cannot buy ori....hav to download the 'ahem' version......i wonder play-asia got saw xbox 360 version
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Oh haha, do some research first as (Araes pointed out) before spewing your piracy propaganda.

FYI, Sierra is almost synonymous with VUG.

Gave the demo a whirl yesterday and I'm fairly surprised by it. Very Ground Control-ish in execution. The camera is a mixed bag as it gives you lots of control over where you look, but lacks precision. The tactical aid system works surprisingly well (I like the Quake style "kill messages" ).

The only thing I find worrisome is the fact that infantry somehow can survive longer than tanks (Since most offensive abilities are anti-vehicle) in most situations.

And I'm extremely surprised at the performance I'm getting on my totally decrepit system.

This post has been edited by H@H@: Aug 27 2007, 01:48 PM
H@H@
post Aug 27 2007, 06:43 PM

I'M THE TEAMKILLING F***TARD!!!
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QUOTE(syaigon @ Aug 27 2007, 04:21 PM)
already asked TSB they say like that.....i try to buy ori games as much as i can afford and the only places  i know of selling ori games online and provide delivery are TSB and PC GAME.com.....sorry if i was misinformed....can show you the email i got from TSB....
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Just because it may not be available locally, doesn't mean you can just say "Ok, time to go pirated!". Well, you can... but not here.

QUOTE(strace @ Aug 27 2007, 05:04 PM)
Not actually, AFAIK they are not anymore. Reason? Something happened between Sierra and VUG which i forgot why. Last year news.
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You thinking about the Valve and VUG issue? That's different altogether. Sierra is pretty much VUG. Its only during a few years ago, did they start using the VUG name in certain games depending on marketing. Sierra is a more recognizable gaming name compared to one that is associated with a media conglomerate.

And remember, this is a somewhat quasi-sequel to Ground Control which was a very prominent Sierra IP when it came out, so it makes sense to use it instead of VUG for marketing.

H@H@
post Sep 2 2007, 04:39 AM

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Finally got to launch a nuke in a skirmish just now (Heavy AA FTW!)... LAAAAG! biggrin.gif
H@H@
post Sep 20 2007, 02:32 AM

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QUOTE(frags @ Sep 19 2007, 01:39 PM)
You know...i can agree with you...GC2 had loads of personality..probably even a higher unit count for the player too...WiC really limits it to a lower number...

I think the best description is from a review i read...WiC is a tactical strategy game...its all about tactical strikes etc...In GC2 it kinda like Supcom where you have the infantry in the front line and vehicles supporting them and the arty firing from afar(very beautiful graphics those arty tongue.gif they let off fireworks) so its an entire strategic experience...

WiC you look at it from a tactical point of view...you think only about the role you are in and less about everything else...
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I would say that WiC is not an RTS... However, WiC takes the cake over GC2 any day.

Somehow, the more RTS-friendly changes introduced in GC2 never sat quite well with me. It killed the whole tactical focus of the game (Which was the focus of the original).

I dunno, the best way I can describe it would be to call it "Battlefield - RTS style". Its basically Conquest with different classes but instead of individual players, you've got different divisions of the army. Sure, the limited points make it a very tactical game, but it brings it into RTS territory with the Tactical Aid points. Not being the insta-kill solutions from Company of Heroes, it does give the game some strategic depth like do you wait to save your teammates under fire or save up enough points to do some serious damage.

Plus, it isn't even that tactical really since everything dies ridiculously fast making you rely more on managing losses, tactical aids and deciding how to deploy your troops effectively or more verbosely... the big picture.

All I'm saying is, though it lacks the strategic depth of a full-blown RTS, it certainly is more strategic than tactical.


 

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