Welcome Guest ( Log In | Register )

Outline · [ Standard ] · Linear+

Action/Platformer Monster Hunter: World, PC Release date: 9 August 2018

views
     
pyre
post Jan 31 2019, 06:40 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

pyre
post Jun 14 2019, 07:27 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006

pyre
post Jun 22 2019, 08:19 AM

New Member
*
Junior Member
28 posts

Joined: Oct 2006
https://www.ign.com/articles/2019/06/20/mon...borne-expansion

QUOTE
During Capcom's E3 Monster Hunter World: Iceborne developer showcase, we learned about quite a few new features, including the Steamworks minigame, a view mode camera, and most importantly, dynamic difficulty settings. This brand new feature for the Monster Hunter series will be added to the base Monster Hunter World without requiring the Iceborne expansion.

This new dynamic difficulty setting includes two brand new features. For the first time ever, a third difficulty setting is introduced for two-player hunting parties. Not only that, but now if players leave or are disconnected during a hunt, Monster Hunter World will automatically scale the difficulty down to the appropriate level. No more dealing with a multiplayer-scaled monster if you get disconnected, and no worries if you can't fill out a large party. Though three-player parties are still stuck in the broader multiplayer difficulty category, and palicos still won't re-spawn, this is still great news.

Even better, this difficulty scaling will work for the entirety of Monster Hunter World, including old and new missions, and won't require the Iceborne expansion for it to work. In base Monster Hunter World, there are only two difficulties: single-player and multiplayer, and once a quest gets scaled up to multiplayer, it will never scale back down.


This post has been edited by pyre: Jun 22 2019, 08:20 AM

 

Change to:
| Lo-Fi Version
0.0261sec    1.18    7 queries    GZIP Disabled
Time is now: 23rd December 2025 - 06:55 AM