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Frostmourne Alliance Guild recruiting, Casual guild with raid experience
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sets84
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Mar 28 2007, 04:11 PM
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romulo n julianne is made much easier this time. no more double bolt kills on ur mt, no more surprise charms on your mt. no more spike dmg bravery buff that 2 shots your mt. but considering the loots from R&J i wish u all the best in getting something else ^^
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sets84
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Mar 28 2007, 04:30 PM
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hmm mage spell steal is optional, but it should be priest and shamans dispelling/purge as soon as its up. detect magic helps, but if u got boss mods or if ur priests and shamans are spamming the dispels in between casts it should be ok. spell steal costs 800 mana, and they recast the buff like every 45 secs... kinda not worth it dontcha think. just get julianne's buff for the boost in dps.
and no sadly u cant skip. i got R&J 3 weeks in a row...
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sets84
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Mar 28 2007, 04:54 PM
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ahhh what about warlocks? u can get the warlock to use his felhunter put it on auto atk and auto dispel on julianne. priests focus on romulo. who is your 3rd healer?
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sets84
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Mar 28 2007, 07:11 PM
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hmm 3 healers would be wise and 1 more druid (tank/dps/offheal)...
1 prot warrior 1 mage 1 lock 1 shadow priest 1 rogue 1 hunter
then again if ur restricted to 2 healers due to slack in that department, then it's gona be tough =(
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sets84
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Mar 29 2007, 11:09 AM
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melee dpsers will still rock depending on how u play them and with the hotfix to make cleaves only 180 degrees, you can see lots of fury warriors and rogues being taken back in. i never believe in pure range dpser's, take a look at aran's fight... that's a fight made for melees
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sets84
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Mar 29 2007, 01:59 PM
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yeah 3 melees in 5 mans is indeed stressful. usually 1 tank 1 rogue/enchance shaman/druid is all that is needed.
you're having troubles about adapting strategies for healing? i'm having troubles changing from a dpser to a healer now. My bro decides that in the end he doesn't have the heart to heal (he's the main tank healer, and also the mage healer for maulgar), and i have to swap characters with him. on top of that, i have less than a week to adapt to everything.
This post has been edited by sets84: Mar 29 2007, 02:00 PM
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sets84
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Mar 29 2007, 03:31 PM
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hmm its ok with 2 healers for the first few bosses i guess. but for bosses onwards like aran, prince, netherspite etc u need 3 healers at least, prince 4 (1 hybrid will do), netherspite - confirm 3, illhoof - 3 no less no more. prince hits hard on a good tank, spike dmgs of 11k in between the cd of shield blocks happen all too often (this is one reason why pallies cannot tank) and on top of htat some of your healers are avoiding infernals. aran.... blizzard. flame wreath. is all about the healing positions and the immobility of due to circumstances. illhoof... u need 2 healers on the shackled person and 1 off healing during shackles.
and for mualgar... u need 9 healers, where ur hybrids from karazhan have to respec to healing for the first few encounters with him. it's all about sacrificing for the good of the guild.
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sets84
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Mar 29 2007, 04:07 PM
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ahaha... err then maybe i can post here?
WTB Healers kara attuned, guild Triad.. server barthilas. msg Sets, Kudou, Raggnar, Hallokitty, Srai, Treefrog =p.
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sets84
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Mar 30 2007, 10:40 AM
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1. CoW used 2. CoT of course used 3. CoS + skillcoil + enslave is pretty much enough. no need to waste a warrior on the doggy.
4. There are lots of magic spots on prince. Not just 1. =p
heroic mechanar is okay. its tough if u dont know how to do it, easy if u know how. go to the last boss first, skip the 2nd boss. then after u down the last boss, get 1 person to aggro the fire ele and pull it all the way to the 3rd boss's room.
anyway prince was being a ******* again, dropped the trash loot GoreHowl...
This post has been edited by sets84: Mar 30 2007, 10:41 AM
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sets84
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Apr 6 2007, 02:18 AM
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QUOTE(AaronHo @ Apr 4 2007, 02:34 PM) I need some tips on Curator fight. For priests, do we need arcane resistance gear or just go on with normal gear? normal gear is fine. What are your dps classes? if you have 2 prot tank warriors ur screwed. Always apply this rule, 1 warrior & 1 hybrid tank (preferbally druid). dps has to be fast here, get everybody to make a macro for /target astral. assign a hateful bolt eater, preferbally a combat rogue as he can dps hard and fast. 100 ar on him is a bonus. Here's our line up. Prot warrior Combat rogue UA warlocks x 2 (although ruin locks would do very nicely here) kitty mew mew dpser shadow priest hunter pally shaman priest pally should be on main tank, priest and shamans on spot heals. get all casters in 1 group and use concentration aura. the prot would tank the curator with the back of the curator facing the entrance of where u came from. The hunter would be behind the warrior but in range for healers and the others all would "STACK" at one point behind the curator. DPS adds, this is your main priority. Rogue should be on curator and called for backup in case there are too many adds to handle. no dots! every1 should burst dps. including your shadow priest. mind blast + shadow word death + mind blast = power burst dmg. remember to dps down the last add when curator evocates before goin on to the curator. shaman would just chain heal. curator hits like a girl. 3k at most on teh tank. and here is from a pally POV. save your loh for the 15% enrage. that's if you have improved loh, if not dont bother. what i would do is wait for enrage throw loh and then use fel mana potion. 20k armor on your tank makes even melchazaar's hit a joke.
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sets84
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Apr 6 2007, 01:31 PM
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np, enjoy the t4 gloves he drops ^^
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sets84
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Apr 6 2007, 06:08 PM
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i knew some1 would say why not priest on mt. the reason here is that you're stacking, which means there's a high chance yuo will be eating chain lightnings from astral adds and disruptions to your heals. pally on the other hand suffer no such problems, talent + concentration aura = no disruption on holy light. besides as i mentioned, let the pally be the 1 spamming the heals to let him go oom by the enrage phase and throw in a loh for 30% extra armor.
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sets84
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Apr 6 2007, 07:22 PM
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QUOTE(Gladys @ Apr 6 2007, 06:13 PM) prist got shadow fiend !!!! n priest do have talent in disturbing cast too.. awwwwwwwwwwwwwwwwwwwwwwwwwwww i kno pally is good, but they r not god. okay. sif. lol i'm not trying to put down priests, its just that for this fight we would definately prefer pallies on mt. the priests ability to use hots in spot heals is a great asset. 2.0 secs cast on the holy light + 6% chance to crit makes it the best single target healer hands down. and no, flash heals are for retards in karazhan. the last pally who explained that flash heal was good enough for kara was kicked out of the raid for being a smart ass.
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sets84
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Apr 6 2007, 07:29 PM
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it's just a consolation, free heals for no mana. but for spike dmgs to happen ever so often these days... flash heals were already ignored, even way back in naxx days. priests' flash heals can easily double the amount.
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sets84
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Apr 7 2007, 12:31 AM
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nopes flash heals on pally were ignored the moment the 41 point talents were out. pally's holy light will always be more beneficial down ranked cos the amount of bonus they get from blessing of ligth is always the same. 6% additional crit bonus from the talent for holy light is enough to justify. if they need light heals, it would be covered by heal over times ever since the hots can stack.
nobody heals for 100hp...
This post has been edited by sets84: Apr 7 2007, 12:32 AM
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sets84
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Apr 7 2007, 09:57 PM
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downranking
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sets84
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Apr 9 2007, 07:53 PM
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QUOTE(heartfang @ Apr 9 2007, 12:21 PM) erm... if i'm not mistaken he changed toons with his brother so he's playing a paladin now. But if I'm wrong, sorry and move along  . yeah i did noticed that too. Awake is way beyond me in terms of skills. I'll explain why when i come back later. sorry wasn't able to reply to your post since i wasn't able to come online no more in the office. all i can say for now is holy light spam = safe way. for ppl whose skill is way beyond my level such as awake who has been playing with a pally since his DnT days, i can only watch in awe. and yes you got that info right, we switched chars. makes me wonder who you are now =p. and Q, if you want to hold nihilum's credibility against me, do check your guild on dps statistcs. your dpsers suck and yours is not at the optimum rate, if your an ass rogue. sometimes really, look before you leap... you are only making a fool of yourself more than ever without me even trying. and also throw away that riftmaker man, the 10% negation doesn't stack with thunderclap if im not mistaken. its pathetic... my rogue threw it away 2 days after he got his. the others didnt even bother...
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sets84
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Apr 10 2007, 01:23 PM
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or maybe it's the other way around? get your mages shadow priests and warlocks to all l2play?
i've seen what a mutilate combat can do. who goes mutilate sub anyway? the dps was so slack that the rogues didnt even think that mutilate is an option for raids. well maybe i cant entirely blame you, you havent have good dpsers to compare yourself to in your guild.
Added on April 10, 2007, 1:42 pmon a more construtive post, yes i've seen the way awake plays... he uses flash heals an awful lot during magtheridon. there are many reasons why i believe holy spam is much more useful instead.
firstly i would say that magtheridon deals for around 3-4k dmg on a good tank, prob reach a good 6k crushing etc. basically magtheridon isn't a big tank fight, but more of a raid fight, where every single member of the raid has to know what to do and do it at the right time be in the right position etc etc. you get the picture.
what awake and the other healers in the guild were doing is just topping up, the heals on magtheridon. spot heals are minimal if you cancel his aoe correctly. and if you noticed most of his big heals goes to those who controls the nodes, the dmg ticks per sec isn't anything you can scoff at. (note : this information are from what i've seen on the video, i notice that there are spike dmgs on the tank himself as well, but i assume those are lucky crushings)
why i use holy light instead is to keep the light's grace buff up on me all the time. yeah i would like to throw in some flash heals once in a while, but do you think that playing at 800 ms allows me actually switch between both heals conveniently while keeping light's grace up and actually be ready for a big spike dmg, yes probably... but 50ms would have a much better advantage in that department no?
another reason is that, i'm the main tank healer in kara runs and for maulgar and gruul, those fights are practically tank reliant. maulgar's arcing smash hits for 10k followed by other atks which leads to major dmg spikes. gruul, his hateful strike hits for 9k after a certain growth and much harder on the tank when he gets a lucky crushing, and factor in the unlucky cave ins on your melee its gona hurt bad.
i would rather over heal than take chances, of a short heal that leads to wipes in my raid (if you care so much about overhealing you shouldn't be on a pally). it's the least i could do, as i have admitted i still lack a lot in terms of skills when it comes to pally healing (just 2 weeks of trading the char with my brother, i didnt even know how to properly use blessing of freedom, lol). my crit on holy lights stands at 30%, so mana was never a problem to me. i also have divine illumination and burn it whenever the cd is up. 3 mana pots is more than sufficient if you time and burn the cooldowns early. that's without a shadow priest in my group. i just switch between ranks. as it stands now my flash heals heal for 1.5k, and my rank 4 holy light is about 2.8k only a bol target. once costs about 150 mana the other about 380. not much of a difference if you ask me.
on a side note, flash heals are insane combined with prayer book trinkets, that's prob one of the reasons why awake use lots of flash heals.
This post has been edited by sets84: Apr 10 2007, 01:42 PM
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sets84
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Apr 11 2007, 06:19 AM
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QUOTE i merely pointed an example that holy light takes some time to cast, and its pala's big heal and i say you need to research on pallies a lil more before you embarass yourself any more. pally's big heals are only 2 secs... compared to flash heals of 1.5 secs... need i say more? thus my suggestion still stands, flash heals are not meant for raids where heals are heavy. only the rare few have actually been able to put flash heals to good use and im not one of them. and also pally flash healings were rarely used almost at a nil back in naxx days. flash heal = free healings yes, sufficient healings no. and no your dpsers need to very much learn how to play, if a rogue beats locks, sps and mages in dps. it's a sad fact which you very much have to accept. and i'm not the only one here agreeing on that. This post has been edited by sets84: Apr 11 2007, 06:34 AM
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