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 Planet Nomads, Planetary survival sandbox game

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TSpyre
post Jan 31 2017, 08:42 AM, updated 9y ago

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QUOTE
magine yourself in the shoes of a lone scientist crash-landing on an unknown alien planet full of dangers to avoid and secrets to be uncovered. Building useful things is your only hope for survival. Use your wit and the hi-tech tools salvaged from the ship-wreck.


http://www.planet-nomads.com/game/

http://store.steampowered.com/app/504050/

QUOTE
Building
Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more materials. Your options include over a hundred building blocks to choose from and use to create nearly anything your imagination can come up with. Paired with working physics for land-based vehicles and fliers.
Exploration
You may have explored your immediate surrounding, but a few hundred kilometers away or a thousand meters higher, things could be radically different. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before. The planets are up to 120 kms in diameter, with biomes changing as you travel from pole to pole.
Survival
Living the nomadic life is always full of danger and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.

Planet Nomads has been successfully Kickstarted and is being developed together with our community of Nomads.


plenty of other videos. just go through their old vids.

latest vid.


This post has been edited by pyre: Aug 19 2017, 09:07 PM
TSpyre
post Aug 19 2017, 09:02 PM

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QUOTE
Complete list of 0.7 changes:

Significantly increased speed of terrain generation - it shouldn't be possible to move faster than the terrain generates
Removed holes from the terrain for better driving
Caves removed from terrain generation to speed the generation up
Added brand new biome, Temperate Plains
Animal AI reworked so animals behave more naturally now
Added various specimen of each species (alpha male, female, younglings)
Added climate-based animal textures
Animals bleed and show wounds when attacked
Animals often live in packs, each one taking a different role (hunter, guardian, etc.)
Wrecks, old bases and other man-made structures are scattered across the planet
Added Datapad with information on Blocks, Items and Animals
Added two story lines from astronauts previously present on the very same planet you are on
Added intro when starting a new game, right before the crash landing
Added new music track
Added experimental localizations (German and Dutch) Dutch is nearly finished, big thanks to Ben and Coen!
Added Hazard plants - they are able to attack and harm you if you don't pay attention
Fixed assault rifle tutorial that could sometimes stay hanging
Added old saved games conversions into new ones. This was neccessary with the planet generation change, this way at least materials from old saves is preserved for you
Added wreck beacons that show on the compass when you are near wrecks
Fixed a lighting bug where water behaved incorrectly when lit by flashlight and lights
Stasis Chamber now regenerates more food and water
Increased damage of the rifle
Decreased size of the planet to make biome changes more dynamic
Purified water now requires carbon instead of herb


 

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