QUOTE(Najmods @ Dec 24 2017, 04:17 AM)
You just posting without any prove, and its not that I never tested before. RAM swapping is real but not to the extend of what you say that VRAM copy entire content to RAM, you just over exaggerated.
dont have to. not gonna spoon feed ppl.
its a matter of u testing it yourself vs believing da noobs out there.
when did this issue popped up.
it started with shadow of mordor. that time titan black/og titan had most amount of vram 6gb. ppl complained about frame stuttering when they entered a new map etc..
noobs didnt believe.then titan x 12gb was launched. nvidia stated the requirement of 24-32gb of ram on da spec. ppl started flaming. Nvidia ammended it to 16gb ( with pagefile enabled).
then came call of duty advance warfare. 10gb-11g usage as it caches ahead. ppl started bitching about stuttering etc on 980, 980ti , titan X etc etc. most Tx users has 32gb since most of them were on x99. so u will find no complain from tx users.
and now. 1080 etc. in my group i help.. ppl that i value.. they are the proof. gaming differs to individual
some are ok with 30-60 fps. some 50-60ms ping. its the same case for the current topic. do u have
1. the capability to discern
2. the capability to optimize everything
food for thought.
btw dx instruction works like this
data is read from ssd/hdd to ram to vram which is fed to gpu.
cpu is tasked to handle the transfer from ssd/hdd to ram and from ram to vram.
gpu can only read from vram.
(btw thats why nvidia unified architecture interesting if it ever comes out to mainstream... gpu can read from ram directly)
new api spreads the task for the multicore cpu so it wont be a single heavily tasked core and it reduces driver overhead . meaning game engine optimization
so which part u think vram swapping doesnt matter.
This post has been edited by cstkl1: Dec 24 2017, 06:53 PM