QUOTE(S4PH @ Oct 31 2020, 01:46 AM)
you are certainly wrong upsampling same to tv, dlss is reconstructing technique fill in the gaps of lost information. Seems amd's reconstruction technique is still not ready yet and i assume they are waiting on dx12 ML interference acceleration. It should be coming soon as consoles will be using it.
https://videocardz.com/newz/amd-is-working-...lss-alternativelets see amd achievement in SOFTWARE based solution
freesync. fucked up till today. they blame scalars and panels and the brand. no F given since theres no qc validation. whats funny nvidia has better implementation but its still screwed up. monitor sleeping issue.. blacking out.. easily affected by dp cables..
amd anti lag... again driver based. blame other devices or background latency , straight up blame game dev
and now another amd software solution with no full time dedicated testing to compete with dlss??
i am LOL. y not fix their games day one support.
rage mode driver based
sma interesting hardware based but is it native via windows or needs drivers??
trusting amd on software is really hilarious.
also interesting ghostrunner fully supports dlss and..
theres a option for fidelityFX upscaling.. isnt that amd lib?? why nobody talking about this?
This post has been edited by cstkl1: Oct 31 2020, 01:29 PM