QUOTE(Acid_RuleZz @ Nov 17 2018, 01:44 PM)
DBSR, Primitive Shader, Rapid Packed Math, NGG Fastpath. All these need support from game dev to be enable according to them. One of their employee tweeted Primitive Shader is gonna be on driver level but then they scrap that and let game dev do it instead.
If Nvidia somehow able to put their new Mesh Shader(equivalent to Vega's Primitive Shader) on driver level in the future like they did with DX 11 command list-like(optimized multi-threaded) and tiled base rasterization(similar to DBSR), i say rest in peace Radeon driver team. We can see how much faster Vega and Turing in Doom which utilize Primitive/Mesh shader compare to their older sibling.
It has to be useful for everyone, for example the TressFX from Tomb Raider reboot, it's compute based, it works with virtually every gpu,'
Also the Vulkan Renderer on Doom, those will be selling point for a game.
And because those features are Vega specific, from the developer point of view it would be waste of time,
unless the entire RX 5xx series use Vega architecture, or AMD own the majority of market share

, that would entice the RX 500 user to buy the game that use Vega specific optimizations.