QUOTE(sniper on the roof @ Nov 1 2016, 01:52 PM)
For attacking... anything with d.breath to spam would do though if quick move is steel wing, I rely on the charged move to deal most of the damage. Personally I prefer D.Pulse for this.
For defending... steel wing provides some sort of defense against the fairy types and ice types commonly used to fight it. Charged move wise... d.claw is the hardest for attacker to dodge while hyperbeam is the easiest to dodge (no STAB summore)
As for tankiness... it's tanky alright but Dragonite being dragon/flying type has double weakness against ice types moves.
So the whole point of dragonites are to go for highest possible CP to it sits near the top of gyms. Otherwise they're minced dragon meat.
Lol... Concurred. For defending... steel wing provides some sort of defense against the fairy types and ice types commonly used to fight it. Charged move wise... d.claw is the hardest for attacker to dodge while hyperbeam is the easiest to dodge (no STAB summore)
As for tankiness... it's tanky alright but Dragonite being dragon/flying type has double weakness against ice types moves.
So the whole point of dragonites are to go for highest possible CP to it sits near the top of gyms. Otherwise they're minced dragon meat.
If its good enuf to attack, then keep it for attacking. Else hope its cp is high enuf to get a higher place in a gym and stay there longer. Kinda win-win right? Hopefully I can get some good movesets when I do evolve my d9.
BTW guys, if a mons iv is higher, the Max cp it will hit (in line with trainer level) is higher compared against a lower iv one right? E.g. say an iv 95 vs iv 75 Mon and trainer level is 30.. If you were to Max out both Mon up to trainer level, the iv 95's cp will be higher right? Thanks!
Nov 1 2016, 02:06 PM

Quote
0.0238sec
0.53
6 queries
GZIP Disabled