FAILED ENTREPRENEUR! Come In.., Share your failed ideas and experience.
FAILED ENTREPRENEUR! Come In.., Share your failed ideas and experience.
|
|
Oct 12 2016, 04:58 PM
Return to original view | Post
#1
|
![]() ![]()
Junior Member
67 posts Joined: Jan 2011 |
Hi, I've still sticking around with my main job which is on web, desktop and mobile development. Most of the time, involves full stack development from front end to back end. Here's a thing, my main job is not giving high enough salary but with high enough freedom to go anywhere and work at any place as I want. Of course, I'm not abusing this freedom which for the past 10 years experience, I don't see such opportunity. As for opportunity, I was juggling between online part time development job as well as trying to get a grip into game development mostly focus on mobile. I don't think the part time development is sustainable in long term but I do need those extra income whereby it is not stable at all. As long as I'm not tied to any part time development, I will start learning and venturing deeper into mobile gaming development. The thing is, while trying to think of simple idea and work ahead on it, I constantly found myself lacking on drawing and animation skill. So, I just use those gibberish type of static arts and play around with it. I did contact one of my ex-colleague regarding his intention to join me on venturing this mobile game development because I need ideas and his prowess skill on drawing and animating. It seems that he needs some development cost on his side and unable to venture deeper due to uncertainty which I do agree. Unless I came out a brilliant game idea and discuss with him, I doubt I have any potential to have him onboard. From what I can understand, in order to pull off, I need a developer(mobile + server) which I'm fully responsible, a planner + marketer which responsible for marketing as well as sharing idea and lastly, an animator. Otherwise, this will be a constant hang around without proper move forward as far as I'm concern. I've even came across a few games development companies that what they did was eventually developed several types of games on mobile to get which games has higher percentage of income through in-app purchase. But somehow, the volume didn't speaks much and after 3 to 4 months after each games released, they resorted to add in ads for extra income. To be honest, to have a game as easy as flappy bird to hit the spot, I don't even dream of it but I was thinking of developing games to see any potential to hit off. Mind to share what's your thought on this? |
| Bump Topic Topic ClosedOptions New Topic |
| Change to: | 0.0123sec
0.47
6 queries
GZIP Disabled
Time is now: 16th December 2025 - 01:01 AM |