
Jan 25th, 2007
By M. McFarland
As I said earlier, Too Human is slowing coming back out of the shadows. Denis Dyack has just updated his blog, saying how he knew that the E3 show was going to be a disaster, but they did it anyway, trying to get some constructive critisism. They got plenty of critisism, but not too much was constructive. Everyone, especially Silicon Knights themselves, knew there were problems with the camera, the framerate, etc, etc.
Acording to the blog, those problems are all over now. Denis claims that there were vast improvements with "multithreading, rendering, vastly improved textures, seemless loading" and they are making their aim to "put the Xbox 360 in overdrive." Before rumors start, he DID NOT say that Too Human would max out the Xbox 360.
They also used focus groups on just about every aspect of the game, and say they will start trickling the story out soon. By the way, here's the undertext for the picture at the top of the post (from the blog post):
A direct dump from the Xbox 360 frame buffer off a new build of Too Human. Those with keen eye will notice soft shadows, 4x AA, atmospheric scattering, cloth.... Frame rate, camera and seamless loading are no longer problems.
Jan 27 2007, 02:27 PM, updated 19y ago
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