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 Xbox Live Arcade 50mb Cap Ditched, Xbox Live Arcade games will be 250mb

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TSam_eniey
post Jan 22 2007, 08:44 PM, updated 19y ago

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1up.com is reporting that Xbox Live Arcade games will now be limited to 250mb, that's 5 times larger than before! In addition, developers will be able to use 450mb with special permission from Microsoft. The upcoming release of the classic PS1 and Saturn game Castlevania: Symphony of the Night is likely to be the first game to go over 50mb.

The 50mb limit was put in place to allow owners of the core 360 bundle, which lacks a Hard Drive, to store at least one game on their 64mb memory unit. While I would sympathise with owners of the core system, I still can't think of a valid reason why you'd buy one over a premium pack because of the amount of extra stuff you get. Even if you simply cannot afford the premium, it would make much more sense to save up until you could rather than throwing your money away due to impatience. Maybe if Microsoft had given the separate HDD a reasonable price they wouldn't have created this problem for themselves...

Anyway, now that developers don't have to worry so much about compression and faffing about algorithm textures, maybe they'll be able to concentrate more on game play. I trust at least that games won't have to be split in two a la Lumines Live! any more, and each part subsequently given an extortionate price.
PrivateJohn
post Jan 22 2007, 08:48 PM

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I don't care about the size cap, but seriously they need to work on the game price. So far i still think it's too pricey.

I myself bought the game because i am already a microsoft bi*tch (once a B, always a B) but when i tell my friends about the pricing, they get turn off easily. That's not the right way to tackle casual market...
TSam_eniey
post Jan 22 2007, 08:54 PM

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QUOTE(PrivateJohn @ Jan 22 2007, 08:48 PM)
I don't care about the size cap, but seriously they need to work on the game price. So far i still think it's too pricey.

I myself bought the game because i am already a microsoft bi*tch (once a B, always a B) but when i tell my friends about the pricing, they get turn off easily. That's not the right way to tackle casual market...
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maybe due to the 'cheap' console price
MobiusVyper
post Jan 22 2007, 09:07 PM

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I agree with PJ. If you want to make a 1 GB arcade game also I don't mind as long as it's good and reasonably priced
judge-the
post Jan 22 2007, 10:00 PM

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QUOTE(PrivateJohn @ Jan 22 2007, 08:48 PM)
I don't care about the size cap, but seriously they need to work on the game price. So far i still think it's too pricey.

I myself bought the game because i am already a microsoft bi*tch (once a B, always a B) but when i tell my friends about the pricing, they get turn off easily. That's not the right way to tackle casual market...
*
yup totally agreed with you. so far i only got 1 full version arcade game... UNO which is free in my xbox live vision smile.gif
scpt
post Jan 23 2007, 05:57 PM

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Gea Wars @ 400 points was my best buy so far. For Lumines Live, although I like the game but have to admit it was too pricey. Still it couldn't stop me from buying it coz I love the game!
acougan
post Jan 23 2007, 06:05 PM

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asian versions games are cheaper than their US/EU/JPN releases. why dont extend the discount to asian accounts (asian address CC) and MS points? expecially with china launch looming, cheaper points sounds like win-win for everybody.
MobiusVyper
post Jan 23 2007, 06:36 PM

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If they wanna make bigger games, then Microsoft better release a bigger freakin HD!

 

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