Async Compute is the latest technology that already implemented in consoles that focus on maximum compatibility between application and hardware, you should read about the advantages of async compute and why using this can increase your old card from 45fps to 60fps just by changing application setting.
Game developers gotta be stupid for not using async compute in the upcoming games.
And all I can see AMD RX 480 have smooth game play with 60 fps..
Kesian those who bought GTX 970 To think it was launched 2 years ago. Take a look at the rival of GTX 970, the R9 390x Once a rival, and now dominate in the same game.
Just like RX 480, max 60 fps frame compared to GTX 970 around 40-50 fps (maybe more if they turn off v syc)
See why I dont buy NVIDIA?
R9 390x rival for GTX 970?facepalm.jpeg. R9 390x=GTX 980, R9 380x=GTX 970 Please la dont bullshit me with "why i dont buy nvidia coz i know ati will win someday". Nah see this benchmark, 2-3 fps is not consider to much. And nvidia win/draw in half DX12 and win almost all DX11 game.
This post has been edited by crash123: Jul 26 2016, 04:19 PM
It aint BS when it has been proven. oh come see ALeUNe GTX TITAN launch year: 2013 ATI 7950 launch year: 2011
Please la dont compare RAM, RAM will dont do shit for FPS if u never go above 1080p. I bet u the person who say more ram will make PC faster right?And please learn more about architecture before flaming this. Yes NVIDIA is shit company coz they stop updating old GPU, but old GPU can do that much even if u add 100GB. And ATI is build for low-overhead API thats why they winning in new game meanwhile NVIDIA is build for openGL. Thats why they losing in vulkan coz they not build for this. See how ATI perform in OpenGL. BTW 79xx/R9 2xx/R9 3xx is same GPU so u wonder why ATI still provide support to their old card
This post has been edited by crash123: Jul 26 2016, 05:06 PM
NVIDIA not doing so well either, thats why they are moving towards Automotive, server markets, wanna know why the NVIDIA arent as cheap as before? because they are not pushing towards gaming market anymore, they are more focused on industrial based computing.
You see them pushing TITAN gpus that actually meant for professional application rather than gaming, selling it as gaming card just to achieve economies of scale because the chip was too big to cover the chip per wafer production cost. (bolded part) Dont put your words into my mouth la
The reason why Nvidia card does not improve much on vulkan or dx 12 is not that they dont support these APIs, its because their architecture does not have async shaders, IT IS DUE TO HARDWARE design.
That is why I dont go for Maxwell or even PASCAL cards, these cards are just not capable of fully utilizing Async compute as efficiently as GCN architecture.
And I now I hear NVIDIA want to push their Volta cards for next year??? wow, whats the rush NVIDIA?
All people already know it coz ATI is build mantle so its a retarded if u not build ur GPU to optimize the API right. Mantle=Vulkan. I already say it above so no need to repeat it again.
And for that one I agree coz Pascal not fully support Async compute coz they dont care shit about future tech. Thats why I stay with my card and waiting for next card and dont tell me to buy AMD coz their OC potential+hot card already traumatise me for years. But for now, Nvidia is better coz developer find hard to fully utilize vulkan+dx12 as they are new tech. And if u wanna to keep ur card for at least 3 years go ahead buy ATI.
Async Compute Only Boosted HITMAN’s Performance By 5-10% on AMD cards; Devs Say It’s “Super Hard” to Tune
This post has been edited by crash123: Jul 26 2016, 05:45 PM
Mantle=DX 12 and Vulkan is different API by kronos.
And async compute is not new tech, it was already used in current gen consoles. It only due to late shift to DX12 that people dont fully see the benefits of Async Compute.
Unlike NVIDIA who always close their latest tech for best optimization, ATI/AMD shares their technology with open source method, so your argument that Mantle/DX12 developed by AMD so must be better on AMD is invalid, as it is an open source technology.
Plus if you follow the recent game developers conference, Vulkan is a big thing among them, and even Nvidia demonstrating their findings on vulkan.
Mantle is a Vulkan: AMD's dead graphics API rises from the ashes in OpenGL's successor
Is AMD Mantle Dead As We Have Known It? Vulcan API Uses Mantle Technology for OpenGL
Vulkan is derived from and built upon components of AMD's Mantle API, which was donated by AMD to Khronos with the intent of giving Khronos a foundation on which to begin developing a low-level API that they could standardize across the industry, much like OpenGL
So yeah AMD is build their card for their Mantle but nobody want to use Mantle coz it suck so they build Vulcan and Vulcan based on their Mantle API. AMD GCN is Asynchronous Compute Engine ready from 7xxx series meanwhile Nvidia is not. Yeah it is not a new tech, but AMD can build ASYNC API coz the provide GPU for console meanwhile Nvidia does not have anything to make a new API so they just use ready tech/API and build GIMPWORK. AMD is losing in for like 6 years to build a new API, meanwhile their CPU already far behind Intel. It is worth it?IDK
This post has been edited by crash123: Jul 26 2016, 06:10 PM