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Burnout 5 will be based in a sandbox-type world called Paradise City. Wiping out the menu driven interface, Burnout 5 promises crash junctions and racing through out the city. Records will now be kept on player's drivers licenses.
"Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360," said Alex Ward, director of game design at Criterion Games. "To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom."
The physics will have a lot more parts to work with as well. Whereas cars in Burnout Revenge were composed of 12 different parts, cars in Burnout 5 will now have 80 different pieces that can get blown off in a collision.
But merely copying reality isn't what Criterion wants to do. "We see a lot of teams trying for 'real physics'--which we translate into 'boring physics,'" Young continues. "But where we differ from them is that they try [to] get it accurate, whereas we're not trying to get it accurate--we're trying to get it believable and spectacular."
That's why now you'll see much more spectacular crashes. Roofs can be shorn off, and you'll be able to see cars get torn completely in half. Young beams, "A takedown's going to be so much more rewarding-- if you take a guy down and he hits a cross-traffic truck and blows into pieces, it's such a bigger moment than when it hits a car and bounces off."
Ward adds: "Real physics don't make for great gameplay all the time. If we want to blow the car up, we'll blow the car up. Like when they blew up the Death Star--there's no fire in space."
:: Screenshots ::"Burnout 5 is a complete reinvention of the series, built from the ground up for the PlayStation 3 and Xbox 360," said Alex Ward, director of game design at Criterion Games. "To create truly next-generation gameplay, we needed to create a truly next-generation game, from top to bottom."
The physics will have a lot more parts to work with as well. Whereas cars in Burnout Revenge were composed of 12 different parts, cars in Burnout 5 will now have 80 different pieces that can get blown off in a collision.
But merely copying reality isn't what Criterion wants to do. "We see a lot of teams trying for 'real physics'--which we translate into 'boring physics,'" Young continues. "But where we differ from them is that they try [to] get it accurate, whereas we're not trying to get it accurate--we're trying to get it believable and spectacular."
That's why now you'll see much more spectacular crashes. Roofs can be shorn off, and you'll be able to see cars get torn completely in half. Young beams, "A takedown's going to be so much more rewarding-- if you take a guy down and he hits a cross-traffic truck and blows into pieces, it's such a bigger moment than when it hits a car and bounces off."
Ward adds: "Real physics don't make for great gameplay all the time. If we want to blow the car up, we'll blow the car up. Like when they blew up the Death Star--there's no fire in space."

map of paradise city

redefined version of the "prototype r795 dx".. sweet!

"prototype r795 dx" vs the big city..

simulation of car crashing into a truck
:: Trailer ::
xboxyde
sweet! cant wait for takedowns & vertical takedown fiesta..
This post has been edited by PrivateJohn: May 1 2007, 02:45 AM
Jan 20 2007, 04:13 AM, updated 19y ago
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