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It is confirmed that there will be over 300 cars featured in Forza Motorsport 2.
Forza 2 has a special multi-screen mode that allows a user a 360° view around his/her car. Technically, it is possible to add as many screens as Xbox 360 consoles and televisions available.
All cars in Forza 2 are fully customizable and can have up to 4,000 layers of graphics which can be edited with the livery editor to allow the player to add many shapes, forms & even pictures to their car.
The game supports split-screen, System Link and Xbox Live multiplayer gaming. It is not confirmed how many players are supported in each mode. Forza 2 Motorsport concentrates on circuit racing, therefore it is said that point to point races have been removed (although 1-lap "circuit" races are basically the same).
The damage & physics systems are very highly developed. The damage system allows for multiple settings, on high there are large impacts on the cars status with medium speed crashes. On the normal setting it's possible to lightly crash on several occasions, although the car may lose performance. As seen in the X06 demo in September, parts of the car (eg bumpers, doors, spoilers) can fall off and also stay on the track for the whole race. The physics system realistically simulates the players' actions including simple things as crashing in to a broken down car's wheel. The physics engine runs at 320FPS. Forza 2 is locked at a constant 60FPS (frames per second).
The Microsoft Xbox 360 Wireless Steering Wheel was developed alongside Forza Motorsport 2 and is said to have the best effect in Forza 2. Professional racers have helped playtest with the wheel to aid the development team in achieving realistic features & settings. A developer from Microsoft Game Studios has said that in the final stages of development, cars had between 150,000-220,000 polygons per car and the most detailed models had been peaked at 247 thousand polygons.
Forza 2 has a special multi-screen mode that allows a user a 360° view around his/her car. Technically, it is possible to add as many screens as Xbox 360 consoles and televisions available.
All cars in Forza 2 are fully customizable and can have up to 4,000 layers of graphics which can be edited with the livery editor to allow the player to add many shapes, forms & even pictures to their car.
The game supports split-screen, System Link and Xbox Live multiplayer gaming. It is not confirmed how many players are supported in each mode. Forza 2 Motorsport concentrates on circuit racing, therefore it is said that point to point races have been removed (although 1-lap "circuit" races are basically the same).
The damage & physics systems are very highly developed. The damage system allows for multiple settings, on high there are large impacts on the cars status with medium speed crashes. On the normal setting it's possible to lightly crash on several occasions, although the car may lose performance. As seen in the X06 demo in September, parts of the car (eg bumpers, doors, spoilers) can fall off and also stay on the track for the whole race. The physics system realistically simulates the players' actions including simple things as crashing in to a broken down car's wheel. The physics engine runs at 320FPS. Forza 2 is locked at a constant 60FPS (frames per second).
The Microsoft Xbox 360 Wireless Steering Wheel was developed alongside Forza Motorsport 2 and is said to have the best effect in Forza 2. Professional racers have helped playtest with the wheel to aid the development team in achieving realistic features & settings. A developer from Microsoft Game Studios has said that in the final stages of development, cars had between 150,000-220,000 polygons per car and the most detailed models had been peaked at 247 thousand polygons.
FM2 Wiki page
Forza Motorsport Official Page
Forza Motorsport 2: The Complete Car List
» Click to show Spoiler - click again to hide... «
Taken from FM2 forums:
Custom Car Designs - Show me your pictures!
GFX Tutorial for Beginners **UPDATED**
FAQ for Painting
Painting Tutorial - The Basics
How to pass(overtake) properly!!

This post has been edited by scpt: Jun 8 2007, 05:24 PM
Jan 17 2007, 05:41 PM, updated 19y ago
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