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 LYN Street Fighter V Thread v7, Rise up!

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tripleB
post Nov 8 2016, 05:17 PM

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From: Subang Jaya


QUOTE(Lucifer96 @ Oct 7 2016, 11:55 AM)
I love SF3 and 4. But I can't seem to find the heart in me to log in and play V.
I have no idea why.
*
I just randomly decided to browse LYN while at my new job, came across this thread again. Feels like ages since I commented haha.

I think I'm in the same boat as you. Loved SFIII and SFIV. Especially IV, since it brought back my urge to play fighting games competitively again. All those years of playing vanilla SFIV, then SSFIV, then AE2012, they still remain some of my best enjoyment while playing online.

SFV somehow feels hollow to me. I don't know how to explain it. I can pick up and play even the old Zero/Alpha games and have a good time, but not SFV. I can't believe I'm saying this, but the new KOF looks more interesting, and I don't even have a PS4!
tripleB
post Nov 11 2016, 02:39 PM

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QUOTE(pikacu @ Nov 11 2016, 11:09 AM)
tripleBkianweic
in SFV, there are no more easter egg like

- use this character X times and will unlock XY character
-  fight boss few times, then will transport to new palce, and will unlock that place upon winning
- highlight this character Y, do motion up down left right blah2..will unlock another version/character on that character
- etc..

SFV is a straight microtransaction piece of game, which a major turn off to folks who wants to have a goodtime in fighting game against cpu..thanks cashcom. SFV will never appeal new player/casual player if they continue to do their current business model.

the only good thing about SFV; solid battle system, for tournament level..only. and beautiful graphic of course laugh.gif
*
Completely agree. Capcom games used to be full of content. Final Fight and SFII had bonus rounds in between battles to add some variety. SSF2T had Akuma, selectable via secret code. SF Zero had MORE unlockables, like Dan and Akuma. SF Zero 2 even had different versions of the characters, like SFII Chun Li and Shin Akuma. Even SFIV had all the characters available, unlockable via special conditions (basically just complete arcade mode with all the initial roster).

SFV is just coasting by, since Street Fighter always had solid fight mechanics. Better graphics, sure, but what's with the lack of content? No single player story mode AKA arcade mode? And I don't mean the lousy story mode they added to SFV.

You're right, SFV will never appeal to newer/casual players. Back in the day, we became Street Fighter fans because SFII was the full package: bold, bright graphics, superb gameplay, even if playing alone. I know some of the FGC fans keep saying that SFV is meant for competitive play, but how do you bring in new players this way? Eventually the well will run dry, and you lose the veterans too. Then what? Will Capcom also discontinue Street Fighter due to "lack of interest"?
tripleB
post Dec 4 2016, 11:02 PM

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From: Subang Jaya


QUOTE(kianweic @ Dec 4 2016, 10:04 AM)


Lion King Akuma.
*
So now we can actually go ahead and just call him Akuma Matata?
tripleB
post Jan 3 2017, 03:10 PM

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QUOTE(kianweic @ Jan 2 2017, 07:50 PM)
In no particular sequence:

Qanba Q4
Hori Real Arcade Pro V SA
Madcatz Tournament Edition
Custom-made arcade stick with sanwa parts
Razer arcade stick
There are quite a number.
*
SFV supports all X-input devices, meaning all Xbox 360 arcade sticks should be supported. For Direct-Input devices, like PS3 arcade sticks, you can still get it to run with 3rd party software like x360ce or similiar software. Xbox One sticks are still not supported however. Microsoft still hasn't released official drivers to allow Xbox One sticks.
tripleB
post Jan 4 2017, 09:54 AM

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QUOTE(hahli9 @ Jan 3 2017, 10:18 PM)
I thought as of season 2 patch, SFV has dinput support already?
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Well, I still have my PS3 hooked up to my PC, but I've been using x360ce with SFV all this while. Last I checked it wasn't there yet, but that was season 1 though. I'll try removing the software and test again.
tripleB
post Jan 4 2017, 06:51 PM

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From: Subang Jaya


QUOTE(hahli9 @ Jan 4 2017, 10:17 AM)
Yeah, it's right there in the patch notes.
http://www.capcom-unity.com/harrisony/blog...treet-fighter-v
*
Ok so I just tested SFV without x360ce, and yup, it detects my PS3 stick as a Direct Input controller, and even asks to assign buttons at the Start screen. So I guess now we can use either Xbox 360 or PS3 sticks, no issues.

 

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