QUOTE(anyme @ Dec 7 2016, 02:00 PM)
Sadly no. The matchmaking prioritize having full 6v6 before game start so it is difficult to join mid game unless people leave anyways.Games Titanfallâ„¢ 2 (PS4), Standby for Titanfall.
Games Titanfallâ„¢ 2 (PS4), Standby for Titanfall.
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Dec 7 2016, 02:03 PM
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#21
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Junior Member
204 posts Joined: Oct 2006 |
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Feb 23 2017, 01:27 PM
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#22
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Junior Member
204 posts Joined: Oct 2006 |
Hey Guys im back with 300mbps hahahaha
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Feb 23 2017, 01:48 PM
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#23
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Junior Member
204 posts Joined: Oct 2006 |
QUOTE(hutazi @ Feb 23 2017, 01:30 PM) welcome back. youve been pulled in by the 'live fire' is it? hahaha.. but with 300mbps against JP team... still gonna have 200-300 ping hahahah. im running 100mbps. normally 30-100 ping. these days sudah 300. pui!!! how to live fire like that. sudah dying fire. Haha we shall see. How is the patch? Volt i heard nerf till shit already for far range. |
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Feb 23 2017, 01:57 PM
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#24
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Junior Member
204 posts Joined: Oct 2006 |
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Feb 23 2017, 02:41 PM
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#25
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Junior Member
204 posts Joined: Oct 2006 |
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Feb 23 2017, 02:48 PM
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#26
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Junior Member
204 posts Joined: Oct 2006 |
QUOTE(Poodlepaddly @ Feb 23 2017, 02:42 PM) Seems like you all dunno. So here is the full list of balance changes. Coming with the Live Fire update Tomorow.Game Improvements Holo pilot decoy can now deploy on ziplines. Holo pilot decoy is more resilient when stepping over things and colliding with walls at certain angles. Holo pilot decoy is now visible in the threat scope and sonar grenade pings. Holo pilot decoy no longer runs on top of dome shields. Holo pilot decoy no longer crashes into the ceiling and dies when running through doorways. Holo pilot decoy should be more resilient when started during wallruns. Kraber can no longer be shot as a semi-automatic if the player presses the reload button at the same time as the fire button. Titans that are invulnerable while performing executions will have their lifebars colored gold and flashing to communicate their invulnerability. Added some out of bounds triggers and props to block off areas for Crashsite and Complex. FOV is now saved per-user. When switching weapons while editing a loadout, the game will now preserve your mod choices if possible. Ronin now shows his sword in the loadout menus. Credit purchasable items now show a credit symbol instead of a lock symbol. Friends' names will now show up green in chatroom and in-game. Prime Titans can now use Nose Arts. Network Admins can send messages to the network in-game, rather than only through titanfall.com Added extra text to make clear that Warpaints are not supported on Prime Titans. Capped max range of Reapers' weapons in Attrition. Toned down the excessively loud dropship sounds in Attrition. Adjusted Volume Falloff of Cluster Rocket Explosions so you don't hear them from across the map anymore. Added some lobby text notifications to inform players that they are waiting on the party leader before restarting matchmaking. Nuclear Eject damage no longer fills your Titan Meter. Reduced the area affected by the Nuclear Eject screen shake. Increasing crit damage Pilots deal to Reapers in Multiplayer. Titan Balance Tone Reduced Salvo Core's damage. Removed the damage falloff from Salvo Core rockets. Increased the cooldown of Sonar Pulse. Reduced the projectile size of the 40mm. Tone Burst Loader Improvements: Slight presentation tweaks. Updated audio cues. Leaving ADS now clears the charges Northstar Removed the damage falloff from Flight Core rockets. This should make her more consistent in dealing high damage. Increased dash regen rate. Ronin Increased dash regen rate. Scorch ADS'ing with his primary weapon will display the projectile's path. Ion Fixed a bug with Vortex Shield where reflected bullets would deal a high amount of splash damage. Weapon Balance Devotion Added very far damage settings, reducing its damage at distance. Added more kick to the first shot to make using single shots more difficult. Increased view kick during sustained fire to create a slightly larger spread. Archer Fixed the homing speed so it will once again track targets as expected. MGL Reduced the projectile speed. Increased the fuse time. This post has been edited by darkplacid: Feb 23 2017, 02:54 PM |
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Feb 23 2017, 02:50 PM
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#27
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Junior Member
204 posts Joined: Oct 2006 |
BTW Stealth Nerf to Ronin
Nuclear Eject damage no longer fills your Titan Meter. This post has been edited by darkplacid: Feb 23 2017, 02:52 PM |
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Feb 23 2017, 03:09 PM
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#28
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Junior Member
204 posts Joined: Oct 2006 |
QUOTE(Poodlepaddly @ Feb 23 2017, 02:59 PM) After 1000 matches few of us didn't even know Nuclear Eject fills up titan meter. Its always in a lot of Ronin highlights. You Nuclear Eject and kill 2-3 Titans, and when you land you can just Titanfall again. And I know is I have a gun to shoot. I have an enemy pilot.. Shoot pilots! With the patch, there is no more Titanfall even if you kill people. Which is a shame actually, gave Ronin a little purpose like D.Va in Overwatch is successful. Now you just lost a Titan instead. |
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Feb 23 2017, 03:16 PM
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#29
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Junior Member
204 posts Joined: Oct 2006 |
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Apr 3 2017, 09:03 AM
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#30
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Junior Member
204 posts Joined: Oct 2006 |
After being gone for so long. I pop in the game and played. Very rusty already me.
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