QUOTE(Mgsrulz @ Dec 13 2016, 10:43 PM)
tried out archer over the past day, i cannot believe how hopeless this rocket launcher is.
take seconds to lock on, then can still miss if the titan just moves a little bit to the side. unbelievable.
switched to the Thunderbolt an hour ago, and got a titan kill just seconds later.
might as well disable the lock-on if there's still a pretty damn huge chance of the rocket missing it's target!
I have been using archer for quite some time and maybe I can help share some reviews:

Anti Titan Weapon: Archer's accuracy. 1.
Enemies action: If the enemy titan uses dash, pretty much most Anti Titan Weapon (ATW) will tend to miss. The only variable is that other weapon (like MGL, thunderbolt, charge rifle) accuracy can be improved further with player’s response.
2.
Types of titan: Versus low mobility titans like Legion, Scorch, Ion, your archer missiles will pretty much hit it's target with high good hit percentage. But versus high mobility titans like Northstar or Ronin, our hit rate will be slightly lower. Especially when they are already moving in full momentum or turning a corner.
3.
Distance: In close to middle range + guided missiles, your archer chances to hit is almost 95% or almost guaranteed. If the players are aiming from 6 blocks away, to be fair most AT weapon will tend to miss fire an already moving target. (or lower accurancy hit %)
4.
Damage: Relevant because if you want higher damage, we will have to sacrifice accuracy (Game balance) Archer per shot has the highest damage among its peer. (one shot to deliver 90% damage to a critical titan, compare to 4 shots from MGL and multiple shots from other ATW) When timed correctly, an experienced archer user can plan the Bounty kill steal with the last shot in pilot form even from enemy titan. Some have even last hit multiple evacuating ships with an archer.
5.
Weapon design (Fire & forget): Unlike thunderbolt or charge fire, this is a fire and forget weapon. You do not have to continue to lock down or expose yourself to land the hit. Thus delivers the guerilla warfare approach.
6.
Safety/risk management: Due to its F&F system, you tend to be out of enemies line of sight when reloading for a second shot. (unlike charge shot where if you wish to deliver the similar damage per second in compare to archer, you will have to constant charge and shot while being exposed 80% of the time)
I think fast response players like Mgsrulz and others will find archer less prefered to use than other ATW, mainly because you are used to the additional perks coming from your reflex. For casual players like myself and a few others, i think archer is a good choice to engage enemy titan. I mean, aiming a titan with a auto tracking rocket launcher coupled with that tick sound while locking down that enemy titan with the circle focusing in before releasing a missile projectile that travels in full force impacting the titan to deliver that explosive damage, common...