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New Titan Kits: RONIN: Phase Reflex When doomed, Ronin phases out of danger. NORTHSTAR: Threat Optics Enemies are highlighted while zooming in. SCORCH: Scorched Earth Flame Core ignites the ground, leaving thermite in its wake. LEGION: Hidden Compartment Power Shot has two charges TONE: Burst Loader Aiming allows the 40mm to store up to 3 shots to burst fire. ION: Refraction Lens Splitter Rifle splits 5 ways.
New Weapon "Wingman Elite" pistol A modified version of the classic Wingman pistol.
New Pilot Execution "Inner Pieces" Phase Shift into an enemy and… it doesn’t go well for them.
New Content [Things you can buy]
Scorch and Ion Prime Titans: Stand out with fresh new looks and executions!
Titan Art Packs: Customize your Titan with five new Nose Arts and an exclusive Warpaint skin. Each of the 6 Multiplayer Titans have their own art pack available.
Callsign Pack: Includes instant access to 20 new and exclusive Callsigns Banners and 10 Callsign Patches.
Camo Pack: Includes 20 new and exclusive Camos that can be applied to every Titan, Titan Weapon, Pilot, and Pilot Weapon.
New Features Added FOV slider to console, increased FOV maximum to 110 on all platforms. PS4 streaming for Networks: PS4 users who are streaming will have a new icon next to them, other users can hit a button to view the stream. Better mod tools for Networks: Mods can now mute people for the whole room and change the room voice mode to be mods-only. You can now toggle between having a 2D or 3D style damage indicator in the HUD options. Added a new in-game store to purchase Prime Titans, Titan Art Packs, Callsign Pack, and Camo Pack. Please note, all purchasable items are cosmetic only and do not effect game balance. New setting to adjust aiming/ADS sensitivity separate from hipfire sensitivity. A new set of advanced & optional gamepad settings for fine adjustment of turn speeds, deadzones, response curves, and more. Added Support for EA Access, Origin Access, and free Multiplayer Trials. FAQ added to Multiplayer lobby. Your one-stop shop to learn the basics of Titanfall 2 multiplayer - includes in-game patch notes! Modified matchmaking status display to fit longer text needed for some languages. PC Only - Removed "Insane" texture quality and replaced with "Max". No reduction in visual quality for those with enough VRAM, but will reduce hitches when streaming in textures. Display Callsigns for the top 3 players per match during post match scoreboard. Increased likelihood of finding Nessie easter egg in [redacted] mission that no one has found yet. Or did we? Multiplayer Stats menu added to view player stats history. Please note that stats have been tracked since day 1. Balance Changes Killing Auto Titans will now count towards killing sprees and contribute to towards Camo unlocks. Fixed Bounty Titan scoring in Bounty Hunt. Grapple will now detach after melee hit even if person melee'ed lives. Ronin's Phase Dash and Phase Reflex now removes Tone's Lock-On markers. Attrition and Bounty Hunt - Reduced the amount of Core Meter earned by killing AI. Adjustments to Northstar's Flight Core. Overcore now starts your Titan Core meter at 30%. Adjusted Viper Thrusters so that in addition to moving faster during Flight Core and Northstar now moves faster during Hover as well. Adjusted Scorch’s Tempered Plating damage reduction, and fixed issue with protecting against Fire Wall. Adjusted weighting on map rotations. Adjusted visibility of Cloak. Firing your weapon will now also disable Cloak. Additional balancing to Tone. Titan kills properly award weapon assist stats to assisting players. Tweaked parameters to reduce immediate reuse of spawn zones, but allow reusing them later in the match. Connected a couple of spawn zone pairs in Crashsite. Reduced chances of getting spawn camped. Spawn zones are more fair in Bounty Hunt (equalizes distance to AI camps).
Bounty Hunt changes: When an AI kills a player, that AI now receives half of that player's bonus. Center bonus popup now shows bonus gained rather than total bonus Rebalanced point distribution among waves so that second wave has a larger impact on the game overall. Boss titans are now worth 500 points (was 600). Reapers are now worth 100 points (was 50). Stalkers are now worth 30 points (was 25). Score bar now shows team's total unbanked bonus as a yellow portion of the score bar. Modes that do not have Titans (such as Pilots vs Pilots, and Coliseum) no longer display the team titan status bar below their score bars.
WEAPONS Flatline - increased far and very far pilot damage Volt - reduced pilot damage R97 - increased pilot damage Spitfire - increased pilot damage L-Star - increased pilot damage Double Take - increased damage EPG - slight increase in splash damage; increased titan damage Thunderbolt - increased pilot and titan direct hit damage
Bug Fixes Disabled the ability to earn Double XP during Private Matches. PC Only - Fixed issue with Win10 users who were stuck with "Connecting to Respawn Servers…" Fixed issue where assists were being counted as kills for weapons. Weapons will now also properly receive assist stats when assisting in killing Titans. Fixed issue with bad spawns for Last Titan Standing on Exoplanet. Fixed bug where game completion achievements were not being rewarded when playing the missions out of order. Fixed bug where folks were crashing after grappling evac ship just before it's destroyed. Swing away! Fixed issue on Blood and Rust where players were getting stuck in a death loop. Fixed bug where players would appear to be stuck in ground during executions. Fixed issues with collision for hardpoints and banks as well as mantling when jumping on staircases. Fixed issue of not being able to tap and shoot Softball with Autosprint. Fixed issue of Kraber shooting through bubble shields. Fixed incorrect Pilot character sometimes showing in lobby on first game launch. Fixed HUD ammo counter occasionally showing an incorrect amount when using the Devotion. Fixed grapple not detaching if it was unsuccessfully trying to pull you downwards. Fixed skin and camo arms not matching player camo when rodeoing Various localization issues fixed. Fixed Genned Factions not receiving Advocate Gifts - retroactively send any missed Advocate Gifts to affected users. Fixed “New” indicator incorrectly staying on for the Banner and Patch menus. PC Only - Various D3D bug and crash fixes Fix melee hit detection to be more reliable. Fixed issue with Titans not displaying loadout information properly. Fixed bug where players could suicide with a cooked grenade and kill opponent without taking damage in Coliseum. Fixed the grappling hook floating in the air if the grappled player dies. This also fixes some weird forward lunging after grapple melee. Fixed grapple failing to detach from some objects the cord touched while you were grappling.
just read up on it. i think its ok. wouldve been nice to see some other stuff which differentiates Allied and Enemy. such as the ticks, trip wires and electric smoke.
for weapon nerfs, doesnt effect me as i dont use those weapons regularly. but a few things which i dont really understand are:
1.
Fix melee hit detection to be more reliable.
i hope this means harder to get melee by titan as sometimes damn far.... pilot vs pilot im very happy with melee.
2.
Connected a couple of spawn zone pairs in Crashsite.
dont understand
3.
Adjusted visibility of Cloak.
less or more visibile?
4.
Firing your weapon will now also disable Cloak.
i thought its already like this?
im super happy with this though. very cool. Multiplayer Stats menu added to view player stats history. Please note that stats have been tracked since day 1.
Cloak will make you invisible back after you stop fire as long as within the cloak time.
Now when you fire the cloak will disable permanently until the cooldown.
Probably the new Prime skin for Ion? Didn't manage to play much yesterday due to traveling. #lasermaniac Yesterday i check, it requires 50 pilots execution to unlock. I have 48/50 atm, you?
I played a few rounds only but didn't manage to see Angel City in bounty. Perhaps its an attrition map like crash site?
Might be but the last night i tried to open the store but cant..not available yet..so far i didnt get angel city map if i str8 choose bounty or attrition mode unless i pick the 24/7 angel city map..then it will randomly pick any mode..got once bounty hunt
Probably the new Prime skin for Ion? Didn't manage to play much yesterday due to traveling. #lasermaniac Yesterday i check, it requires 50 pilots execution to unlock. I have 48/50 atm, you?
I played a few rounds only but didn't manage to see Angel City in bounty. Perhaps its an attrition map like crash site?
i dunno. but i dont think its that many ahhah. i remember looking. maybe only like 10... but i never realised i was running shotgun for so long. for like 600 kills just from the eva hahaha. my KD is only 2.2 T_T oh well.
angel city is cool. the map feels huge, dunno if it is but got that feel and you can run and climb a lot of places. it does have bounty, i played 3 times on angel city last night with 1 amped hardpoint and 2 bounty hunt. i really got slaughtered because i was busy exploring hahah. but cool map. but messy.
in the end i just went back to normal maps and began tapao people there. but yeahh. yesterday was not a good day. my aim became super potato... i guess they made adjustments to the aim assist? after a while it was better, will try again tonight. maybe i have to reduce my sensitivity down.
Might be but the last night i tried to open the store but cant..not available yet..so far i didnt get angel city map if i str8 choose bounty or attrition mode unless i pick the 24/7 angel city map..then it will randomly pick any mode..got once bounty hunt
Oh yes. It's probably a psn store thing. Go for it xarz.
i dunno. but i dont think its that many ahhah. i remember looking. maybe only like 10... but i never realised i was running shotgun for so long. for like 600 kills just from the eva hahaha. my KD is only 2.2 T_T oh well.
angel city is cool. the map feels huge, dunno if it is but got that feel and you can run and climb a lot of places. it does have bounty, i played 3 times on angel city last night with 1 amped hardpoint and 2 bounty hunt. i really got slaughtered because i was busy exploring hahah. but cool map. but messy.
in the end i just went back to normal maps and began tapao people there. but yeahh. yesterday was not a good day. my aim became super potato... i guess they made adjustments to the aim assist? after a while it was better, will try again tonight. maybe i have to reduce my sensitivity down.
Ahh the new kill stat options. Haven't check yet but probably my kill death ratio is 7 death one kill rofl. #Professional ;feeder trophy unlocked.
Haven't seen any Angel city in the 5 rounds I played yesterday.
Well, I think Angel City is probably my best map for chain wallrunning and it's great to see it's coming back! Especially with grappling hook equipped, I can chain wallrun and move like Spiderman!
QUOTE(hutazi @ Dec 1 2016, 09:23 AM)
i dunno. but i dont think its that many ahhah. i remember looking. maybe only like 10... but i never realised i was running shotgun for so long. for like 600 kills just from the eva hahaha. my KD is only 2.2 T_T oh well.
angel city is cool. the map feels huge, dunno if it is but got that feel and you can run and climb a lot of places. it does have bounty, i played 3 times on angel city last night with 1 amped hardpoint and 2 bounty hunt. i really got slaughtered because i was busy exploring hahah. but cool map. but messy.
in the end i just went back to normal maps and began tapao people there. but yeahh. yesterday was not a good day. my aim became super potato... i guess they made adjustments to the aim assist? after a while it was better, will try again tonight. maybe i have to reduce my sensitivity down.
You still say only ah, mine even worse lol. 1.6 vs pilots and 3.8 vs everthing maybe I don't play much PvP mode ; I only played like 3 times since launch date
This post has been edited by Cw_Huan89: Dec 1 2016, 10:25 AM
Well, I think Angel City is probably my best map for chain wallrunning and it's great to see it's coming back! Especially with grappling hook equipped, I can chain wallrun and move like Spiderman! You still say only ah, mine even worse lol. 1.6 vs pilots and 3.8 vs everthing maybe I don't play much PvP mode ; I only played like 3 times since launch date
hahah. thats why lah. 1.6 and you dont play much is quite good lah.
mine is dropping cause seems got some adjustment to aiming. need to readjust. but nice to see the stats! my eva killed more than 600 pilots or so i think hehe. so deadly. and cloak is kinda cibai now. one shot and it uncloaks. quite useless. kinda pisses me off. now cannot even cloak and run shoot minions. i dont think cloak was OP in any way. oh well. now i using tongkat ali (stim). nice to get up right in peoples face for my eva.
hahah. thats why lah. 1.6 and you dont play much is quite good lah.
mine is dropping cause seems got some adjustment to aiming. need to readjust. but nice to see the stats! my eva killed more than 600 pilots or so i think hehe. so deadly. and cloak is kinda cibai now. one shot and it uncloaks. quite useless. kinda pisses me off. now cannot even cloak and run shoot minions. i dont think cloak was OP in any way. oh well. now i using tongkat ali (stim). nice to get up right in peoples face for my eva.
Haha I feel you man. Now I starting to feel bad for people who use Cloak primarily thou , for now the Cloak is reverted back to how it was in TF1. Just like in the first game, you shoot while you cloak, it disables right after. AFAIK the cloak in TF1 was meant to be used to sneak past enemy titans/minions and get to the places unseen.
Well luckily, the cloak nerf wasn't affected me much so, I'm fine with it Since I'm currently enjoying being Spiderman in the map ATM
This post has been edited by Cw_Huan89: Dec 1 2016, 01:49 PM
Haha I feel you man. Now I starting to feel bad for people who use Cloak primarily thou , for now the Cloak is reverted back to how it was in TF1. Just like in the first game, you shoot while you cloak, it disables right after. AFAIK the cloak in TF1 was meant to be used to sneak past enemy titans/minions and get to the places unseen.
Well luckily, the cloak nerf wasn't affected me much so, I'm fine with it Since I'm currently enjoying being Spiderman in the map ATM
yeah i use cloak as my main... cause i run shotgun so need to run here and there to get into peoples faces... and along the way shoot minions. now those small fry i also cannot do anything about. just run past them with my malfunctioning tech hahahah.
the thing i find OP is the pilot sentry... i think they should reduce the time to 45 seconds. 1 min quite long. and devotion i think they should reduce the accuracy. that thing is basically an LMG sniper...
Haha I feel you man. Now I starting to feel bad for people who use Cloak primarily thou , for now the Cloak is reverted back to how it was in TF1. Just like in the first game, you shoot while you cloak, it disables right after. AFAIK the cloak in TF1 was meant to be used to sneak past enemy titans/minions and get to the places unseen.
Well luckily, the cloak nerf wasn't affected me much so, I'm fine with it Since I'm currently enjoying being Spiderman in the map ATM
Yeah..grapple hook the best in this map..i tend to change from phase shift to grappling hook if play in this map cause theres lot of holes windows n building to evade pilots n titans..but the grappling hook on titan can be disable if the titan melee the hook right?after the patch..or i might be reading it wrong..
yeah i use cloak as my main... cause i run shotgun so need to run here and there to get into peoples faces... and along the way shoot minions. now those small fry i also cannot do anything about. just run past them with my malfunctioning tech hahahah.
the thing i find OP is the pilot sentry... i think they should reduce the time to 45 seconds. 1 min quite long. and devotion i think they should reduce the accuracy. that thing is basically an LMG sniper...
Yea.. Gotta admit, the pilot turret is abit too strong ATM..
QUOTE(Xarzmarz @ Dec 1 2016, 02:27 PM)
Yeah..grapple hook the best in this map..i tend to change from phase shift to grappling hook if play in this map cause theres lot of holes windows n building to evade pilots n titans..but the grappling hook on titan can be disable if the titan melee the hook right?after the patch..or i might be reading it wrong..
Uhh.. Not sure about this as I rarely encounter this kind of situation lol.
This post has been edited by Cw_Huan89: Dec 1 2016, 03:07 PM