QUOTE(Sora @ Jun 15 2007, 12:58 PM)
If they're going to P2P, they might regret it like what kGE and jGE did.
Since I'm new to the sgGE fray, is it really confirmed that kGE and jGE is f2p Sora? Previously I actually followed your older thread (the 1st kGE beta one if I wasn't mistaken but never got around to give that a shot), but I'm sorry to report that I might have overlooked the part.
On another note:-
Family name: Meibatsu (M+S+E team, just messing about and at level 12 =p)
Server: Caravaggio (PK)
Faction: n/a
Official forum nick: 7th-Korsair
My not so detailed reviews (oklah for POBT stage):-1. MCC system is really a 'double edged sword'.- refreshing and uniquely innovative yes...But encourages spawn hoggers and too much of a motivation for soloists. Heck even for squads, people tend to mess up. Which results to a generally bad inter-player communications for community building.
- makes sense for a 3p per player control play style but can be a scary mess for newcomers at stances. Gets easier in time though.
2. Graphics is great and I can say this even when I do things in the lowest settings.
- They could have make proper use of the water terrains though. Correct me if I missed that part.
3. XAI or geo terrains needs fixing.
- It's great that we can move from point A to B almost effortlessly but I noticed that on 'shallow' ground terrains, some of it are impassable for some odd reason? Can be a pain for GvG fights if it was done on affected zones. Which I dare to assume that it may be 90% of all open ground zones. Like it would be cool if musketeers gets to hide at spots to pick out their targets, that kind of thing. IF those spots are reachable anyway...
4. UI 'mau kena adjust oso' as our SG peers would it their way (bleah =p we oso the same...).
- 30% of mostly immobile windows on the screen real estate is just plain not funny.
5. They really gotta work more on char customizations. Even iSRO deals better options. We'll see...
6. Truly I'm NOT a gears whore, but for the drop rates? They're kidding us or is it coz I'm still a lowbie (for not getting to better zones maybe)? At the rate I'm getting, I can open up a mangoes' orchard or juice shop, IF it wasn't an auto consuming thing. The traditional way in beta stages would be that rates are higher. One cannot imagine if it's really the case and what's the 'standard' rates after going live.
7. I'm grateful for the a'la mini games types of quests. That's a really, really nifty way to set things apart from other titles. Can be improved but it's generally OK.
8. Haven't tried full scale or 1v1 PvP yet but I hope it's nothing ridiculous like Rappelz' PK servers (idiotic penalties for a specific PK server) and with ample 'to fight for' reasons like Lineage II. Logically can't expect anything like Shadowbane to say the least.
9. Base classes and that's it? No class advancements or jobs like privateers (pirates for hire), saboteurs, gun smiths, order of mages, dark arts practitioners, builders, gang members (fighters on pay) etc.? If I missed those too, please fill me in?
10. Any planned factions' won towns or zones? Not the usual 'castles or flags for siege', but REAL towns with selectable own NPCs for factions' winnings?
In conclusion, there is this 'new twGE upcoming features' thread at the official forums (that I happen to comment on a few..) and it's mostly covers crafting and items. All of that spells 'non p2p' depths and more item mall related updates. The only noteworthy game feature in store are 'elections' for tax money privileges (quite absurd -/-* Like how do you 'campaign' for player's votes? It's gonna be a laughable mess...)
This post has been edited by eq8all: Jun 15 2007, 05:58 PM