Hearts of Iron IV will be the newest version of one of Paradox’s best selling series. Players can guide any nation in the world through the trials and terrors of war. Draft elaborate battle plans as you hop across the Pacific or push deep into the Eurasian steppes. Build diplomatic coalitions that will turn into an iron wall of tanks and aircraft. Research cutting edge weaponry and industrial technology, and give your army an edge in the destructive conflict to come.
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A WWII Grand strategy game Hearts of Iron is, like most Paradox Development Studio titles, a grand strategy game in an open sandbox. The World War II theme does mean that there is a lot greater focus on the preparation for war, your industrial output and military doctrines and equipment. But in Hearts of Iron IV, you are dealing with the bigger picture and a very high level of strategic planning; this is not a pure old-fashioned wargame. Losing small battles is utterly insignificant to the larger campaign. You have to look at the entire war and take decisions in a multiple of aspects to reach victory - this is truly high level war planning, including production lines, technological advances, securing strategic resources and, of course, making those large armored drives through the plains of Europe.
Comparison to other PDS titles The big thing that sets it apart from our other game series such as Crusader Kings II and Europa Universalis IV is that it covers a much shorter period of time, namely the years around the Second World War and that it focuses heavily on preparing for and fighting that war. This means that your priorities will largely stay the same throughout the game – your are unlikely to make a dramatic change from one kind of nation to another. You can pick any nation in the world and either ride out the storm on the sidelines, get involved in the grand cataclysm, or try something a little bit in-between. Hearts of Iron is packed full of historical flavor and awesome details, something much harder to accomplish in games spanning hundreds of years.
However even if Hearts of Iron IV is a grand strategy game highly focused on war, the role you take on as the player is close to the role you take in Europa Universalis IV - you will play as the guiding spirit behind the nation trying to shape history and determine the fate of your country, often guided by in-game events and decisions. The game focuses on making choices for your nation, both in warfare as in the character of your country’s technological progress, national ideas and strategic goals. You can pick any nation and decide what role you will take in WW2.
You can choose different play styles depending on your personal interest or based on the different strengths and weaknesses of the historic powers. For example, as Germany you have an incentive to start the war, while the UK and US will likely start on the defensive and will fight massive naval battles. You can even try to survive as a minor nation, whose government continues fighting from exile or be a smaller power taking advantage of the global war to expand your rightful territory. Nothing that says that your goal must be to win WWII - since the game is sandbox, victory is determined by the goals you set up for yourself during the WWII time-span.
looks like no one is interest in ww2 grand strategy huh
Video coming soon. This is one of those games where I need to prod it a bit more before doing my video. It's quite a massive change from HoI3 which is like one big mess.
I really like it that the emphasis is on the bigger engagement. Because I found HoI3 to be too stuck with the small details of war. I manually moved each squad in at the right time, saw things like combat width, time of day and weather. Now I just draw a big arrow and hit go.
This post has been edited by frags: Jun 9 2016, 11:27 AM
is this a good game for casual player? i see the interface oso i scared. but i like Stellaris, wonder if got similar game issue with this one, like need dlc to make it better.
is this a good game for casual player? i see the interface oso i scared. but i like Stellaris, wonder if got similar game issue with this one, like need dlc to make it better.
Hearts of Iron is a much more 'hardcore' series compared to other paradox games. HoI 4 is without a doubt the most approachable version of the series. But that doesn't mean there isn't a learning curve. It is much more complex than Stellaris.
I give you an idea: In war there are armies. Each army can have 24 divisions and is led by a general. You can then set up fronts with these armies and give them battle plans on what to do. But at each province there are terrain considerations, time consideration (night battles have a penalty), weather (fight in snow at your own peril, or after rain the ground in muddy and slows down tanks and so on). You can ignore these and just set up a general battle plan, but for the best effect you got to time it right.
ANd then your units of course will use resources like oil. Which you produce or trade. Units need replenishment of ammo etc, which you produce from factories and send up to them. There is a cost to war.
Dont forget the idealogical battle. Sway your neighbours and get them to join your side.
Having said that, HoI 4 is so much more easier compared to HoI 3. But it's still a commitment.
Hearts of Iron is a much more 'hardcore' series compared to other paradox games. HoI 4 is without a doubt the most approachable version of the series. But that doesn't mean there isn't a learning curve. It is much more complex than Stellaris.
I give you an idea: In war there are armies. Each army can have 24 divisions and is led by a general. You can then set up fronts with these armies and give them battle plans on what to do. But at each province there are terrain considerations, time consideration (night battles have a penalty), weather (fight in snow at your own peril, or after rain the ground in muddy and slows down tanks and so on). You can ignore these and just set up a general battle plan, but for the best effect you got to time it right.
ANd then your units of course will use resources like oil. Which you produce or trade. Units need replenishment of ammo etc, which you produce from factories and send up to them. There is a cost to war.
Dont forget the idealogical battle. Sway your neighbours and get them to join your side.
Having said that, HoI 4 is so much more easier compared to HoI 3. But it's still a commitment.
oo thanks, havent touched grand strategy much tbh, dat initial learning curve. can you play Malaysia in this game?
oo thanks, havent touched grand strategy much tbh, dat initial learning curve. can you play Malaysia in this game?
nice channel btw
Thanks man. You should check it out.
Unfortunately since well... history and all that... we were a colony of Great Britain. So no Malaysia. But you could replay the Japanese invasion... or try to defend it.
For all those interested. I did an epic first impressions video (a 2 parter). In this video I explain the main mechanics and play the Spanish Civil War. Check the video out and you will understand what HoI 4 is all about.