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MMO Tree Of Savior Ver 2.0, International Version

Will you continue playing this game
 
YES [ 104 ] ** [46.22%]
NO [ 58 ] ** [25.78%]
MAYBE [ 63 ] ** [28.00%]
Total Votes: 225
  
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Moogle Stiltzkin
post May 24 2016, 01:49 PM

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QUOTE(Duckies @ May 24 2016, 01:47 PM)
Haha I am using the Epic Quest Cloth with 10 int and 100 sp as well laugh.gif  laugh.gif Cheapest until can afford Roxona set.

Beetleback is gooding. I plan to switch that soon thumbsup.gif  thumbsup.gif
*
beetleback incrs my HP for free, so i could spam more INT attribute without worrying too much about con smile.gif

i do follow the 3:1 ratio int:con, but i tend to fill out more INT first before matching up again with con slightly later. seems to work well so far.

Whenever i do questing and i'm behind level, i don't waste time grinding mobs. Instead i then use the cards i saved diligently to catch up with the maps suggested level and stop there. i try not to go under or above 6 level difference between monsters if possible.

but looking at it another way, maybe i ought to spend some time grinding because can make silver at high lv that way. last time i did that was farming drake horns. most of the time i only grind when i can find an additional reason doing so, to get more bang for my buck (getting silver + a mat i need e.g. varv skins, panto horns, drake horns...etc)

This post has been edited by Moogle Stiltzkin: May 24 2016, 01:53 PM
Duckies
post May 24 2016, 01:54 PM

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QUOTE(Moogle Stiltzkin @ May 24 2016, 01:49 PM)
beetleback incrs my HP for free, so i could spam more INT attribute without worrying too much about con  smile.gif

i do follow the 3:1 ratio  int:con, but i tend to fill out more INT first before matching up again with con slightly later. seems to work well so far.

Whenever i do questing and i'm behind level, i don't waste time grinding mobs. Instead i then use the cards i saved diligently to catch up with the maps suggested level and stop there. i try not to go under or above 6 level difference between monsters if possible.

but looking at it another way, maybe i ought to spend some time grinding because can make silver at high lv that way. last time i did that was farming drake horns. most of the time i only grind when i can find an additional reason doing so, to get more bang for my buck (getting silver + a mat i need e.g. varv skins, panto horns, drake horns...etc)
*
Yea that should be the way. Or you can rush level so that you can go higher level dungeon and farm those valuable items laugh.gif
Moogle Stiltzkin
post May 24 2016, 01:57 PM

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QUOTE(Duckies @ May 24 2016, 01:54 PM)
Yea that should be the way. Or you can rush level so that you can go higher level dungeon and farm those valuable items laugh.gif
*
yeah prioritizing rushing level becauz

- high lv can outdps most people for world bosses. only top dpsrs will get the cube so thats important
- can unlock more dungeons. there is 2 more dungeon tabs you can use for daily reset. so unlocking those fast will be good.
- farming silver at higher lv nets you more silver per kill. i rather grind there then lower lv creeps. saves time doh.gif

but i fit in questing into this so i don't have to look behind me to see what i miss which can be a mess ( only skipped the secrets that had stupid timings and hard requisites to complete) >_>: so i gain lv as i clear quests at my current lv. paces me quite well at the same time for when using exp cards too i find.

But i'm sure other people are way better power levelers than me, since i saw some already lv 230+ ohmy.gif

but point wise i'd i'm in the top 100-200 players last i checked at the magician npc hmm.gif


anyway since i hit 145 i reached this point

QUOTE
Level 145~160
-Do the Lvl 145 dungeon. (Found in Forest of Prayers)
-Do the Lvl 100 mission dungeons.
-Do all the maps from Fedimian.
-Alternative grind spots: Demon Prison District 1(Map Lvl 151 so between 141~161), Demon Prison District 2(Map Lvl 154 so between 144~164), Dina Bee Farm(Map Lvl 160 so between 150~170)
DO NOT USE LVL 7~8 CARDS YET! Grind until Lvl 160~165 range.



QUOTE(fin307 @ May 23 2016, 11:57 PM)
why im the only one in the server?
no mobs no people no nothing :|
*
thats not necessarily a bad thing. especially when doing stuff like farming varv skins or quests that have limited resources in the map area.

only time you want more people around is for world boss fights (ideally after you get a head start doing dmg on boss to secure your spot for having a cube). also when you need people to queue for the dungeons and and dungeon missions which i switch to channel 1 which usually has the most people so i can queue with others queuing same time.


This post has been edited by Moogle Stiltzkin: May 24 2016, 02:15 PM
Duckies
post May 24 2016, 02:18 PM

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You can do full run on level 145 dungeon and mission. Gives good exp until level 155 or 158. Then can continue questing and grind at Demon Prison District 2 thumbsup.gif
lawliet88
post May 24 2016, 02:32 PM

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try get as muc as boss in new server lol. when more ppl reach r7. u wont be touching boss anymore with that crowd fps drop and millions of Frost Clouds + Magic Arrows spam sweat.gif
pikacu
post May 24 2016, 02:32 PM

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im on wizard path, currenty lv60 and linker1

i plan to go for this either build:

1. wiz>pyro1>linker1>pyro2>pyro3>linker2>featherduster
2. wiz>pyro1>linker1>pyro2>pyro3>cyro1>featherduster

my focus would be PVE and solo lvling, perhaps a chance on public world boss. my 2nd option, i chose cyro1 just to have different 'element' with quick cooldown for my wiz

my idea build based on this public build at tosbase:

3. wiz>pyro1>pyro2>linker1>soc1>soc2>featherduster

any suggestion which build i should go for? or any suggestion for further customization?

i didnt go for soc2 due to need additional card for summoning, and it drains SP real hard. and that Templeshooter card for newbie with low income.. sweat.gif



pineapplegrenade
post May 24 2016, 02:37 PM

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QUOTE(Duckies @ May 24 2016, 01:39 PM)
Arde dagger will be useful up until like level 200+. Other equipment such as either rod + shield or staff will be better than rod + arde dagger.

For world boss it's once every 4-6 hours...some party will camp there all the time. Server reset also re-spawns world boss - this 1 need confirmation.

Yea latency plays a major role. So far for me it lags but still manage-able. Still able to dodge most boss's AOE skills. Pity those melee class though cause it's hard for them to dodge. Avoid is still better than take damage...so always maintain a certain range from boss. Plus boss's AOE hit like a truck and magic defense helps, but not much since it's a flat rate reduction.

Magic damage took = Magic damage - magic defense

So with reduce 99 magic damage from boss 4 -5k damage seems not much but still could be useful. Just my opinion though hmm.gif But since you are like half melee...then too bad sweat.gif  sweat.gif
Server maintenance  sweat.gif
*
There is another way to negate boss aoe. Stack aoe def ratio. With 6 aoe def ratio, even if you get hit, you will probably get hit only once while other people inside that aoe burst get hit multiple times. Sometime, it negate low rank boss aoe attack.
Moogle Stiltzkin
post May 24 2016, 02:40 PM

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QUOTE(pikacu @ May 24 2016, 02:32 PM)
im on wizard path, currenty lv60 and linker1

i plan to go for this either build:

1. wiz>pyro1>linker1>pyro2>pyro3>linker2>featherduster
2. wiz>pyro1>linker1>pyro2>pyro3>cyro1>featherduster

my focus would be PVE and solo lvling, perhaps a chance on public world boss. my 2nd option, i chose cyro1 just to have different 'element' with quick cooldown for my wiz

my idea build based on this public build at tosbase:

3. wiz>pyro1>pyro2>linker1>soc1>soc2>featherduster

any suggestion which build i should go for? or any suggestion for further customization?

i didnt go for soc2 due to need additional card for summoning, and it drains SP real hard. and that Templeshooter card for newbie with low income.. sweat.gif
*
actually firewood doesn't cost much once you reach my lv. problem is the SP potions but even then i feel it's manageble, since most of the time i don't use mana potions except for bosses or emergencies so i can keep costs low. Firewood u use a lot especially once templeshooter drains up all your mana or after your done and want to rest. usually i'd just dispel him and resummon only when needed so i don't have to bonfire too often for downtime.

but when you do bonfire, always summon cat familiar then use bonfire. also the SPR passive sorc skill you pay to learn can help a lot and reduce bonfire resting time so you don't lag behind party in dungeons.

takes some time and investment which is where i'm at to get this to work well. i'll report back my findings thumbsup.gif once i've found out.



anyhow was playing around with the calculator for possible builds for a sorc
http://www.tosbase.com/tools/skill-simulator/

worth going lv3 sorc? lets see....
lv 3 sorc you can level up skills like the summon to
1.8x INT for attack
1.8 SPR for defense

lv2 sorc caps you at 1.3x


evocation and desmodus not sure how good these spells are, but basically their just nuke spells that consume SP hmm.gif


as for other skills, cat is maxed at lv 5.... so no point going lv 3 sorc for it. Seems the only way for cat to 6 is with the help of priest buff. Maybe there's even a monster gem for it, who knows. But i heard lv 6 cat companion is awesome.

Summon familiar basically you go from 11 to 15 bats... i don't think it's that big a deal to be worth going sorc 3 for.

salamion has more stat increase potential but i only bother to spend 1 point only, so to me this is useless since it was just an after thought skill i got.


So essentially Sorc lv2 is good enough imho.


worth going rune master?

QUOTE
Rune of Destruction
Inflicts powerful damage to enemies in a targeted area. The attacked enemies will deal additional damage to other enemies by reflecting magic.

Rune of Ice
All Ice-type magic cast by you and party members except for deployment magic will be stronger for a given duration.

Rune of Giants
Creates a temporary magic circle that will turn you and your allies into a giant. Giant players are considered large-type and will have their HP and defense increased. Limited usage of skills.

Rune of Justice
Creates a frontal divine magic attack in a straight line.

Rune of Protection
Increases the chance of resistance of you and your party member against status ailments.


what interested me about rune master was the giant buffing skill. 100% HP buff ? icon_idea.gif

but then i read the little quirks and additional costs entailed for using rune caster

QUOTE
All of runecaster skills require full charge to be released no matter the level. Each cast costs a Rune (500 silver item bought at Runecaster Master) aside from the SP cost. Currently the cast time of all five spells is 8 seconds without Quickcast. You cannot move while charging unlike energy bolt. Cast will be interrupted by damage unless you have Surespell.

Hagalaz - Ground target AOE heavy damage skill (similar to meteor). Every target hit by the initial blast will release an energy ball that will hit another monster. Long cooldown.

Tiwaz - Line AOE medium damage skill that casts in the direction you are facing. The spell particle effect goes further than the actual hitbox of this skill. Can fire in one of 8 directions. Weaker than Hagalaz but it's cooldown is shorter.

Isa - Short-range party buff. Boosts ice damage by 300% for the duration. Does not work on persistent ground effects - Hail, Frost Cloud.

Thurisaz - Casts a short duration rune in front of you. When an ally steps on the rune they become a giant, unable to use most skills. Swashbuckling is still allowed. Giant form boosts maximum health, movement speed, defenses. If you jump on enemies you will do damage to them, like Super Mario.

Algiz - Party buff that increases resistance to status effects like Freeze, Petrify, Hexing, etc.


QUOTE
At 5/5 Quickcast reduces cast time by 50%. So 4 seconds with Wiz3 and quickcast. Surespell is a Wiz2 skill while Quickcast is Wiz3.

Hagalaz is good anytime you have many monsters in one spot. Or a boss surrounded by it's traps/adds. It's also good for oneshots in pvp as long as there are 2 or 3 people near each other.

Tiwaz isn't very useful. Hard to aim, damage isn't that great - but it's useful when there's many mobs stacked or in a line.

About Isa - the former. It means your party members (fellow cryomancers) must be near you when you release the cast. It's a buff on you, no need to worry about being restricted to an area.

Thurisaz is fun. It's uses include: fooling around, using on a peltasta to make him tank better, walking through maps faster. In reality it's not needed and most people will ignore your rune. It's terrible for DPS.

Algiz makes debuffs have less chance to work. Debuffs are binary in this game: they either work or they don't. There isn't a partial effect or lessened duration/effect.


overall for extra added cost buying runes ontop of skills that aren't necessarily top notch, also pre-requisite is a WIZ C3 MUST HAVE or forget about going runecaster. Doesn't seem worth it to me, especially since i'm not a cold build so i get even less value from it. So as a Sorc not sure it's worth it hmm.gif



Source:
https://www.reddit.com/r/treeofsavior/comme..._caster_skills/


Warlock is it worth it?

QUOTE
Dark Theurge: 25 spirits, 32 seconds cooldown [+50% QC Att., +10% Warlock's Att.] (Currently considered best scaling skill in the game, unless it gets nerfed it's bound to have 75 total hits on max level, that on a 32 seconds cooldown, with 2 multipliers AND attributes. Needs Linker to be efficient as 25~75 hits are not much when spread, but a lot when multiplied)

Pole of Agony: [10+3*(time in the pole)]*(number of targets that touch the pole) hits, 120 seconds cooldown. (Yes, this skill has a cooldown too long, but that is because it is a very OP skill. Take this into considerantion: Hangman's Knot makes all linked targets come right in front of you, not being able to move or attack for a few seconds. Pole of Agony AND Sleep are both casted right in front of the player when not moved. This is the best skill combo that no one talks about, Pole is not huge because of it's AoE, it's huge because those DoT's are shared so linked (and HK'd) enemies take much more damage, those still in the Pole share it's hits and take the DoT's from the ones who already left)

Invocation: 5 hits per killed mob (Don't need to say much, 15 hits per killed mob at circle 3 for the cost of only recasting a buff from time to time, that and making dark skills 30% stronger, still have to adapt my gameplay to make the best out of it but well, that's the point of the game)



dps wise as a dmg supplement to work with temple shooter i think this is good for now as a rank 7 class.



worth going for necromancer+sorc combo ?

QUOTE
If you want to play Necro, Sorc 1 is fine. You get a pet that's strong and simply hard to control.
If you want the Sorc pet to be a focal point of the build, you need at least Sorc 2, so Necro then becomes a bad choice as it would only be 1.


QUOTE
Necro is more offensively oriented. Sorc is also offensive but it has a support option and its summons Drain stats whereas Necros does not. Sorc Summon can be more powerful then Necros Shoggaloth but Necro also gets Skeletons and technically if you go Sorc 1 Necro 2, Necro can also have the Salamander. Sorc has active control of their Summon (Riding) from C2 onwards, whereas Necro does not


personally i was initially leaning toward a necro sorc combo becauz in the older tos build it was possible to combine both classes, leaning more heavily into necro. but then they nerfed the combo and pushed hold from c1 to c2.... so you couldn't get a manageable temple shooter without going c2 sorc. leaving not much room for necro....

so rather than have a weak necro build, i decided to go for warlock instead which i feel now has more value in comparison.

skeletons in necro looks cool, but all the other skills are poorly designed and looks like shi-t sad.gif which is a shame.


Source:
https://www.reddit.com/r/treeofsavior/comme...leshooter_card/
https://www.reddit.com/r/treeofsavior/comme...ecrosorc_build/







Anyway this is why i like my current build after researching about it before commiting. cauz it's well thought out as a late game build and takes into account any future nerfs by adding classes that are least likely to be a hindrance.




That said i wish they added in some newer secret classes for mages that will be similar to this
http://overlordmaruyama.wikia.com/wiki/Ulbert_Alain_Odle

QUOTE
Abilities and Powers
Ulbert Alain Odle is the strongest magic caster of Ainz Ooal Gown. He was equipped with the strongest magic caster class called the World Disaster, a class with incredible firepower. On top of that, he took levels in classes which further specialized in offensive ability. By attack power alone, he was easily among the top five in the guild, but he had a weakness. Though he had an ample supply of MP his consumption rate outstripped even that, in other words, he burned through MP quickly.

Active skill
Grand Catastrophe: It's an ultimate move which requires 60% of his MP. Its destructive power surpass even super-tier spells.


that would be sweet drool.gif

This post has been edited by Moogle Stiltzkin: May 24 2016, 03:43 PM
Duckies
post May 24 2016, 02:44 PM

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QUOTE(pineapplegrenade @ May 24 2016, 02:37 PM)
There is another way to negate boss aoe. Stack aoe def ratio. With 6 aoe def ratio, even if you get hit, you will probably get hit only once while other people inside that aoe burst get hit multiple times. Sometime, it negate low rank boss aoe attack.
*
Yea, so far I notice 1 or equipment that gives AOE defense ratio 2. Not sure how to stack up to 6 though lol. Upcoming should be Roxona plate + Cloth Glove laugh.gif
pineapplegrenade
post May 24 2016, 02:49 PM

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QUOTE(Duckies @ May 24 2016, 02:44 PM)
Yea, so far I notice 1 or equipment that gives AOE defense ratio 2. Not sure how to stack up to 6 though lol. Upcoming should be Roxona plate + Cloth Glove  laugh.gif
*
I am getting 3 aoe def from hair dress and all 3 have sp regen. Having 250 sp regen really help my Fletcher cover the cost of sp pot, shot 5 times crossfire, run a bit, sit and recover almost all sp used. Later want to add blue gem to armor to have more sp regen.
lawliet88
post May 24 2016, 02:51 PM

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QUOTE(pineapplegrenade @ May 24 2016, 02:49 PM)
I am getting 3 aoe def from hair dress  and all 3 have sp regen. Having 250 sp regen really help my Fletcher cover the cost of sp pot, shot 5 times crossfire, run a bit, sit and recover almost all sp used. Later want to add blue gem to armor to have more sp regen.
*
pt with a kabbalist. sp problem solve biggrin.gif
pikacu
post May 24 2016, 02:53 PM

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QUOTE(Moogle Stiltzkin @ May 24 2016, 02:40 PM)
actually firewood doesn't cost much once you reach my lv. problem is the SP potions but even then i feel it's manageble, since most of the time i don't use mana potions except for bosses or emergencies so i can keep costs low. Firewood u use a lot especially once templeshooter drains up all your mana or after your done and want to rest. usually i'd just dispel him and resummon only when needed so i don't have to bonfire too often for downtime.

but when you do bonfire, always summon cat familiar then use bonfire. also the SPR passive sorc skill you pay to learn can help a lot and reduce bonfire resting time so you don't lag behind party in dungeons.

takes some time and investment which is where i'm at to get this to work well. i'll report back my findings  thumbsup.gif  once i've found out.
*
are suggesting soc2>featherduster build?
pineapplegrenade
post May 24 2016, 02:54 PM

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QUOTE(lawliet88 @ May 24 2016, 02:51 PM)
pt with a kabbalist. sp problem solve  biggrin.gif
*
True. They are like moving sp charger. biggrin.gif
Moogle Stiltzkin
post May 24 2016, 03:20 PM

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QUOTE(pikacu @ May 24 2016, 02:53 PM)
are suggesting soc2>featherduster build?
*
i have no experience with feather so i'm reclutant to comment on classes i'm not familiar with hmm.gif not sure if that will work or not.

But as far as i'm certain sorc2 is highly recommended, for a proper sorc build.

sorc3 i feel is not needed, cauz skiping over sorc3, you can instead get another class to increase the spell repertoire you get access to. And as i explained about my reason going warlock 7, there is so much value added getting that at lv 7 rather than sorc c3. So it was the better decision.

as for featherfoot not really sure what this class does hmm.gif

This post has been edited by Moogle Stiltzkin: May 24 2016, 03:21 PM
Duckies
post May 24 2016, 03:21 PM

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So far I see Pyro > Linker 2 > Sorc 2...is this build good? hmm.gif
RaidMax
post May 24 2016, 03:41 PM

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Damn I'm actually over leveled for my quest area... No time to do quest...
Lvl 200 and I have yet to do vekti square quest (186 lvl map....)
Missions + dungeons actually over leveled me......
Moogle Stiltzkin
post May 24 2016, 03:45 PM

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QUOTE(RaidMax @ May 24 2016, 03:41 PM)
Damn I'm actually over leveled for my quest area...  No time to do quest...
Lvl 200 and I have yet to do vekti square quest (186 lvl map....) 
Missions + dungeons actually over leveled me......
*
thats why i time it so even when doing dun etc it won't lv me 6 levels above my current mission. i've careful about that smile.gif
Duckies
post May 24 2016, 03:48 PM

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Well mission and dungeons will over leveled you if you don't play much every day. For those that plays many hours a day...once they finish 3 dungeons and 3 missions per day they will rush for questing...so normally won't over leveled sweat.gif Unless they stop and grind hmm.gif

This post has been edited by Duckies: May 24 2016, 03:48 PM
RaidMax
post May 24 2016, 03:53 PM

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QUOTE(Duckies @ May 24 2016, 03:48 PM)
Well mission and dungeons will over leveled you if you don't play much every day. For those that plays many hours a day...once they finish 3 dungeons and 3 missions per day they will rush for questing...so normally won't over leveled sweat.gif Unless they stop and grind hmm.gif
*
T_T by the time I finish dungeon and missions late alr hahaha so weekday no time for questing..
Usually I do questing in weekends but guess that's not enough.. I actually miscalculated the lvl 190 dungeon experience....
3 searched runs in 190 dungeon + token actually gave me 2 and a half levels....
Plus missions in total I level 3 and a half levels @@
Duckies
post May 24 2016, 03:55 PM

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QUOTE(RaidMax @ May 24 2016, 03:53 PM)
T_T by the time I finish dungeon and missions late alr hahaha so weekday no time for questing..
Usually I do questing in weekends but guess that's not enough..  I actually miscalculated the lvl 190 dungeon experience.... 
3 searched runs in 190 dungeon + token actually gave me 2 and a half levels.... 
Plus missions in total  I level 3 and a half levels @@
*
Okay ma, over leveled is always better than under leveled. Under leveled and no exp card and no more quest then time to cry liao cry.gif

I am the same as you...not much time to play on weekdays as well sweat.gif

This post has been edited by Duckies: May 24 2016, 03:58 PM

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