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 PS VITA/ PS TV™ Community Thread | V14

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BBXiong
post Mar 28 2016, 11:10 AM

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QUOTE(Mubarak90 @ Mar 24 2016, 03:47 PM)
Oooo new thread. biggrin.gif
That is what fascinating about computer technology. They actually can fit a computer with PS3 computational performance in a handheld. The only limitation is price. PSP have no problem to surpass PSOne and is not that far behind PS2 in terms of game graphics. PS Vita however, barely surpasses PS2 graphics in most of its game.

We actually have really good looking games on the PS Vita, that is why I'm actually surprised that most multiplat games failed to look good on the Vita. Any First Person Shooter game can look good if they're developed on the Killzone:Mercenary game engine with similar assets.

Not really complaining here, but more like I'm interested to find out why it failed to produce better multiplat games. Hurm~
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I believe if the clockspeed runs as per phones, it would be around PS3, technically speaking. CPU can go up to 1.5Ghz but it is only running 333mhz for most games, and some games can reach 444mhz by disabling the wifi. Problem is that Sony sets a 'power limit' to most their game, and it's very low, so low that CPU are only running 1/5th speed compared to phone that use. While the GPU is the same as what used in an iPad 3( the new iPad ), clockspeed is also much lower, hence the limitation on performance. I'd hope to see Sony open up the power limit and allow around double the clock speed that we have now. Then it would be interesting to see again what a Vita is capable of. I dont mind my Vita having ~3 hours of battery life, powerbanks are almost everywhere these days anyway biggrin.gif

QUOTE(Mubarak90 @ Mar 28 2016, 10:38 AM)
5" FHD AMOLED display is now cheaper to manufacture compared to LCD counterpart. biggrin.gif

http://english.etnews.com/20160324200001
http://www.notebookcheck.net/AMOLED-displa...s.161569.0.html

No real reason to no longer use AMOLED display for next PSV, if it's going to come out that is.
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That's interesting to see, if Sony is still coming out with another iteration. I suspect it would be another handheld that would have a scaled matching performance to the PS4.5, or PS5
BBXiong
post Mar 28 2016, 03:29 PM

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QUOTE(Mubarak90 @ Mar 28 2016, 01:52 PM)
I see, so it is because of aggressive under-clocking. Well, maybe the under-clocking was necessary due to the limitations of 45nm fab process which consumes a lot of energy and generates a lot of heat. Currently, there are smaller process node which is either the older 28nm or the newer (possibly significant increase in cost) 14nm processes available. With this, the CPU and GPU should be more power efficient that would allow it to be clocked at twice or even 3 times the current speed without consuming that much energy. That's why it would be interesting if Sony would extend the life of PSV with a new model with updated SOC that runs faster which results in better frame-rate in gaming overall.
I see, thanks for the info. Sad to hear that PSV TV life ended so soon. Even PSV isn't getting the support it should've have.
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45nm process is one thing, the heat and the power draw for higher processor clock speed is increase exponentially. While i understand why Sony did this, I believe an option to allow user increase them to a 'super performance mode' with decrease battery life would also be a far better choice. Then more games can actually utilize this mode and we can get higher graphic/better performance. Like i said, I wouldnt really mind lower battery life, PS Vita battery life as it is now can last me for 2 or more play sessions, my concern is more towards the heat.

Let's hope custom vita firmware and allow us to eventually clock it to higher speed.

for your second statement, i believe Sony already declared that no more first party game for the Vita, which already means "we are not supporting Vita anymore with our first patty game", good thing is that it's still strong enough in japanese market for many companies to port games over.

This post has been edited by BBXiong: Mar 28 2016, 03:30 PM
BBXiong
post Aug 26 2016, 11:14 AM

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this post is totally unrelated to piracy, more towards just sharing homebrew stuffs, if mod thinks that this is still violating the rules here, let me know and the post will be gone
not sure if anyone follows the PSV hack scene, but Henkaku PS Vita hack is already made on 3.60 few weeks back. Of course, there are tonnes of emulators emerging, but the best homebrew so far is Moonlight. Allows you to stream games from your PC if you are using a nVidia card. I've tested with Don't Starve and also Burnout: Paradise, both played out just nice, those that are still in FW 3.60 can go give it a try biggrin.gif
BBXiong
post Aug 30 2016, 04:48 PM

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QUOTE(Mubarak90 @ Aug 26 2016, 12:10 PM)
How do you map the buttons? Playing PC games on the Vita does sound nice. smile.gif
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all the keys are as it is( x360 controll will have the same key location, meaning X will be A, O will be B, etc.
R2 and L2 would be the top part of the rear touch pad on their respective side, and R3, L3 would be on the lower part of their respective side. So far tested a few games, all recognized as x360 controller. No crashes, and almost non noticeable input lag, only stutter rarely and recover within 1 second.
BBXiong
post Nov 7 2016, 01:59 PM

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QUOTE(snipersnake @ Nov 7 2016, 11:54 AM)
just noticed the new firmware, anything special?
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someone said that PS4 had a recent update, and the recent update is just to streamline some of the update to make sure both system are more consistent, some web engine and some internal stuffs.

 

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