QUOTE(Dark Steno @ Oct 10 2007, 08:20 PM)
At least put the game name... is this The Settlers?Post your games screenshots here!.., *640x480resolution and below only!!*
Post your games screenshots here!.., *640x480resolution and below only!!*
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Oct 15 2007, 07:32 AM
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Junior Member
80 posts Joined: Jul 2007 |
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Oct 18 2007, 06:15 PM
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Senior Member
1,769 posts Joined: Jan 2003 From: Malaysia |
Unreal Tournament 3 Demo . 1280x800 , medium setting . Taxing man .....
![]() ![]() ![]() Headshot aka Gears Of War style ![]() ![]() This post has been edited by Breaktru: Oct 18 2007, 06:31 PM |
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Oct 18 2007, 07:44 PM
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Senior Member
823 posts Joined: Jun 2005 From: 0:0:0:0:0:0:7f00:1 |
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Oct 18 2007, 08:23 PM
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Senior Member
896 posts Joined: May 2007 |
![]() Hmm...fantastic 4 rubberman feature in ut3? |
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Oct 18 2007, 08:57 PM
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Junior Member
75 posts Joined: Feb 2005 |
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Oct 19 2007, 10:46 AM
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Senior Member
823 posts Joined: Jun 2005 From: 0:0:0:0:0:0:7f00:1 |
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Oct 19 2007, 11:03 AM
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1,769 posts Joined: Jan 2003 From: Malaysia |
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Oct 21 2007, 04:00 AM
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Senior Member
1,898 posts Joined: Jan 2003 From: N.S.A |
*VROOM!!...VROoOOM!!*... heh
![]() Take THAT!!!... muahAHhahaah...!!! ![]() Cheers |
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Oct 21 2007, 11:55 PM
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Senior Member
2,515 posts Joined: Jan 2003 From: Ipoh/KL |
Live for Speed S2
The graphics are a little dated but all I care is it's got one of, if not the most realistic driving physics. Just some random drift shots. Grip racing is just as fun and requires far more concentration. ![]() ![]() ![]() ![]() ![]() ![]() This post has been edited by MetalZone: Oct 21 2007, 11:57 PM |
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Oct 22 2007, 09:48 AM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
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Oct 22 2007, 01:28 PM
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Senior Member
2,515 posts Joined: Jan 2003 From: Ipoh/KL |
Aerodynamics is where LFS could learn from rF (rF's aerodynamics is a bit more advanced). More advanced damage modelling is still being developed in LFS. rF's damage modelling at this point covers a lot more aspects, but LFS uses real time body damage modelling. Where you hit is where the car will get damaged as opposed to predefined panels and stuff falling off. LFS does however, have suspension damage from accidents, taking a curb too violently, jumping, etc. But aside from that, the physics are more advanced. for example, the tyres, differential and engine, rF and many other sims like GTR uses predefined tables whereas in LFS and Richard Burns Rally (another one of my fav sims) they are real time calculated. Tyre flex, road surface, tyre surface, wear, flatspots are all real time calculated. Also, in real life engines don't have a fixed predefined power and torque curve (GTR and rF uses predefined tables). They all vary with different variables like what gear you are in, the differentials etc which are real time calculations in Richard Burns Rally and LFS.
Speaking of that, Richard Burns Rally has the most advanced engine physics algorithms as it literally calculates detailed combustion cycle of each individual cylinder, the entire turbo mechanism, drivetrain and gearbox and differentials. You can actually damage the engine head gasket due to high cylinder pressures (by holding the brakes and accelerating too much). Truly phenomenal level of realism. A lot of great sims around nowadays. I like LFS because I spend most of my time driving road cars. |
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Oct 22 2007, 02:19 PM
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Senior Member
1,710 posts Joined: Apr 2006 From: Klang, Selangor D.E. |
Hmm really no money to play that live for speed, rfactor still can play in other way.
But is it you guys use a wheel to play or just keyboard ??? |
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Oct 22 2007, 04:24 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
Wheel, and LFS has another advantage, flatspotting.
Compare these to console crap that claim itself to be "Complete Driving Simulator" and you will find a whole lot of difference. I mean the gMotor2 can calculate real time the fuel sloshing around in the fuel tank. I aint see that in Gran Turismo |
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Oct 22 2007, 04:31 PM
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VIP
4,567 posts Joined: Oct 2004 From: Bangi, Selangor |
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Oct 22 2007, 06:09 PM
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Senior Member
1,710 posts Joined: Apr 2006 From: Klang, Selangor D.E. |
linkinstreet see you play alot racing game, can suggest the wheel for me? I'm new for that hardware......
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Oct 22 2007, 08:29 PM
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Senior Member
2,515 posts Joined: Jan 2003 From: Ipoh/KL |
@linkinstreet
heheh gran turismo... i agree with you on that. GT4 feels very unrealistic to me. too forgiving. donuts are not possible, the way power is being transmitted to the ground just doesn't feel right. and the ebrake doesn't work like the way it should in real life. @vincent09 if you're on a low budget, go for a Logitech MOMO Racing and thats the minimum. Some cheap wheels, the force feedback feels unrealistic or has a centering spring. Remember to disable centering spring in the force feedback settings of the Logitech wheels. If you got more cash, you can try the DFP or better still the G25. If you really got too much cash, haha the options are limitless, there are really high end stuff around. |
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Oct 22 2007, 09:19 PM
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Senior Member
1,710 posts Joined: Apr 2006 From: Klang, Selangor D.E. |
OK thank you for the info, i go check around. Hehe maybe direct PM you guys better
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Oct 23 2007, 01:43 AM
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Junior Member
600 posts Joined: May 2005 From: Sabah |
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Oct 23 2007, 12:53 PM
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Moderator
9,275 posts Joined: Jan 2005 From: KL. Best place in Malaysia. Nuff said |
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Oct 23 2007, 01:04 PM
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Senior Member
4,852 posts Joined: Aug 2006 |
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