erm, more & more info & previews rgd this game is coming out,
but most interestingly is this interview with the prez of FP+ (link C+P from neogaf

)
http://www.gamasutra.com/features/20070507...ffield_01.shtmlgo read it

its very interesting (not only abt the game)
some choice quotes rgd the game
QUOTE
It's 120 people, so a lot of things happen.
Gamasutra: Do you have any examples of things you needed to cut?
RN: We had 400 levels we had to make, so some had to be cut to make others better. Characters are fine. We've got about 300 characters. There's a little more than seven hours of real-time cutscenes. We determine priority: there are A Cutscenes, B Cutscenes, and C Cutscenes. There were too many A Cutscenes - the ones where we make them really good. We had to reduce the number of A Cutscenes and make more B Cutscenes.
Gamasutra: Are they all real-time?
RN: Out of those seven hours, one hour is prerendered, and six hours are real-time. They don't really look different, though, it's almost the same. The prerendered scenes are for better lighting and for more visual effects like explosions or when a tower falls down. We needed prerendering for those scenes, but characters look almost the same.
..............................
Gamasutra: How closely involved is Sakaguchi with the Lost Odyssey development?
RN: Pretty close. It was very close when we were starting up the project. There was a Mistwalker office - which is a really small company, so it's basically just Sakaguchi. It's like the Sakaguchi office. It's like three or four people in that office. So we rented a big space next to Mistwalker for about ten people.
...................
Gamasutra: I've been hoping that, on the Square-Enix side, we'll hear from (Final Fantasy Tactics, Vagrant Story, and Final Fantasy XII original director) Yasumi Matsuno again. Maybe you should hire him!
RN: Yeah...but Sakaguchi is talking to him now, so I don't know. He also started his own stuff.
so, stuff we know
1. fixed camera angle
2. during battles, the formation/position of the party is important
3. only 1 hrs worth of CGI, so maybe dont need more than 3 dvds

4. alot of the key persons on the dev team also made different, different jrpgs from different companies b4
5. the full credits for the game will encompass >100 ppl
6. w/o MS japan, sakaguchi would most probably still sitting in his one-man office, looking for deep pocket investors

p/s: i wonder if sakaguchi can help matsuno realise his next great project

Added on p/p/s: SE also recently announce they'll do a UE3 multiplatform jrpg, keep an eye out for the "The Last Remnant", media should be coming soon
This post has been edited by acougan: May 8 2007, 08:10 AM