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Tricks and Guides Roles in CS:GO "Which one are you", This might help you

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TSretardedgamerz
post Oct 16 2015, 10:04 AM, updated 11y ago

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IGL- In-game leader/Strat Caller

Direction is very important in any version of counter-strike and having a teammate that is constantly analyzing how the enemy team is setting up and playing positions is crucial for victory. The in-game leader also plays a pivotal role in the team's morale when playing from behind. The in-game leader not keeping control of the situation or going on tilt will throw the entire team out of sync. These actions as an in-game leader could cause your team to lose critical gun rounds and destroy the moral or coordination the team would need for success.

The key to successful in-gaming leading is effective communication. Having a good idea of what you are going to call before the start of the round is really helpful. Your ability to communicate the setup in an accurate, timely and non-confusing manner can make this role difficult. Having a deep understanding of the maps you are playing is a must for this role, because you will be paying attention to how the enemy team is running their setups. Your goal will be trying to force the enemy team to play to your teams’ strengths, while attempting to counter and outsmart your opponents. Another important skill as an in-game leader is your ability to identify and understand the current in-game situation like rotations, boost, etc, while making quick on-the-fly calls to your teammates. Working on these basics will help you win games where your team just seems to lack coordination and direction.

Requirement - Great knowledge of the game. Great communication. Aggressive. Great shot. Great in the clutch. Great communication.


Support Role


The primary objectives of the support role varies, but in essence you will be doing a lot of the dirty work for the team. Throwing set smokes and flashes on executes. Since you will be throwing the nades on the execute, support players are typically the second or third player into the site and may also be the bomb carrier. When it comes to playing a support role on the counter-terrorist side, you will be counter flashing and pop flashing for your main fraggers. Timing is everything when it comes to setting up good crossfires and pop flashes. Consistency and execution under pressure should be your main focus. When playing a more passive role, learning default flash and smoke spots are a must with this play style. Just because you’re playing the support role doesn’t mean you will not see your fair share of action. When playing a more passive play style, being the second or third player into sites will mean you will live longer and are more likely to see 1v1 and clutch plays. That requires experience, game knowledge, and positioning with decent aim.

Requirement - Great knowledge of nades. Passive. Can stay calm and pick up trade kills. Great communication.


Lurker Role

The lurker role is having someone who can lurk effectively and throw off your opponents’ setups and force them to watch their flank. Being an effective lurker takes amazing game sense and feel for the tempo of the game. The whole goal is to throw your enemy off and keeping them guessing while gaining information for your team by checking areas on the terrorist or counter-terrorist side of the map. This role takes a lot of practice and a little luck, but can turn the balance in your favor if done correctly.

Requirement - Great knowledge of rotations. Great positioning. Great use of sound. Great communication.


Entry fragger

This role is pretty self-explanatory. Whoever you have entry fragging for your team should be someone with confident and consistent aim. One of the keys to entry fragging is to not hesitate when it comes time to execute. Knowing standard positions and how the counter-terrorist play bombsites will give you a solid edge in attempting to entry frag. Also, trust your teammates to pick up the trades if you get fragged, because you will be the most likely player to die when you are executing on a bomb site.


Requirement - The first one in. - Aggressive. Great shot. Great communication.


Awping - Sniper Role

Having a primary awper on your team can really add a dynamic role to your team. Awpers can provide information by holding long angles and, on some maps, being able to hold sites by themselves. Awping has changed a lot over the past few months but can still be played aggressively in the hands of a skilled awper. For example, going for a quick pick middle on de_inferno’s counter-terrorist side is standard, but can give your team solid information at the start of the round and a possible pick. Someone who wants to mainly awp should focus on awping as much as possible; deathmatch and play with a group of players that will let you play the role with confidence. Nothing is more frustrating in low elo matchmaking than watching 3 or 4 players buying an awp. Learning to be comfortable with this gun can take time but is a very satisfying role to play in the game of counter-strike.
Requirement- Great reaction time. Great aim. Can entry. Great communication.


I'm more into awping and luker..how about you guys?

ps:info are taken from the net

This post has been edited by retardedgamerz: Oct 16 2015, 10:05 AM
greeny88
post Oct 16 2015, 10:59 AM

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I think I'm more to entry fragger and support role.

Just so-so on AWPing.

If I were the IGL of the team, I used to play it in a innovative way, with confusing strats from every match.
AnythingK
post Oct 16 2015, 11:00 AM

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Entry Fragger - I often will rush first and enemy will not expecting me, its either I killed multiple enemies in one go, or die without killing anyone. tongue.gif

Lurker Role - When I am lazy to rush, I'll stay and analyse, many times I read the game very well, and reach a position without enemy, then backstab them.

I am not sure whether I put it in a correct place, but that's what I do in every game. I do know that I am definitely not in a sniper role, although I am quite good with it, but I just can't stay at one place for a while. I'd rush even if I use sniper, quick scope FTW! laugh.gif

This post has been edited by AnythingK: Oct 16 2015, 11:01 AM
conman124
post Oct 16 2015, 11:02 AM

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Entry Fragging and Lurking

TSretardedgamerz
post Oct 16 2015, 11:39 AM

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QUOTE(greeny88 @ Oct 16 2015, 10:59 AM)
I think I'm more to entry fragger and support role.

Just so-so on AWPing.

If I were the IGL of the team, I used to play it in a innovative way, with confusing strats from every match.
*
not used to play sup role..my hand are ichy to kill ppl instead of sup teammate tongue.gif

QUOTE(AnythingK @ Oct 16 2015, 11:00 AM)
Entry Fragger - I often will rush first and enemy will not expecting me, its either I killed multiple enemies in one go, or die without killing anyone.  tongue.gif

Lurker Role - When I am lazy to rush, I'll stay and analyse, many times I read the game very well, and reach a position without enemy, then backstab them.

I am not sure whether I put it in a correct place, but that's what I do in every game. I do know that I am definitely not in a sniper role, although I am quite good with it, but I just can't stay at one place for a while. I'd rush even if I use sniper, quick scope FTW!  laugh.gif
*
same as me..but i always play awping role+lurking..try to practice my no-scope-aim

QUOTE(conman124 @ Oct 16 2015, 11:02 AM)
Entry Fragging and Lurking
*
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slaveone
post Oct 16 2015, 11:41 AM

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rusher for life
TSretardedgamerz
post Oct 16 2015, 11:45 AM

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i found that learning the map call out make me easier to play the game..out of 7 map..i only know 2 (dust and inferno) others i rarely play tongue.gif
C.P.U
post Oct 23 2015, 04:27 PM

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Awper... my motto as long I survive, i still can win the game.. Normally I got lowest death ratio compared another in game. As long I still survive with my AWP and 57/Tec9.. we still can win the game, even we can't win the round. I still save the awp for another round..
Ulysses
post Nov 17 2015, 12:15 AM

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sometimes lurker... sometimes support entry fragger...

not consistent...lol
Sup2Nic
post Nov 19 2015, 01:19 PM

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QUOTE(greeny88 @ Oct 16 2015, 10:59 AM)
I think I'm more to entry fragger and support role.

Just so-so on AWPing.

If I were the IGL of the team, I used to play it in a innovative way, with confusing strats from every match.
*
hi IGL, i love you strats man! biggrin.gif

 

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