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Games Viva Pinata® 2 Trouble in Paradise, It's out now!!!
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PrivateJohn
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Nov 17 2006, 09:49 AM
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ODST m cry.
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Heard that it requires lotsa micro-management. I am just curious what kinda micro-management....micro managing as in a Sim game kinda micro? Or...say, need to control alot of stuff like a strategy game? QUOTE(zio @ Nov 17 2006, 09:49 AM) Getting the game during the LAN party tomorrow from Djinn  Its time to compare pinatas! LOL From a super-violent game GOW...to a super-cutey game like Viva Pinnata.... This post has been edited by PrivateJohn: Nov 17 2006, 09:50 AM
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PrivateJohn
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Nov 17 2006, 06:54 PM
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ODST m cry.
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QUOTE(gnome @ Nov 17 2006, 01:15 PM) lol Rare ftw  Hahahahahahaha....wtf? Rare teasing ps3...
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PrivateJohn
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Dec 5 2006, 07:06 AM
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ODST m cry.
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I think two days pass liaw.
Just started playing this game only...its fun...
...but seriously, is this really for kids??? I don't think soo! Alot of stuff to micro manage!!
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PrivateJohn
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Dec 9 2006, 10:15 PM
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ODST m cry.
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Are there a good solution to stop pinata from fighting? My pinata always fight!!!! ...then i goto bring out my shovel to whack the unlucky one. Haih...i love all my children. edited : oh..i sent hamster x a worm (wrym? wha? Whatever...) and he sent me 13,000 chocalate coinz This post has been edited by PrivateJohn: Dec 9 2006, 10:18 PM
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PrivateJohn
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May 14 2008, 02:07 AM
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ODST m cry.
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Viva Piñata: Trouble in Paradise  Game DetailQUOTE - Improved interactivity between the pinata's and the environments. - Pinata's will mimic each others action and follow the leader around the garden. - They'll be adding toys for the pinatas to play with like musical instruments, spaced themed toys, and trains that the pinata's will ride around the garden. - 30 new pinatas. - 2 new sub areas called Pinarctic and Dessert that'll allow you to travel to new locations and lay traps for the pinatas. - A photo mode will allow you to upload pictures to the website. - A drop in and drop out co op mode. - Improved UI. » Click to show Spoiler - click again to hide... « QUOTE VP garden size is the same as before.
Helmets etc. don't make them stronger, but you will get rewarded when spending time customizing them. Everything you do will make them a little bit more stuffed with candy (even changing their name) and so customization becomes a part of the economic cycle of earning money by sending candy-filled pinatas off to parties.
You have to build the appropriate climate for the animals. Camels will need desert areas in your garden and penguins need artic areas. QUOTE 1. VP2 uses the Vision Camera in combination with physical cards sorta like Eye of Judgement. It basically scans a small code on the card, when it's being held up in front of the camera, and this can both insert custom designed pinatas, unlock buildings or abilities, change the weather and many other things. We were told how Rare had designed a moose that got a big, red nose only around christmas time... and this could be passed around with these cards.
2. So the game also got a photo mode. Cool, but that's not the best! This photo mode is able to interpret the pictures and create the above-mentioned code based on the picture. Basically, you will have a card generator available on the internet! Imagine this: you have created this really cool pinata and instead of the tiresome task of sending it only to selected friends on Live, you can take a picture of it, get the code/card generated and share it on a forum. Instantly everyone will be able to get the pinata in their game and since the camera can also read from LCD screens, ipods, zunes etc., there is little to no hassle. Now THAT'S sharing! I am looking forward to this!!! Good game to play with wife, gf, bro, sister...anyone! The vision camera integration sounds neat (Eye of Judgement liked) but...let see how practical it will be. This post has been edited by PrivateJohn: May 14 2008, 07:30 AM
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PrivateJohn
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Sep 11 2008, 05:06 AM
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ODST m cry.
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There is also photo-mode. Perverted Bee...   Hmm...very tempting, just sold my Too Human on ebay. For those who own the game, is the game easier now? (or it has never been hard)
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