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 NVIDIA GeForce Community V15 (new era pascal), ALL HAIL NEW PASCAL KING GTX1080 out now

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stringfellow
post Jun 5 2016, 12:06 AM

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QUOTE(goldfries @ Jun 4 2016, 11:57 PM)
I think you're better off custom mod it for steampunk design, this one's just plain gears.

The I fell in love with is the Gigabyte Xtreme Gaming. Colorful's Gamer Customization model looks interesting too.

I spent more time with Nvidia VR than Nvidia GTX 1070 / 1080.
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I get that a lot. A lot have been dismissive of VR until they tried it themselves. I see them more as in "I dont wanna get into this because it's a pretty chunk of change" rather than "I know it's a pretty chunk of change but I acknowledge its incredible potential."
goldfries
post Jun 5 2016, 12:10 AM

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The last time I tried VR on a game was on the Occulus Rift back in 2014. It wasn't impressive.

Earlier this year I tried Samsung Gear VR - meh, didn't appreciate it.

Now this VR with HTC - it's so impressive that I really want to buy it. The visual quality is just amazing.

Here's me, VR racing on Gigabyte's setup, with hydraulic seat.

» Click to show Spoiler - click again to hide... «


Oh yeah and that's my new pair of shoes alright, so happens it matches Gigabyte's color. biggrin.gif



stringfellow
post Jun 5 2016, 12:14 AM

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I do that with my Vive and Steam Controller as the virtual steering. The new update on the Steam Controller turns it into a steering wheel. No hydraulics unless I want to test the integrity of the steel tresses in my house. tongue.gif
kianweic
post Jun 5 2016, 01:24 AM

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TSskylinelover
post Jun 5 2016, 01:51 AM

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Wow this has become show off custom 1080 cooler thread eh laugh.gif rclxms.gif
kianweic
post Jun 5 2016, 02:58 AM

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goldfries
post Jun 5 2016, 03:15 AM

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Among the many GTX 1080 I saw, this is my favorite.


Skylinestar
post Jun 5 2016, 11:49 AM

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QUOTE(goldfries @ Jun 5 2016, 03:15 AM)
Among the many GTX 1080 I saw, this is my favorite.


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3x 10mm fans ... it's gonna be heavy.
Demonic Wrath
post Jun 5 2016, 11:55 AM

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QUOTE(adilz @ Jun 4 2016, 08:26 PM)
Bro, sorry had to correct you here. Async compute is one the new features available in DX12, but not in DX11. Nvidia previous Maxwell GPU does not support Async Compute in DX12, like AMD Fiji GPU. For the case of Ashes of Singularity, it can run in DX11 or DX12. And in DX12, Async Compute can be enabled and disabled. It was AoTs benchmark which highlighted the Maxwell Async Compute issues. There are quite a number of analysis, but here are few, generally between GTX 980 Ti vs Fury X.
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There seems to be some misunderstanding on what the DX12 async compute enabled or disabled means..

Most of the "async compute" is referring to the scheduling method. Not whether the GPU can have both graphic and compute tasks processed at the same time. What DX12 enables is allowing work to be dispatched concurrently. If no work is being dispatched to the compute unit, it will idle.

Traditionally, DX11 has a single hardware work queue. The CPU will see only a single queue to submit task to. Queue is basically a list of pending task waiting to be send to GPU compute units to be processed.

Say you have 3 streams of tasks.

CODE
Stream ABC - graphic
Stream DEF - compute
Stream GHI - compute

Stream ABC is independent of DEF so theoretically it can work in parallel on different compute units.

In DX11 with a single work queue,

Step 1: the CPU will submit ABC | DEF | GHI to this work queue sequentially. The GPU can only know if the task can be processed concurrently when it reaches the scheduler.
CODE
DX11 CPU to GPU Hardware queue: ABC | DEF | GHI


Step 2: The GPU scheduler will dispatch to idle compute units (from the top to bottom) to process it
CODE
A
B
C and D concurrently since the scheduler knows it is independent of each other
E
F and G concurrently since the scheduler knows it is independent of each other
H
I

This causes some of the compute units to be under occupied.

In DX12, there's now 3 types of hardware queue (graphic, compute, copy).

Step 1: The CPU will send the task to its respective queues (graphic task to graphic queue etc.) Remember, the task needs to be independent of each other so it doesn't rely on other data to process.

Now the queue becomes:
CODE
Graphic hardware queue: ABC
Compute hardware queue 0: DEF
Compute hardware queue 1: GHI


Step 2: The GPU scheduler will then dispatch to idle compute units (from top to bottom) to process it
CODE
A, D, G concurrently
B, E, H concurrently
C, F, I concurrently


This improves the utilization of the GPU since there is more work to feed the GPU.

On NVIDIA
However, NVIDIA has a more intelligent to handle the work queue.

Again, we'll use the example from above. Stream ABC, DEF, GHI.

In DX11,
Step 1: the CPU will still submit the work queue sequentially.
CODE
DX11 CPU to GPU queue: ABC | DEF | GHI


Step 2: Once the GPU has received the task list, it will check for dependency and distribute to another hardware queue.
CODE
GMU to GPU Hardware queue 0: ABC
GMU to GPU Hardware queue 1: DEF
GMU to GPU Hardware queue 2: GHI

Step 3: The GPU scheduler will then dispatch to idle compute units (from top to bottom) to process it
CODE
A, D, G concurrently
B, E, H concurrently
C, F, I concurrently

This improves the utilization of the GPU since there is more work to feed the GPU.

However, in DX12 with "async compute" enabled,

Step 1: The CPU will send the task to its respective queues (graphic task to graphic queue etc.)
CODE
Graphic hardware queue: ABC
Compute hardware queue 0: DEF
Compute hardware queue 1: GHI

Step 2: NVIDIA driver now don't give a **** on the different hardware queues submitted from CPU. So it still uses its own scheduling method. As with DX11, once NVIDIA GPU has received the task list, it will check for dependency and distribute to another hardware queue.
CODE
GMU to GPU Hardware queue 0: ABC
GMU to GPU Hardware queue 1: DEF
GMU to GPU Hardware queue 2: GHI

Step 3: The GPU scheduler will then dispatch to idle compute units (from top to bottom)
CODE
A, D, G concurrently
B, E, H concurrently
C, F, I concurrently


Summary
For NVIDIA, separate hardware queues from CPU to GPU doesn't do anything to improve its performance since it can already distribute work efficiently. If you're seeing slight performance drop when Async Compute is enabled, it is probably because of the redundant overhead created in Step 2 (check for dependency and distribute to another hardware queue). NVIDIA could probably do something to the scheduler so the GPU can skip this step and work similar to AMD's. But the performance gain is minimal, so NVIDIA prefer to work on other parts of the architecture to improve performance.

For AMD, separate hardware queues from CPU to GPU will improves its performance i.e. more works can be feed into the compute units.

In diagram:-
» Click to show Spoiler - click again to hide... «


» Click to show Spoiler - click again to hide... «


Finally in DX12, AMD GCN architecture is more efficient compared to Maxwell async compute capability. Why? Because it can assign work dynamically to the compute unit and the context switching of the CU is independent to draw-call.

Maxwell SMs can only do context switch during draw-call. If either the graphic stalls or the compute stalls (i.e. the SM cannot finish the allocate work in a single draw call), it will have to wait until the next draw call.

Pascal, however, doesn't require waiting for draw-call to do context switch. If any workload stalls, the GPU can dynamically allocate more processor to work on the task, independent of the draw-call timing.

So in summary, GCN, Maxwell and Pascal can still work on graphic and compute at a same time. It depends on whether the scheduler can dispatch work concurrently. NVIDIA GPU can fully dispatch work concurrently in DX11, but AMD GPU's ability to dispatch work concurrently is limited in DX11. However in DX12, it can fully dispatch work concurrently.

This post has been edited by Demonic Wrath: Jun 5 2016, 12:39 PM
defaultname365
post Jun 5 2016, 02:29 PM

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Brilliant review by PC Gamer on the 'GTX 1070'
http://www.pcgamer.com/the-geforce-gtx-1070-review/

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QUOTE
Those who want something priced even lower than the GTX 1070 should keep their eyes on AMD's upcoming RX 480, which should show up with other Polaris 10/11 cards. The RX 480 will start at $199 and is launching on June 29. We don't have benchmarks yet, but all signs point to this being an amazing bang-for-the-buck card.

TSskylinelover
post Jun 5 2016, 02:33 PM

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QUOTE(defaultname365 @ Jun 5 2016, 02:29 PM)
Brilliant review by PC Gamer on the 'GTX 1070'
http://www.pcgamer.com/the-geforce-gtx-1070-review/

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Bravo laugh.gif rclxms.gif
kianweic
post Jun 5 2016, 05:00 PM

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TSskylinelover
post Jun 5 2016, 09:28 PM

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haha cool looking card there laugh.gif rclxms.gif
Moogle Stiltzkin
post Jun 6 2016, 02:11 AM

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which is the cheapest best deal 1080 that has water cooling? preferably third party water cooling block rather than AIO water cooling.


The Asus Strix 1080 was said by EK to be supported by one of their water blocks. And this is the performance review for the card. pricing for the strix is also cheaper than the founders by 100usd supposedly, and also when compared to the other brands.
http://videocardz.com/60631/asus-rog-strix...or-overclocking

http://www.tomshardware.com/news/asus-stri...aled,31905.html


there are 2 versions for this asus strix, the oc edition being clocked higher
-ROG Strix GeForce GTX 1080 OC Edition
-ROG Strix GeForce


somebody however pointed out that EVGA 1080 non founders reference card could be even cheaper. but i have no idea if it has a compatible water block
http://www.evga.com/Products/Product.aspx?pn=08G-P4-5180-KR


QUOTE(stringfellow @ Jun 4 2016, 06:53 PM)
Do all these physical mods to your GTX 1080 at your own risks, warranties are definitely voided. The reality is, the card has hard physical limitations on voltage it takes on ALL boards, FE or AIB.

https://xdevs.com/guide/pascal_oc/#voltsc

Namely this:
Now that the truth is out, join the discussion here. Lots of them are questioning the need to go AIB boards, since they are as hard-limited as the FE board themselves. You get slightly better cooling and slight better stock overclock out of the box, both of which can be alleviated properly even on the FE card by the end user himself, hell even the stock overclock of a mere 100Mhz can be done easily on the FE and saved as a profile on MSi Afterburner/EVGa Precision.

https://www.reddit.com/r/nvidia/comments/4m...it_explanation/

Consensus: if you really hate the FE that much, get the cheapest coolest AIB board you can afford. Me? I dont want the internals of my case to be so hot to cook an egg inside, I've faced that with my previous GTX690. And that's with a larger case than my current RVZ01. Blower style cooler pushes all that hot air nastiness out of the case. At this point, to me, liquid-cooling is useless, because of that voltage hard limit, and the smaller process architecture being sensitive to voltage delivery/instability.
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i too am beginning to wonder that reference (non founder preferably...) AIB if cheapest to go for that. i'd still do water cooling because for my pc usage i leave on for long hours. Also water cooling doesn't only keep it cool temps, it also reduces fan noise. personally i still find water cooling good for me still.

This post has been edited by Moogle Stiltzkin: Jun 6 2016, 05:26 AM
adilz
post Jun 6 2016, 02:35 AM

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QUOTE(Demonic Wrath @ Jun 5 2016, 11:55 AM)
There seems to be some misunderstanding on what the DX12 async compute enabled or disabled means..

Most of the "async compute" is referring to the scheduling method. Not whether the GPU can have both graphic and compute tasks processed at the same time. What DX12 enables is allowing work to be dispatched concurrently. If no work is being dispatched to the compute unit, it will idle.

*
Thanks for the explanation Bro. My basis was just on DX12 Async Compute feature. Though Pascal has improved a lot for Async Compute, but Maxwell (regardless if it has its own load balancing, pre-emption etc that may be similar to what Async Compute), still technically does not support DX12 Async Compute. It may do some sort of its own 'proprietary async compute", but it is still not the "DX12 Async Compute", one that uses the DX12 API. So for owners of Maxwell card like me (GTX 970), its pretty much a disappointment. More so when new game developers are lauding the Async Compute feature, not just PC, but for Playstation 4 and Xbox One.

"Dan Baker, Co-Founder of Oxide Games, opened up a Twitter conversation about Async Compute by saying that it’s “definitely a super useful feature in DirectX 12”.

"That prompted some other developers to chime in, such as id Software’s Lead Renderer Programmer Tiago Sousa, who said that Async Compute is awesome and his team gained 3 to 5 ms in rendering time with DOOM. This, alongside AMD intrinsic functions, was key to hitting the performance target (60FPS) in DOOM on PlayStation 4 and Xbox One. Sousa also remarked that profiling tools on consoles helped a lot as well, while PC can improve in that regard.

Source:Async Compute receives huge endorsement from multiple game developers

And news/ bench that showed AMD old 28nm GPU making gains with DX12 just add a bit of disappointment. GTX 970 use to trump R9 390, now with DX12, its the other way round.

Source:Async Compute, where art thou?

This post has been edited by adilz: Jun 6 2016, 02:44 AM
kianweic
post Jun 6 2016, 06:42 AM

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Skylinestar
post Jun 6 2016, 07:30 AM

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QUOTE(Moogle Stiltzkin @ Jun 6 2016, 02:11 AM)
somebody however pointed out that EVGA 1080 non founders reference card could be even cheaper. but i have no idea if it has a compatible water block
http://www.evga.com/Products/Product.aspx?pn=08G-P4-5180-KR
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I've chat with a local seller who said that only ACX3 SC and FTW will be brought in. cry.gif
Skylinestar
post Jun 6 2016, 07:30 AM

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Any shop doing GTX1070 preorder?
TSskylinelover
post Jun 6 2016, 07:43 AM

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QUOTE(Skylinestar @ Jun 6 2016, 07:30 AM)
I've chat with a local seller who said that only ACX3 SC and FTW will be brought in.  cry.gif
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Dammit i want the classified 1070 dang yo doh.gif

QUOTE(Skylinestar @ Jun 6 2016, 07:30 AM)
Any shop doing GTX1070 preorder?
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Try idealtech laugh.gif
kianweic
post Jun 6 2016, 08:29 AM

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