
OFFICIAL REVEAL

OFFICIAL REVEAL TRAILER
OFFICIAL PR
QUOTE
Third installment in the Mafia franchise transports players to a dangerous, reimagined New Orleans amid the turbulence of 1968
Join the conversation on Twitter using the hashtag #Mafia3
NEW YORK--(BUSINESS WIRE)--Aug. 5, 2015-- 2K today officially revealed Mafia III, the next installment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and beautifully crafted game worlds. Mafia III is being developed by Hangar 13, a new development studio under the 2K publishing label led by veteran game developer Haden Blackman. Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 computer entertainment system and Windows PC.
This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20150805005089/en/
2K today officially revealed Mafia III, the next installment in the popular series known for immersi ...
2K today officially revealed Mafia III, the next installment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and beautifully crafted game worlds. Mafia III is being developed by Hangar 13, a new development studio under the 2K publishing label led by veteran game developer Haden Blackman. Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 computer entertainment system and Windows PC. (Photo: Business Wire)
“Mafia III continues the strong franchise tradition of a captivating story set in the treacherous and calculated world of organized crime,” said Christoph Hartmann, president of 2K. “Mafia III captures Hangar 13’s mantra of ‘every player story is unique’ through a cinematic narrative that responds to player choice.”
Mafia III is set in a reimagined New Orleans in 1968, one of the most tumultuous years in American history. This version of New Orleans is bustling with activity, complete with era-inspired cars, fashion and music. During this turbulent time, a cloud of corruption hangs in the air and the city has become a haven for organized crime. The Italian mob controls illegal gambling, drugs, and prostitution, while corrupt police and politicians line their pockets with the proceeds.
Mafia III follows the story of Lincoln Clay, a disenfranchised Vietnam veteran, returning from combat and looking for a home and a place to belong. Orphaned as a child, Lincoln at last achieves a semblance of family with the city’s black mob, finding the surrogate father and brother he has longed for. But when Lincoln’s new family is betrayed and slaughtered by the Italian mob, he becomes fixated on revenge and wages a brutal war against the Italians, disrupting the balance of power in the seedy underworld of New Orleans. As the story progresses, Lincoln allies himself with other criminals and builds an empire and a new family of his own that transforms the city.
Throughout the riveting story of Mafia III, players choose their path to revenge and build their own crime empire using cunning, stalking and deception, or through overwhelming force and firepower. Mafia III combines the best of cinematic storytelling with a dynamic narrative structure that responds to player choices, set in a vibrant city that responds to Lincoln’s actions.
“The Mafia franchise is known for its immersive sense of time and place, and for presenting compelling stories about life within organized crime,” said Haden Blackman, studio head and creative director at Hanger 13. “In Mafia III, we are introducing players to an unexpected new anti-hero and an iconic city to explore, all within a hard-boiled drama set during one of the most turbulent years in American history.”
Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 system and Windows PC. Mafia III is not yet rated by the ESRB. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).
UPDATE 1:Join the conversation on Twitter using the hashtag #Mafia3
NEW YORK--(BUSINESS WIRE)--Aug. 5, 2015-- 2K today officially revealed Mafia III, the next installment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and beautifully crafted game worlds. Mafia III is being developed by Hangar 13, a new development studio under the 2K publishing label led by veteran game developer Haden Blackman. Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 computer entertainment system and Windows PC.
This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20150805005089/en/
2K today officially revealed Mafia III, the next installment in the popular series known for immersi ...
2K today officially revealed Mafia III, the next installment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and beautifully crafted game worlds. Mafia III is being developed by Hangar 13, a new development studio under the 2K publishing label led by veteran game developer Haden Blackman. Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 computer entertainment system and Windows PC. (Photo: Business Wire)
“Mafia III continues the strong franchise tradition of a captivating story set in the treacherous and calculated world of organized crime,” said Christoph Hartmann, president of 2K. “Mafia III captures Hangar 13’s mantra of ‘every player story is unique’ through a cinematic narrative that responds to player choice.”
Mafia III is set in a reimagined New Orleans in 1968, one of the most tumultuous years in American history. This version of New Orleans is bustling with activity, complete with era-inspired cars, fashion and music. During this turbulent time, a cloud of corruption hangs in the air and the city has become a haven for organized crime. The Italian mob controls illegal gambling, drugs, and prostitution, while corrupt police and politicians line their pockets with the proceeds.
Mafia III follows the story of Lincoln Clay, a disenfranchised Vietnam veteran, returning from combat and looking for a home and a place to belong. Orphaned as a child, Lincoln at last achieves a semblance of family with the city’s black mob, finding the surrogate father and brother he has longed for. But when Lincoln’s new family is betrayed and slaughtered by the Italian mob, he becomes fixated on revenge and wages a brutal war against the Italians, disrupting the balance of power in the seedy underworld of New Orleans. As the story progresses, Lincoln allies himself with other criminals and builds an empire and a new family of his own that transforms the city.
Throughout the riveting story of Mafia III, players choose their path to revenge and build their own crime empire using cunning, stalking and deception, or through overwhelming force and firepower. Mafia III combines the best of cinematic storytelling with a dynamic narrative structure that responds to player choices, set in a vibrant city that responds to Lincoln’s actions.
“The Mafia franchise is known for its immersive sense of time and place, and for presenting compelling stories about life within organized crime,” said Haden Blackman, studio head and creative director at Hanger 13. “In Mafia III, we are introducing players to an unexpected new anti-hero and an iconic city to explore, all within a hard-boiled drama set during one of the most turbulent years in American history.”
Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 system and Windows PC. Mafia III is not yet rated by the ESRB. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).
QUOTE
Publisher 2K will unveil Mafia 3 at Gamescom next month.
The reveal will appear on the Mafia YouTube channel at 1pm on 5th August 2015.
Mafia 3 is developed by Hangar 13, the California studio recently created by 2K. 2K Czech is also involved. We don't have much else to go on, save the image, below, which depicts four shadowy figures standing next to a swamp.
http://www.eurogamer.net/articles/2015-07-...et-for-gamescom
The reveal will appear on the Mafia YouTube channel at 1pm on 5th August 2015.
Mafia 3 is developed by Hangar 13, the California studio recently created by 2K. 2K Czech is also involved. We don't have much else to go on, save the image, below, which depicts four shadowy figures standing next to a swamp.
http://www.eurogamer.net/articles/2015-07-...et-for-gamescom
UPDATE 2:
Short Interview with Gameplay
UPDATE 3:
Game Informer's November Cover

UPDATE 4:
Game Informer MAFIA III Details
QUOTE
Mafia III Details (from GameInformer Magazine)
- Haden Blackman lead designer, previously on Star Wars: Force Unleased, Galaxies, joined 2K in late 2012
- Assembled veteran team including devs from Infamous, Dead Space 2, Splinter Cell: Blacklist, 1313 and Tomb Raider Reboot
- “Mafia doesn’t just mean the Italian mafia” = lead writer William Harms
- 1968 New Orleans as a backdrop, “wanted to show the fall from grace of the Italian mob and them being exposed for what they actually were, which was brutal criminals and the rise of the new breed of criminals at the same time.”
- Lincoln Clay, main character = Vietnam veteran with vendetta against local crime boss Sal Marcano / mob wipes out his adopted family (small time black-mob outfit) and he swears revenge
- Aided with two people on his quest: Father James ran the orphanage Clay grew up in, reconnects with him after the war & John Donovan, who is a wealthy East Coaster, cavalier CIA operative who ran black operations with Lincoln in Vietnam
- Marcano money man is Tony DeRazio (greases palms of govt. officials, launders dirty money), lives in a Penthouse loft; Donovan gives information on two contacts = these appear as dossiers of various operations in the city, with other contacts you can talk to learn more information
- Informants appear on the city map, player an pursue any of the leads, 1st contact in the demo is being blackmailed by DeRazio’s associate, Jimmy Cavar, who operates a construction outfit , gives Clay info on foremen to strong-arm for more details
- Lincoln finds a thug selling city-owned construction materials in back alley, begins an interrogation process. Thug reveals vulnerable construction site being used (can kill or spare informants). If you kill them, maybe immediate money payout. But if spared, can lead to providing you with more information about criminal racket and help you earn more money after taking over
- Kills informant, immediate effect subtracting Cavar’s racket. “Systemic open world… they only come to check their rackets when you cause enough damage” = how much money are you making them lose
- You can do this by eliminating thugs, intel you receive from informants is randomized (sometimes small tip, other times high value target to deal major damage)
- Lincoln visits second contact hiding in a storefront, punches him to make him talk- he reveals locations of area enforcers (these guys protect racket leaders, once they emerge from hiding so taking them out first weakens them considerably)
- Third person combat, some A.I. enemies have blades, others stay in cover with shotguns, another called squealer who runs to a payphone to call for backup
- Button to take cover, range attacks/melee context sensitive, aim assist/snap-to targeting depending on difficulty levels
- Tactical tools from a walkie talkie (after earning favors from three lieutenants)- calling in a drive-by to cause a distraction, hiring muscle, killing lights, positioning snipers to fire at a specific location, bribing to cops to stay away from an area, restocking supplies with a mobile weapon shop = better relationship with lieutenants, cheaper the services are
- Stocks up on C4 to stealthily infiltrate construction site, plants explosives and escapes, detonating bombs cut the racket take in half
- You could’ve discovered the location of the construction site in many ways, “living world and our crime ecology interact” ex. If you see a junkie walking down the street to grab heroin at a spot, might find a drug dealer in the alley = in this case, maybe follow a Cavar Construction truck to the location
- Do enough damage, bosses come out of hiding, Each boss location gives the player 3-4 ways to infiltrate, because of the explosion more hired guns in position, big shootout / when you reach Cavar, if you know how, you can have him turn on his boss and join you/ or immediate payout by killing him
- Once player takes down hideout, Clay assigns it to one of the three lieutenants. Assign the district, might lead to tension between Burke, Cassandra and Vito = this leads to long-term decisions that also impact the narrative with multiple endings
- Another series of missions opens up after you control a hideout for more money opportunities / finales with rackets are in line with traditional Mafia experience/narrative set-piece missions
- As you tear down Marcano’s crime racket, you’ll see how Sal Marcano reacts- Blackman thinks this is “very uncommon in games… empowering”
- Physics-based driving mechanics evolved to feel like ‘60s action movies like Bullitt = awesome drfits, e-brake turns of muscle/sports cars that are faster
- Targeting of tires, gas tanks, drivers while driving, not fully auto-targeting + ramming system / rearview mirror in top center of screen to track cars in pursuit/highlight takedowns
- Acquire one car from each class, can become ultimate version through upgrades= cosmetic upgrades by winning races throughout city, performance upgrades by completing passion ? activities for Burke (he works in a junkyard)
- Passion activities delve deeper into the stories of the three lieutenants, and earn unique rewards
- Players can earn skill points by completing challenges to improve Lincoln’s abilities like lethal takedowns, faster reloads, expanding inventory, increasing health/stamina
- Variety of collectibles to attain
- More open world activities, more player choice to influence narrative
- Burke- hot-headed leader of the Irish gang, racist, degenerate drunk. Busted knee, rewards Lincoln with car upgrades
- Cassandra- leader of Haitian gang, after Marcano because she feels their mafia is bad for race relations and the city
- Vito- exiled to New Orleans after Empire Bay fallout, begrudgingly taken in by Marcano, meets Clay through mob dealings = “While it won’t be the very first thing you learn in the game we are going to address the one loose end that everyone wants to know. That is part of the story depending on some of the choices you make.” J O E
- Deep South, serves as backdrop = Clay experiences institutional racism firsthand; goal is to tell an authentic story / “put you in a role that maybe you haven’t been before”, someone who is viewed as Black in 1968 in the South is unique
- Police to reflect the times, overt racial slurs, institutional targeting; minimal police presence in Clay’s home has minimal police presence to get away with petty crimes but in rich White areas, police response is much greater
- Commit a crime and a pedestrian reports you, immediate area is a blue zone where cops actively try to find you, may witness police harassing every person of color if you’re in hiding
- Commit a crime and identify you as a suspect, becomes a red zone = police in full pursuit ; break line of sight and get out of the region as fast as you can = get in car chase and they will target your tires, or they might try to run you over while you’re on foot
- “Lincoln wrestles with any sense of belonging and doesn’t necessarily fit in anywhere.” Complete outsider, no one knows for sure who is parents are, Father James thinks one of his parents was Dominican not Italian
- “At the end of the day, you’re going to feel like this is a true Mafia experience. The people are worried that we are just ignoring Mafia II, and that couldn’t be farther from the truth. From a narrative standpoint we are absolutely committed to making sure a lot of your questions about Mafia II are answered in Mafia III.”
UPDATE 5:- Haden Blackman lead designer, previously on Star Wars: Force Unleased, Galaxies, joined 2K in late 2012
- Assembled veteran team including devs from Infamous, Dead Space 2, Splinter Cell: Blacklist, 1313 and Tomb Raider Reboot
- “Mafia doesn’t just mean the Italian mafia” = lead writer William Harms
- 1968 New Orleans as a backdrop, “wanted to show the fall from grace of the Italian mob and them being exposed for what they actually were, which was brutal criminals and the rise of the new breed of criminals at the same time.”
- Lincoln Clay, main character = Vietnam veteran with vendetta against local crime boss Sal Marcano / mob wipes out his adopted family (small time black-mob outfit) and he swears revenge
- Aided with two people on his quest: Father James ran the orphanage Clay grew up in, reconnects with him after the war & John Donovan, who is a wealthy East Coaster, cavalier CIA operative who ran black operations with Lincoln in Vietnam
- Marcano money man is Tony DeRazio (greases palms of govt. officials, launders dirty money), lives in a Penthouse loft; Donovan gives information on two contacts = these appear as dossiers of various operations in the city, with other contacts you can talk to learn more information
- Informants appear on the city map, player an pursue any of the leads, 1st contact in the demo is being blackmailed by DeRazio’s associate, Jimmy Cavar, who operates a construction outfit , gives Clay info on foremen to strong-arm for more details
- Lincoln finds a thug selling city-owned construction materials in back alley, begins an interrogation process. Thug reveals vulnerable construction site being used (can kill or spare informants). If you kill them, maybe immediate money payout. But if spared, can lead to providing you with more information about criminal racket and help you earn more money after taking over
- Kills informant, immediate effect subtracting Cavar’s racket. “Systemic open world… they only come to check their rackets when you cause enough damage” = how much money are you making them lose
- You can do this by eliminating thugs, intel you receive from informants is randomized (sometimes small tip, other times high value target to deal major damage)
- Lincoln visits second contact hiding in a storefront, punches him to make him talk- he reveals locations of area enforcers (these guys protect racket leaders, once they emerge from hiding so taking them out first weakens them considerably)
- Third person combat, some A.I. enemies have blades, others stay in cover with shotguns, another called squealer who runs to a payphone to call for backup
- Button to take cover, range attacks/melee context sensitive, aim assist/snap-to targeting depending on difficulty levels
- Tactical tools from a walkie talkie (after earning favors from three lieutenants)- calling in a drive-by to cause a distraction, hiring muscle, killing lights, positioning snipers to fire at a specific location, bribing to cops to stay away from an area, restocking supplies with a mobile weapon shop = better relationship with lieutenants, cheaper the services are
- Stocks up on C4 to stealthily infiltrate construction site, plants explosives and escapes, detonating bombs cut the racket take in half
- You could’ve discovered the location of the construction site in many ways, “living world and our crime ecology interact” ex. If you see a junkie walking down the street to grab heroin at a spot, might find a drug dealer in the alley = in this case, maybe follow a Cavar Construction truck to the location
- Do enough damage, bosses come out of hiding, Each boss location gives the player 3-4 ways to infiltrate, because of the explosion more hired guns in position, big shootout / when you reach Cavar, if you know how, you can have him turn on his boss and join you/ or immediate payout by killing him
- Once player takes down hideout, Clay assigns it to one of the three lieutenants. Assign the district, might lead to tension between Burke, Cassandra and Vito = this leads to long-term decisions that also impact the narrative with multiple endings
- Another series of missions opens up after you control a hideout for more money opportunities / finales with rackets are in line with traditional Mafia experience/narrative set-piece missions
- As you tear down Marcano’s crime racket, you’ll see how Sal Marcano reacts- Blackman thinks this is “very uncommon in games… empowering”
- Physics-based driving mechanics evolved to feel like ‘60s action movies like Bullitt = awesome drfits, e-brake turns of muscle/sports cars that are faster
- Targeting of tires, gas tanks, drivers while driving, not fully auto-targeting + ramming system / rearview mirror in top center of screen to track cars in pursuit/highlight takedowns
- Acquire one car from each class, can become ultimate version through upgrades= cosmetic upgrades by winning races throughout city, performance upgrades by completing passion ? activities for Burke (he works in a junkyard)
- Passion activities delve deeper into the stories of the three lieutenants, and earn unique rewards
- Players can earn skill points by completing challenges to improve Lincoln’s abilities like lethal takedowns, faster reloads, expanding inventory, increasing health/stamina
- Variety of collectibles to attain
- More open world activities, more player choice to influence narrative
- Burke- hot-headed leader of the Irish gang, racist, degenerate drunk. Busted knee, rewards Lincoln with car upgrades
- Cassandra- leader of Haitian gang, after Marcano because she feels their mafia is bad for race relations and the city
- Vito- exiled to New Orleans after Empire Bay fallout, begrudgingly taken in by Marcano, meets Clay through mob dealings = “While it won’t be the very first thing you learn in the game we are going to address the one loose end that everyone wants to know. That is part of the story depending on some of the choices you make.” J O E
- Deep South, serves as backdrop = Clay experiences institutional racism firsthand; goal is to tell an authentic story / “put you in a role that maybe you haven’t been before”, someone who is viewed as Black in 1968 in the South is unique
- Police to reflect the times, overt racial slurs, institutional targeting; minimal police presence in Clay’s home has minimal police presence to get away with petty crimes but in rich White areas, police response is much greater
- Commit a crime and a pedestrian reports you, immediate area is a blue zone where cops actively try to find you, may witness police harassing every person of color if you’re in hiding
- Commit a crime and identify you as a suspect, becomes a red zone = police in full pursuit ; break line of sight and get out of the region as fast as you can = get in car chase and they will target your tires, or they might try to run you over while you’re on foot
- “Lincoln wrestles with any sense of belonging and doesn’t necessarily fit in anywhere.” Complete outsider, no one knows for sure who is parents are, Father James thinks one of his parents was Dominican not Italian
- “At the end of the day, you’re going to feel like this is a true Mafia experience. The people are worried that we are just ignoring Mafia II, and that couldn’t be farther from the truth. From a narrative standpoint we are absolutely committed to making sure a lot of your questions about Mafia II are answered in Mafia III.”
Extended Gameplay Video
UPDATE 6:
Official PR
QUOTE
NEW YORK--(BUSINESS WIRE)--Apr. 19, 2016-- 2K and Hangar 13 today announced that Mafia III, the next installment in the popular organized crime game series, will launch on October 7, 2016. Collector’s, deluxe and standard editions of Mafia III will be available for PlayStation®4 computer entertainment system, Xbox One and Windows PC. Those who pre-order any edition of Mafia III will receive the Family Kick-Back, which includes three exclusive vehicles and weapons available to players at launch.
This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160419005281/en/
2K and Hangar 13 today announced that Mafia III, the next installment in the popular organized crime ...
2K and Hangar 13 today announced that Mafia III, the next installment in the popular organized crime game series, will launch on October 7, 2016. Collector’s, deluxe and standard editions of Mafia III will be available for PlayStation®4 computer entertainment system, Xbox One and Windows PC. (Graphic: Business Wire)
Mafia III is set in the open world of 1968 New Bordeaux, a reimagined version of New Orleans bustling with activity and complete with era-inspired cars, fashion and music. After years of combat in Vietnam, Lincoln Clay knows this truth: family isn’t who you’re born with, it’s who you die for. Now, back home in New Bordeaux, Lincoln is set on escaping his criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family from the ashes of the old and blazes a path of military-grade revenge through those responsible. Intense gun fights, visceral hand-to-hand combat, white-knuckle driving, hard choices and street smarts will all be required to survive the mean streets of New Bordeaux. But with the right crew, it’s possible to make it to the top of the city's underworld.
“Mafia III continues 2K’s proud legacy of creating outstanding narrative experiences, and is poised to set a new standard for interactive storytelling,” said Christoph Hartmann, president of 2K. “With Hangar 13 at the helm, Haden Blackman and his team of talented developers are set to deliver a truly unforgettable experience this October.”
“Mafia III introduces a true open world, rich with its own criminal ecosystems to the franchise, while still upholding the strong narrative storytelling and immersive setting that the previous Mafia games are known for,” said Haden Blackman, studio head and creative director at Hangar 13. “New Bordeaux in 1968 provides a unique and powerful backdrop for our hard-boiled story of crime, betrayal, loyalty and revenge.”
Standard, limited deluxe and limited collector’s editions of Mafia III are now available for pre-order. The Mafia III Deluxe Edition ($79.99 MSRP) will be available digitally and physically in a limited capacity from select retailers, and includes both the game and access to additional, post-release downloadable content, including the Season Pass at additional savings. The limited Mafia III Collector’s Edition ($149.99 MSRP) is packed with physical and digital items, providing a window into the sights and sounds of 1968 New Bordeaux, including all content found in the Mafia III Deluxe Edition plus the original game score on vinyl, a collectable art book, art prints and more. Those who pre-order any edition of Mafia III from participating retailers will receive the Family Kick-Back, which includes three exclusive lieutenant-themed vehicle and weapon gifts available to players at launch.
Mafia III will be available October 7, 2016 for PS4™ system, Xbox One and Windows PC. Mafia III is not yet rated by the ESRB. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).
This Smart News Release features multimedia. View the full release here: http://www.businesswire.com/news/home/20160419005281/en/
2K and Hangar 13 today announced that Mafia III, the next installment in the popular organized crime ...
2K and Hangar 13 today announced that Mafia III, the next installment in the popular organized crime game series, will launch on October 7, 2016. Collector’s, deluxe and standard editions of Mafia III will be available for PlayStation®4 computer entertainment system, Xbox One and Windows PC. (Graphic: Business Wire)
Mafia III is set in the open world of 1968 New Bordeaux, a reimagined version of New Orleans bustling with activity and complete with era-inspired cars, fashion and music. After years of combat in Vietnam, Lincoln Clay knows this truth: family isn’t who you’re born with, it’s who you die for. Now, back home in New Bordeaux, Lincoln is set on escaping his criminal past. But when his surrogate family, the black mob, is betrayed and wiped out by the Italian Mafia, Lincoln builds a new family from the ashes of the old and blazes a path of military-grade revenge through those responsible. Intense gun fights, visceral hand-to-hand combat, white-knuckle driving, hard choices and street smarts will all be required to survive the mean streets of New Bordeaux. But with the right crew, it’s possible to make it to the top of the city's underworld.
“Mafia III continues 2K’s proud legacy of creating outstanding narrative experiences, and is poised to set a new standard for interactive storytelling,” said Christoph Hartmann, president of 2K. “With Hangar 13 at the helm, Haden Blackman and his team of talented developers are set to deliver a truly unforgettable experience this October.”
“Mafia III introduces a true open world, rich with its own criminal ecosystems to the franchise, while still upholding the strong narrative storytelling and immersive setting that the previous Mafia games are known for,” said Haden Blackman, studio head and creative director at Hangar 13. “New Bordeaux in 1968 provides a unique and powerful backdrop for our hard-boiled story of crime, betrayal, loyalty and revenge.”
Standard, limited deluxe and limited collector’s editions of Mafia III are now available for pre-order. The Mafia III Deluxe Edition ($79.99 MSRP) will be available digitally and physically in a limited capacity from select retailers, and includes both the game and access to additional, post-release downloadable content, including the Season Pass at additional savings. The limited Mafia III Collector’s Edition ($149.99 MSRP) is packed with physical and digital items, providing a window into the sights and sounds of 1968 New Bordeaux, including all content found in the Mafia III Deluxe Edition plus the original game score on vinyl, a collectable art book, art prints and more. Those who pre-order any edition of Mafia III from participating retailers will receive the Family Kick-Back, which includes three exclusive lieutenant-themed vehicle and weapon gifts available to players at launch.
Mafia III will be available October 7, 2016 for PS4™ system, Xbox One and Windows PC. Mafia III is not yet rated by the ESRB. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.
2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).
First piece of Official News.
http://www.gamespot.com/articles/mafia-3-d...o/1100-6428484/
QUOTE
Take-Two Interactive, parent company of publisher 2K Games, has seemingly registered domains for Mafia 3.
It is worth noting that domain registrations are relatively easy to fake. The ones attached to Mafia 3 include servers located at RockstarGames.com, in addition to Take2Games.com, which is somewhat unusual.
Additionally, this may also be a case of a publisher securing domains for one of its intellectual properties for future-proofing purposes.
Previous rumours, however, have suggested Mafia 3 is in production.
ADVERTISING
In March 2012, it was reported that Mafia 2 developer 2K Czech working on a third entry in the series. At the time, the studio had supposedly entered full development on Mafia 3 following a year of pre-production work.
More recently, in January 2015, voice actor Rick Pasqualone, who played Mafia 2 protagonist Vito Scaletta, teased that a new Mafia game may be announced soon.
"Might have some Mafia news very soon," he said to one fan. To another, who bluntly said, "make Mafia 3," Pasqualone replied: "Might have some exciting news very soon."
Later that year, another report said Mafia 3 was in development at 2K Czech for Xbox One and PlayStation 4, and was going to be a launch title for those platforms. However, the game reportedly suffered from production issues, and those plans were apparently abandoned.
2K Games parent company Take-Two Interactive said in March 2013 that it has an "extensive pipeline" of unannounced games in development.
The next major video game event is GamesCom, which takes place in August. It may be that Mafia 3 appears there.
LEAKED TEASER from IGNIt is worth noting that domain registrations are relatively easy to fake. The ones attached to Mafia 3 include servers located at RockstarGames.com, in addition to Take2Games.com, which is somewhat unusual.
Additionally, this may also be a case of a publisher securing domains for one of its intellectual properties for future-proofing purposes.
Previous rumours, however, have suggested Mafia 3 is in production.
ADVERTISING
In March 2012, it was reported that Mafia 2 developer 2K Czech working on a third entry in the series. At the time, the studio had supposedly entered full development on Mafia 3 following a year of pre-production work.
More recently, in January 2015, voice actor Rick Pasqualone, who played Mafia 2 protagonist Vito Scaletta, teased that a new Mafia game may be announced soon.
"Might have some Mafia news very soon," he said to one fan. To another, who bluntly said, "make Mafia 3," Pasqualone replied: "Might have some exciting news very soon."
Later that year, another report said Mafia 3 was in development at 2K Czech for Xbox One and PlayStation 4, and was going to be a launch title for those platforms. However, the game reportedly suffered from production issues, and those plans were apparently abandoned.
2K Games parent company Take-Two Interactive said in March 2013 that it has an "extensive pipeline" of unannounced games in development.
The next major video game event is GamesCom, which takes place in August. It may be that Mafia 3 appears there.
https://vid.me/e/U91V
EDIT: Uploader just added proof of authenticity: https://www.imageupload.co.uk/image/Z9o5 that might be related to copyright claim by IGN
This post has been edited by leonhang: Jun 25 2020, 01:30 AM
Jun 29 2015, 09:00 PM, updated 6y ago
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