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Supreme Commander - multiplayer beta invite!, first come first serve, hurry, limited!
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Araes
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Nov 30 2006, 01:10 PM
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New Member
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I dunno why no one post this here but Supreme Commander Beta is Now Open To All! Those that want to give it a try, go here to signup..(beta client size is approx. 1.2Gbs)... Supreme Commander Open Beta Signups!The System requirements is on the first post. While waiting for the client download to complete, watch the 10 tutorial movies... Tutorial #1 - #3Tutorial #4 - #6Tutorial #7 - #10This post has been edited by Araes: Nov 30 2006, 03:14 PM
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Araes
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Nov 30 2006, 03:05 PM
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QUOTE(fujkenasai @ Nov 30 2006, 02:28 PM) err I cant download ur posts. Crap..sorry about that, its fixed now. This post has been edited by Araes: Nov 30 2006, 03:07 PM
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Araes
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Dec 8 2006, 01:17 PM
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New Member
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Learn how to manage your economy in Supreme Commander in these latest tutorial video. Not a easy thing to do in this game, believe me. Tutorial #11 - QT Tutorial #11 - WMV Tutorial #12 - QT Tutorial #12 -WMV Tutorial #13- QT Tutorial #13 - WMV
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Araes
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Dec 8 2006, 02:47 PM
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QUOTE(fujkenasai @ Dec 8 2006, 01:33 PM) Are there any supcom beta players here? My nick on gasnet is the same. Mine on GPGNet is also same. I wonder how the stress test went today.
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Araes
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Dec 9 2006, 02:47 PM
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New Member
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Araes
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Dec 11 2006, 06:00 PM
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New Member
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QUOTE(fujkenasai @ Dec 11 2006, 05:46 PM) does anyone know how to utilise duo monitor in supremecommander. QUOTE How do I set up dual screen mode ?
A: In the beta, the simplest way to do this is via GPGNet. Click on the Tools button at the top, then click on Options. Now click on Supreme Commander and on the right side you'll see a list of entries - one of them is CommandLineArgs. Click on the empty bleu text box to the right of it. Here you can enter all command-line arguments. The one for dual screen in Supreme Commander is:
/dualhead x y a b
where you replace x y with the resolution for the primary screen, and replace a b with the resolution for the secondary screen. For example, if you want your PC set up as: - primary screen to run at 1600x1200 - second monitor to run at 1280x1024
you would type
/dualhead 1600 1200 1280 1024
Bear in mind that dual screen mode has increased system requirements, and you'll likely experience a hit on the game's frame rate. Per the beta Readme.txt, you can change the input focus between the two screens: Numeric keypad 0 == set the input focus to primary screen Numeric keypad 1 == set the input focus to secondary screen. Download this FAQ for info on other stuff, its a big help.... Supreme Commander Beta Basics - You'll need a .pdf viewer.
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Araes
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Dec 14 2006, 06:35 PM
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New Member
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Get to know the Tech level 1, 2 and 3 land, sea and air units in Supreme Commander. 3 New Tutorial Movies
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Araes
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Jan 6 2007, 01:35 PM
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New Member
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Finally some impressions of the single player portion of Supreme Commander with the UEF campaign. Supreme Commander Hands-OnSupreme Commander Single-Player Hands-On--Economy, Base Building, and Warfare This post has been edited by Araes: Jan 6 2007, 02:37 PM
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Araes
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Jan 19 2007, 12:33 AM
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Supreme Commander Goes Gold!QUOTE AGOURA HILLS, Calif., Jan. 18 /PRNewswire-FirstCall/ -- THQ Inc. (Nasdaq: THQI - News) today announced that Supreme Commander, developed by critically acclaimed Real-Time Strategy designer Chris Taylor and Gas Powered Games, has reached the gold master stage of development and is now entering manufacturing. Supreme Commander offers unprecedented scope and scale, superior RTS command and control and three unique single player campaigns. Developed for Windows PC, the game is scheduled to ship to retail outlets worldwide on February 20.
"Supreme Commander is pushing the boundaries with its massive size and scale, delivering an innovative gameplay experience that advances the genre tremendously," said Kelly Flock, executive vice president of worldwide publishing, THQ. "THQ is leading the industry in strategy games, and on February 20th gamers everywhere will be able to experience the ultimate in strategic conquest."
"Supreme Commander delivers the first-ever full Theatre of War zoom function, adding tremendous depth to the three story-driven campaigns and highly addictive multiplayer," said Chris Taylor, creative director and CEO, Gas Powered Games. "We've taken RTS gameplay to a whole new level and I can't wait for fans to get their hands on it." Source: THQ and Gas Powered Games Taking Scope and Scale to Whole New Level February 20. Mark your calendars!
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