Improved AMD Phenom Support: Thousands of lines of assembly have been rewritten to support AMD CPUs. The game code no longer relies on anything above SSE 2; Havok Physics has also now created new libs. Game is now confirmed working on Phenom CPUs.
Mouse Smoothing: Smoothing on mouse movement has been improved to prevent hitching or stuttering, and is now adjustable through the Options menu in "Mouse Smoothing." It now defaults to off. If you feel the framerate is "slow" or "lumpy," please make sure that this is turned off (it helps players with sub-30 frames per second).
Improved Performance: On CPUs with 4 threads or fewer, performance has been improved. On CPUs with 8 threads, performance has also been significantly improved.
Radeon 6xxx: Added support for this GPU, which doesn't support OpenGL 4.5 fully.
Player Saves: Help to recover some player saves which had been lost or corrupt.
Alt-Tab has improved: Some systems/configs were crashing or not pausing correctly on Alt Tab. This should now be resolved.
Shader Caching: Framerate was initially stuttering due to shaders not being correctly cached by the GPU on some systems. We have replaced the GPU caching system. You may notice some stutter during the Galactic Map intro to the game (the very first time you run), but it should be smoother from then on (this will be fixed in future). This is particularly true on ATI cards.
Max FPS Cap: On some CPU/GPU configurations, setting Max FPS to 60 or 30 was not giving 60 or 30 FPS (causing stuttering). This has been improved.
Intel GPUs: The game will now let you know if you are trying to run with an unsupported GPU. This will hopefully flag for some users that their high-end GPU has not been selected. We are working on Intel GPU support.
G-sync: G-sync has been disabled by default, which was causing an issue for some users.
This post has been edited by pyre: Aug 18 2016, 08:31 PM
[PC] Following reports of some people experiencing issues with the game while unsupported mods are installed, we’ve added mod detection which will show a warning screen on loading when mods are detected. A mouse click or button press will dismiss this screen. We have also introduced a new method for mod installation which should prevent player’s games from breaking when a new update is released. For details please see the ‘DISABLEMODS.TXT’ file in the \GAMEDATA\PCBANKS folder.
[PC] Allowed remapping of the build menu and quick menu commands to support Azerty keyboards.
[PC] We’ve enabled a temporary workaround for the SLI issues people are experiencing. If you are running in SLI, please disable TAA and the game should run. We are looking into a more permanent solution to this issue.
Fixed an issue which, in some rare cases, prevented NPCs from giving you mission critical dialogue.
Fixed a bug which could cause core items to be transferred from exosuit inventory to starship inventory.
Fixed a number of rare crashes (if you continue to experience crashes, please send a crash report and include your crash dumps).
[PC] Fix for monitor detection on PCs with 3rd party remote desktop or screen sharing applications.
[PC] Running the game via the .exe file should no longer give Steam Init errors.
Fixed an issue where underwater buildings could spawn without doors which in rare cases would mean the NPC missions could not be completed. (Note: If you are still being pointed to missing facilities during the NPC questlines, you can either claim a new base and re-build the NPC terminal, or if you have a Freighter, remove the NPC terminal from your base and rebuild it in the Freighter. The NPC should then give you new coordinates. We are still working on a more permanent fix for this issue).
Fixed a bug that would make the player character small. Space battles will now vary in size more and players should see bigger battles. Fixed the instantaneous death loop that could occur in survival mode if you saved with 1 health and no hazard protection. You will still be on the verge of death when you load in, but it won’t happen instantaneously. [PC] Fix for steam controller not being able to warp. [PC] Removed up, down, left, right as quick menu navigation keys to allow left handed players to move while using the quick menu. [PC] Page Up and Page down can now be used to navigate up and down in the quick menu. Removed duplicated planets from discoveries menu. Fixed an issue with redeeming promo ships in survival, which would result in the ship being spawned above the ground. Fix for missing ruins underwater which could cause missions to point to nothing. Various audio tweaks and fixes: Added ladder climbing sounds. Fixed base building prop sounds not playing when placed inside a Freighter. Added sound effect for calling Freighters. Added sound effect when using communication stations. Fixed an issue which could affect ambient sound in Freighters. Changed the sound effect when using the Terminus Teleporter. Fixed some rare crashes.
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Same content but in text form below
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QUOTE
Hello Citizen Scientists,
It’s been a year since No Man’s Sky first released, and it’s been an exciting, intense and emotional year for us at Hello Games. We have been quiet, but we have been listening intently.
We've spent that year working hard on free updates for this game our team cares about so much.
Update 1.3 will release this week and will be available for free to all No Man’s Sky players. We're calling it Atlas Rises. It focuses on improving the central story of No Man’s Sky and adds the ability to quick travel between locations using portals. Patch notes will be made available shortly before the update goes live.
What we do is much more important than what we say, but since launch we have sometimes focused too much on that.
We wanted to reach out and celebrate the devoted community that means so much to us. We launched Waking Titan to try to do that.
When we posted those cassettes we didn't know what to expect. In the last eight weeks a quarter of a million players from across the globe (174 countries, to be precise!) have come together - united by a shared love of mystery and science fiction - to form the Citizen Science Division. You’ve travelled great distances both real and virtual, undertaken complex tasks, and explored the depths of simulation theory. New friendships have been forged, and a tight-knit community has been created. Most importantly a cute hamster has a new home.
You've become part of the No Man's Sky origin story.
It's been an honour to watch, but this is just the beginning. Whether you’ve followed Waking Titan or not, we welcome anyone to sign up to the Citizen Science Division, and to join us on the official CSD forums.
Our journey continues.
Thank you for this year. We hope you enjoy what comes next.
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QUOTE
GENERATION Increased variety in weather, planet and structure names More base building parts have unique names Prevented trees spawning on sheer cliffs Improved object placement on slopes Improved grass placement and density Changed the default starting ship model Regenerated galaxy to remove differences between survival, normal and creative game modes Improved building distribution Increased distribution of heridium deposits Improved generation of beaches along shorelines Repositioned player bases to accommodate generation changes
EXPLORATION Improved balance of hazards between planets Improved settings for hazard damage and strength Reduce cave hazard recharge times Added Shielding Shard to the starting player inventory Limited the depth at which buildings can spawn underwater
GAMEPLAY More tech available in tech shops Balanced tech shop standing requirements Standing lights have a proper name when you interact with them Increased robustness of systems for locating buildings Increased number and types of objects which can be scanned Increased information available about scanned foliage and creatures Improved planet resource lists Craftable products now sorted by most recent use Improved differentiation of weapons Fixed pinning product recipes and technology guides Continued story unlocked through abandoned buildings Added interactions and dialogue options for many structures and characters Overhauled secondary character interactions Joint exploration has been introduced allowing 16 players to see visual representations of each other in game. Joint exploration does not require PS Plus, and is not currently available on GOG Galaxy.
TRADE AND FARMING Alloys, farm products and new gas products now form separate branches of a larger craft tree Added new valuable higher tier craft products Added new harvester to harvest atmospheric gases Added new trade specific products Added new farmable “Star Bramble” plant Added larger 4 plant hydroponic tray Increased contrast between picked and unpicked resource plants to more easily tell them apart Balanced priced of alloys, farm products and gases Improved distributions of resources on planets Improved scan ranges for resources on planets Added scan markers on more smaller plutonium crystals to aid resource gathering
FREIGHTERS Balanced freighter prices Fixed collision on freighter bridge Added freighter classes Added ability to warp in your freighter Fixed floating turrets on capital freighters
SPACE Improved space heavy air Added requirement to scan planets in order to reveal their names Improved planet name display as you enter orbit Fix for massive carve radius when mining asteroids GALACTIC MAP
Updated galactic map UI Improved galactic map controls Improved star names gathered in galaxy map flythrough Improved distribution of different coloured stars Added interstellar scan events
STARSHIPS Added ability to summon your ship from the quick menu Refined ship reticules Added new holographic cockpit HUD elements: mini map, pulse drive warning and target ship Added new ship technology Balanced space combat Balanced ship weapons and technology Updated ship weapon projectile effects Updated ship hit direction markers Improved flare graphics on ships Improved loot containers dropped by AI ships Improved effects on damaged AI ships Balanced crashed ships broken slots and repair costs Added a more convenient swap inventory button for moving items between new/crashed ships and storage units Updated design of Atlas pass icons Added ability to look around the cockpit when landed Allowed player to remain in ship cockpit after landing Improved spawning and distribution of AI ships Improved ship altimeter Added in-ship communicator Added button prompt for ship zoom Fixed a bug where your ship could become invisible by visiting the galactic map Improved Pirate systems including the ability to negotiate or call in support Added low flight mode Improved landing code
UI Divided options menu into several pages Revised Journey page New Gek, Korvax and Vy’keen medals New medals for the merchant, mercenary and explorer guilds Revised log page Fixed animation on markers as they are removed Improved binocular UI Updated journey milestone icons Overhauled discovery log Added cardinal directions to compass Added distance markers to compass Fix for “redeem content” showing twice on Steam menu New trade and product icons Revised combat ship markers Improved ship tracking arrows when flying away from targets Overhauled conversation interface
GRAPHICS Improved HBAO filtering around edges Improved TAA handling of grass blade edges Introduced depth of field effect during interactions Added LOD meshes and imposters to various props Fixed texturing on the buildable door Reduced HBAO shimmer Reduced shadow acne Fixed artifacts with imposter shadows Improved double-sided normals for foliage Improved terrain texturing and texture blending Improved grass colour blending and integration with terrain Improved grass and leaf materials Improved colour palettes across several biomes Improved planet night skies Fixed z-fighting on small glowing plants Various graphics optimisations and fixes Visual improvements to Atlas stations Replaced all terrain textures with higher detail and quality variants Added new higher detail foliage variants to several biomes Upgraded textures on several cave props
AUDIO Four new sets of soundscapes by 65 Days of Static Reworked space combat audio Reworked space explosions Added new ship weapon sounds Added weird biome soundscape Added new music and sound effects for story mode Lots of new UI sounds Minor mix changes and optimisations
LANGUAGE Various minor language fixes and improvements
Hello Games' Innes McKendrick presents a study of the technical architecture of No Man's Sky, focusing in particular on the techniques used to generate planets and the supporting structures allowing this to happen continuously in real-time.
anyone playing this game on this update? I'm quite hyped over this. Cos NMS actually nailed almost every aspect of a space sim I wanted, just lacks a solid story or purpose (like most 4X games, but NMS at most is a 3X lol)
now that it added true mp and tons of other stuff, very hyped and keen to try it again!
the game had a story (actually several). the Artemis path, the Atlas path and the mystery of the black holes. However you only infer them by actually reading the text at various POI u discover along the way.
And some of these stories or characters mentioned in the game were tied to the 2 ARG events before the launch of Atlas Rising and before NEXT was launched.
yes even in AR, ships (class) affects maneuverability and other attributes like damage, cargo, shield absorption etc.
have not played NEXT much yet so not sure if those are still the same. i expect the game to use the same mechanics, just that the old ships we know may have changed in stats.
thats relieving and exciting to hear. havent been playing since 2 years ago. lots of stuff is new to me
if you have not touched the game since it launched in 2016, it won't be that big a shock. those who have been playing it up till recently will know the really big differences. entire resource mechanics has changed. from gathering / creation / and crafting.
for those who have not been playing much - think the biggest impact will be MP and the weekly community challenges when those drop soon.
as long as your PC can run the game. for me so far no CTD after 3+ hrs. and fairly smooth framerate but i do not have my FPS counter up last night. 21:9 users will still have issues though. hope that is resolved. sigh.