ive decent unifi 50mbps. maybe i will join muultiplayer right after i finish single player campaign. need to familiarize with basic. yesterday only play about 1 hr
For Honor, Marching Fire, Breach revealed
For Honor, Marching Fire, Breach revealed
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Feb 15 2017, 06:50 PM
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Senior Member
3,174 posts Joined: Jan 2003 |
ive decent unifi 50mbps. maybe i will join muultiplayer right after i finish single player campaign. need to familiarize with basic. yesterday only play about 1 hr
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Feb 15 2017, 07:29 PM
Show posts by this member only | IPv6 | Post
#142
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Junior Member
307 posts Joined: Aug 2011 |
QUOTE(GNR @ Feb 15 2017, 06:03 PM) FYI From what I understand about their mesh P2P. Basically, a host will be the one that manages the "lobby" during matchmaking and during game. But everyone in the game runs a "simulation" on their own computers. Example would be Ahmad's computer is running a "simulation" of the match (but he's not the host), and then everyone else in the match when they press a button or have any inputs, those small data packets are sent to Ahmad's computer and the other "players" in his simulation will do exactly what inputs the other players put in. This works the same for everyone else in the game, so the main host of the match only has to deal with maintaining the lobby during the match, and not have everyone else connect to him and depend on his connection speed. For honor uses a peer to peer connection system for matchmaking. Not your usual dedicated servers. So lag or not depends on who is host and who is connecting to the host. The Host of course will have no lag at all, however for clients that join, your game connection stability will depend on the host's connection , your own connection, as well as the distance between host and client. So if you join a host who uses dial up (lol) or who is located in US/UK, you're screwed. There should be a setting in game to allow you to connect to people that are "near" you, but that will cause your matchmaking pool to dwindle, which might increase matchmaking time because I assume that most players are from US/UK. I hope it is not true. I am holding back from buying this game because I am not too sure on the above. Hope to get some honest feedback here. This is why the game pauses when someone is lagging, because your computer did not receive their input in a timely manner and can't process the action of the lagging player in the simulation, it pauses the game until the other player's connection stabilizes. Then if someone rage quits or disconnects, everyone's computers has to verify what happened to the play, so again, pause the game, then "eh, okay, confirmed that player dc-ed" only continue unpause the game That said, this type of p2p is still not great, as we can see from the beta and in the full game. |
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Feb 15 2017, 10:38 PM
Show posts by this member only | IPv6 | Post
#143
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Junior Member
64 posts Joined: Nov 2004 From: Cyberjaya |
QUOTE(ChocChristy @ Feb 15 2017, 07:29 PM) From what I understand about their mesh P2P. Basically, a host will be the one that manages the "lobby" during matchmaking and during game. But everyone in the game runs a "simulation" on their own computers. Example would be Ahmad's computer is running a "simulation" of the match (but he's not the host), and then everyone else in the match when they press a button or have any inputs, those small data packets are sent to Ahmad's computer and the other "players" in his simulation will do exactly what inputs the other players put in. This works the same for everyone else in the game, so the main host of the match only has to deal with maintaining the lobby during the match, and not have everyone else connect to him and depend on his connection speed. u dc or just gtg just now?This is why the game pauses when someone is lagging, because your computer did not receive their input in a timely manner and can't process the action of the lagging player in the simulation, it pauses the game until the other player's connection stabilizes. Then if someone rage quits or disconnects, everyone's computers has to verify what happened to the play, so again, pause the game, then "eh, okay, confirmed that player dc-ed" only continue unpause the game That said, this type of p2p is still not great, as we can see from the beta and in the full game. |
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Feb 15 2017, 11:01 PM
Show posts by this member only | IPv6 | Post
#144
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Junior Member
307 posts Joined: Aug 2011 |
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Feb 15 2017, 11:04 PM
Show posts by this member only | IPv6 | Post
#145
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Junior Member
64 posts Joined: Nov 2004 From: Cyberjaya |
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Feb 15 2017, 11:25 PM
Show posts by this member only | IPv6 | Post
#146
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Junior Member
307 posts Joined: Aug 2011 |
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Feb 16 2017, 06:07 AM
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Junior Member
28 posts Joined: Oct 2006 |
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Feb 16 2017, 10:40 AM
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Junior Member
71 posts Joined: Apr 2010 |
Hi, any 1 here know setting port forwarding for router innacomm w3400v on For Honor game? due to i got red connection "NAT" ,please teach me step by step if possible, cos i m noob on this >_<
I did do some research from net as they said need to change as below : Uplay PC: TCP: 13000, 13005, 13200, 14000, 14001, 14008, 14020, 14021, 14022, 14023 and 14024 Game Ports: Inbound UDP: 3075 I did get into NAT – Virtual Servers Setup from the advance setup, but "Application" tab cant find For Honor & failed to setup.. Appreciate if u guys could help me out, thanks =) This post has been edited by seannyong: Feb 16 2017, 10:47 AM |
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Feb 16 2017, 05:16 PM
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Newbie
7 posts Joined: Aug 2007 |
QUOTE(seannyong @ Feb 16 2017, 10:40 AM) Hi, any 1 here know setting port forwarding for router innacomm w3400v on For Honor game? due to i got red connection "NAT" ,please teach me step by step if possible, cos i m noob on this >_< step by step from an old site, the pics are gone already, you're at step 5: https://rediantosatya.wordpress.com/2011/11...nnacomm-w3400v/I did do some research from net as they said need to change as below : Uplay PC: TCP: 13000, 13005, 13200, 14000, 14001, 14008, 14020, 14021, 14022, 14023 and 14024 Game Ports: Inbound UDP: 3075 I did get into NAT – Virtual Servers Setup from the advance setup, but "Application" tab cant find For Honor & failed to setup.. Appreciate if u guys could help me out, thanks =) |
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Feb 16 2017, 05:18 PM
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Junior Member
71 posts Joined: Apr 2010 |
QUOTE(kayuwoody07 @ Feb 16 2017, 05:16 PM) step by step from an old site, the pics are gone already, you're at step 5: https://rediantosatya.wordpress.com/2011/11...nnacomm-w3400v/ Yeah i saw this post before, but the pic are gone..no prob my cousin will help me setting today =)Thanks by the way bro ! |
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Feb 17 2017, 10:17 AM
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Junior Member
307 posts Joined: Aug 2011 |
After 7pm I keep getting dc. Guessing it's cuz more people in my housing area starts using internet after coming home from work or something. Managed to play a lot before 7pm with no issues, after that DC non stop.
Suspect it's the game's p2p infrastructure not being very friendly towards high latency or packet loss. So best is to make sure you use cable when playing this game. |
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Feb 17 2017, 02:43 PM
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Junior Member
71 posts Joined: Apr 2010 |
QUOTE(ChocChristy @ Feb 17 2017, 10:17 AM) After 7pm I keep getting dc. Guessing it's cuz more people in my housing area starts using internet after coming home from work or something. Managed to play a lot before 7pm with no issues, after that DC non stop. Yeah best to change the port thingy to make sure your game connection to "green" NAT, as played for 2 days i get few dc from game, but still playable on lot 4 v 4 match.Suspect it's the game's p2p infrastructure not being very friendly towards high latency or packet loss. So best is to make sure you use cable when playing this game. no issue on my side & really enjoy the game with some lowyat forum member XD This post has been edited by seannyong: Feb 17 2017, 02:45 PM |
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Feb 17 2017, 03:00 PM
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Junior Member
99 posts Joined: Jan 2003 |
QUOTE(ChocChristy @ Feb 17 2017, 10:17 AM) After 7pm I keep getting dc. Guessing it's cuz more people in my housing area starts using internet after coming home from work or something. Managed to play a lot before 7pm with no issues, after that DC non stop. Suspect it's the game's p2p infrastructure not being very friendly towards high latency or packet loss. So best is to make sure you use cable when playing this game. QUOTE(seannyong @ Feb 17 2017, 02:43 PM) Yeah best to change the port thingy to make sure your game connection to "green" NAT, as played for 2 days i get few dc from game, but still playable on lot 4 v 4 match. ya, the best is using cable or 5g dongle (if your router support it) no issue on my side & really enjoy the game with some lowyat forum member XD but i dont think it will help much, my laptop is sitting next to the router, still dc sometimes, i think bcoz depend on other player network also the best if ubisoft use the normal server method kind of things like other games... |
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Feb 17 2017, 04:03 PM
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Junior Member
71 posts Joined: Apr 2010 |
QUOTE(khairullz @ Feb 17 2017, 03:00 PM) ya, the best is using cable or 5g dongle (if your router support it) True..hope they will fix on this in the future >_<but i dont think it will help much, my laptop is sitting next to the router, still dc sometimes, i think bcoz depend on other player network also the best if ubisoft use the normal server method kind of things like other games... |
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Feb 18 2017, 10:38 AM
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Junior Member
28 posts Joined: Oct 2006 |
This post has been edited by pyre: Feb 18 2017, 10:39 AM |
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Feb 18 2017, 01:49 PM
Show posts by this member only | IPv6 | Post
#156
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Senior Member
2,021 posts Joined: Jan 2003 |
So...
Is this game worth buying? |
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Feb 18 2017, 09:44 PM
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Senior Member
1,132 posts Joined: Jan 2010 From: shit island |
Totally worth it
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Feb 19 2017, 11:39 AM
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Junior Member
67 posts Joined: May 2015 |
For those of you who what open port, you only need to open UDP port 3074 for For Honor. No need to open other ports as stated by the internet guide. Remember, do not simply open random ports.
Also allowFor Honor inbound and outbound connection on your firewall. As for peer to peer connection in For Honor, this video will give you good explanation. https://www.youtube.com/watch?v=tAU5bIalbnc&t=8m14s EDIT: 27 April 2017 - It's better to stay on YELLOW NAT now for security reason. This post has been edited by iCare: Apr 27 2017, 09:27 PM |
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Feb 19 2017, 08:41 PM
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Junior Member
174 posts Joined: Oct 2008 |
Hey peeps.
Im playing on PS4 (ID: BrianShray2) Add me up if you wanna play together. Also, for the first time i tried to make a For Honor montage video. Its only about 3mins long, give it a go if you'd like. Comments/Criticisms are appreciated. This post has been edited by SimBa: Feb 19 2017, 08:43 PM |
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Feb 19 2017, 11:44 PM
Show posts by this member only | IPv6 | Post
#160
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Junior Member
307 posts Joined: Aug 2011 |
QUOTE(SimBa @ Feb 19 2017, 08:41 PM) Hey peeps. Stacked throw distance on your gears? That throw distance is farIm playing on PS4 (ID: BrianShray2) Add me up if you wanna play together. Also, for the first time i tried to make a For Honor montage video. Its only about 3mins long, give it a go if you'd like. Comments/Criticisms are appreciated. |
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