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 XCOM 2

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pyre
post Feb 4 2016, 07:14 AM

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https://xcom.com/news/en-recruit-the-develo...-character-pool

QUOTE
Hello, Commander. On the eve of our efforts against ADVENT and its alien masters, we have word of a new pool of recruits ready to take up arms. The developers behind XCOM 2 are locked and loaded, and will be ready to be imported into your campaigns when the game launches on February 5.

If you’d like to recruit any of the XCOM 2 staff into your campaign, here’s how:

Launch the game
Select Character Pool
Select Import Character
Select the developer pool
Select Import Entire Pool


user posted image

user posted image

List of all the devs
http://imgur.com/a/gB9fT



and it has begun
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pyre
post Feb 4 2016, 11:45 AM

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02:01:00 a.m. Friday February 5, 2016 in Asia/Kuala_Lumpur
pyre
post Feb 5 2016, 09:11 AM

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pyre
post Feb 5 2016, 02:27 PM

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pyre
post Feb 6 2016, 02:07 PM

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From Black Mesa to XCOM
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Final Fantasy characters smile.gif
http://www.nexusmods.com/xcom2/mods/8/?

LOL
http://steamcommunity.com/sharedfiles/file...s/?id=616324092


All known current mods on Steam workshop
http://steamcommunity.com/app/268500/workshop/


All XCOM2 loading screens (1080). yes that is the actual color.
http://imgur.com/a/vyMIy

» Click to show Spoiler - click again to hide... «

pyre
post Feb 11 2016, 06:24 AM

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XCOM Vinyl Soundtrack 2xLP
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http://store.iam8bit.co.uk/collections/vin...soundtrack-2xlp
pyre
post Feb 11 2016, 09:31 PM

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QUOTE
XCOM 2’s classes share similarities and themes with the soldier types from the first game, but the Sharpshooter, Ranger, Specialist and Grenadier are all very distinct from their predecessors. There are many ways to combine perks, gear and soldiers to create powerful squads, and you should experiment often to find new strategies and tactics—but if you’d like some straight-up advice, read on for my favorite builds of XCOM 2’s classes.

Remember, you can respec characters through the Advanced Warfare Center facility.

http://www.pcgamer.com/best-xcom-2-builds/
pyre
post May 13 2016, 06:02 AM

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http://store.steampowered.com/app/433090/




This post has been edited by pyre: May 13 2016, 07:48 AM
pyre
post Jul 1 2016, 06:06 AM

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pyre
post Jul 18 2016, 07:21 PM

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https://steamcommunity.com/sharedfiles/file...s/?id=722131988
Mod for Original XCOM in XCOM 2. still alpha but getting alot of praise and support from the mod community.
pyre
post Jan 11 2017, 12:16 AM

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https://xcom.com/news/xcom-2-long-war-2-pc-...-weapon-coilgun
pyre
post Jan 11 2017, 07:46 PM

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QUOTE(SSJBen @ Jan 11 2017, 07:34 PM)
Different games, different genres.

You ask me, I'd go XCOM anyday. There's so many different ways to play it, it's not one dimensional.

Diablo 3 is basically a grind more to grind better, then grind better so you can grind more.  I guess if you're in for that kind of experience, D3 does it like no other.
and mods.
https://steamcommunity.com/app/268500/workshop/ biggrin.gif
pyre
post Jan 19 2017, 01:57 AM

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from: https://xcom.com/news/xcom-2-long-war-2-mod...-missions-on-pc

Long War 2, the upcoming XCOM 2 mod for PC from Pavonis Interactive, presents a series of changes to the game’s campaign. One such change is the introduction of new tactical mission scenarios.

While engaging in operations around the globe, your XCOM soldiers will encounter new and more varied counter-operations from ADVENT forces. These new mission types support the expanded strategy layer within the Long War 2 mod and gives ADVENT new abilities like being able to spawn unlimited reinforcements during some missions.

Here are the new mission types:

Jailbreak – XCOM must infiltrate an ADVENT jail and rescue key Resistance members. Success increases the strength of the Resistance in that region.
Haven Defense – A variation on Retaliation missions where XCOM must defend Resistance members against an onslaught of ADVENT forces until the Skyranger can get into position for extraction.
ADVENT Base Assault – XCOM must deploy to and overtake a well-defended regional military headquarters.
Invasion – ADVENT attempts to retake a liberated region by assaulting a city center. XCOM must destroy a psionic relay that summons continuous reinforcements, then eliminate any remaining forces.
Rendezvous – A Faceless disguised as a member of the Resistance is detected as it goes to meet with its ADVENT handlers and XCOM must hunt it down.
ADVENT Supply Raid – XCOM must defend a supply convoy and its Resistance personnel from ADVENT attacks.
ADVENT Intel Raid – ADVENT attacks a Resistance listening post and XCOM must repel the attack.
ADVENT Recruiting Raid – ADVENT forces attack Resistance recruiters within a region. XCOM must extract those Resistance members.

user posted image

Additionally, the Skyranger now takes time to arrive at a mission site for extraction in Long War 2, and ADVENT reinforcements have become more dangerous overall. Keep this in mind before deploying on one of these new missions, Commander.

user posted image
pyre
post Jan 20 2017, 12:35 AM

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https://steamcommunity.com/sharedfiles/file...s/?id=844674609

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QUOTE
Long War 2
By Pavonis Interactive (formerly Long War Studios)
http://www.pavonisinteractive.com

Long War 2 is a significant overhaul of XCOM 2 aimed at giving players the feel of running a worldwide guerrilla war against ADVENT and offering them a greater variety of strategic and tactical experiences.

Many of the mod's new mechanics are described ingame in the XCOM archives. Players are strongly encouraged to read those entries immediately after finishing Gatecrasher.

Features include:
1) A much longer campaign, running for 100 to 120 missions on average
2) Infiltration mechanics that require you to send out multiple squads at once
3) Manage resistance Havens and have resistance members scrounge for supplies, gather intelligence or recruit more people to your cause
4) Nine soldier classes: Sharpshooter, Shinobi, Ranger, Assault, Gunner, Grenadier, Specialist, Technical and Psionic (plus Sparks for DLC owners), each with unique secondary weapons
5) Two new weapon tiers, lasers and coilguns
6) Dozens of new enemies and smarter battlefield AI
7) ADVENT strategic AI that tries to counter your moves

pyre
post Mar 4 2017, 09:13 AM

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pyre
post Jun 15 2017, 11:19 PM

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pyre
post Jun 27 2017, 10:28 PM

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pyre
post Jul 6 2017, 11:30 PM

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pyre
post Jul 11 2017, 10:48 PM

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This post has been edited by pyre: Jul 12 2017, 09:27 PM
pyre
post Jul 18 2017, 10:21 PM

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