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 DOTA 2 V21, TI7 Hype! Biggest Prize Pool in E-Sport

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Kaizer96
post May 24 2015, 06:43 AM

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From your post, i see that you described your teammates as bad players. Well good news, that means your opponent are equally as bad. By observing the behavior of your teammates, you can use that knowledge to abuse your opponent in your bracket.

Forget about counters, I'm sitting at 6.2k mmr playing 95% first/second pick. Seems impressive right? Actually its not impressive at all, imo first pick is not harder than last pick(I don't want to elaborate on that, tldr). Seems counter-intuitive right? Well because i'm not scared to lose, i get to see what others don't.

If people ask me to rate myself as dota player(Good, decent, or bad), i would say, "i suck". This is not me pretending to be humble, this is an honest assessment of myself, i still suck at this game. The moment you think you're good, that's it, you'll stop improving.

Read post #15 on the thread i linked below. I got to 6k mmr with the same exact mindset.

The be-all and end-all guide to ranked MM
QUOTE
Post #15.

The recurring theme I see from players who blame their "noob teammates" is that they're so buried in cognitive dissonance that they fail to accept accountability for a loss. They go something like 15-5-10/200CS in a 40 minute game and then say, "well I did my job, my team lost this one!"
You never hear them say, "Okay I died 5 times and with Luna I could easily have had 400CS in 40 minutes".

The recurring theme with players at high MMR is that they hold themselves accountable for every mistake they made when they lose. Their safe-lane carry fed 0-5 while they went 15-5. You can't change how other people play, so forget about the safe-lane feeder on your team. Worry about why you died 5 times. Getting 15 kills doesn't make it excusable to die 5 times. Instead of blaming teammates, the focus should be on your own game.

How could you avoid those 5 deaths? How many last hits or denies did you miss? How many times did you use your ultimate poorly? Where could your positioning have been better?

Start to work on these things, on perfecting your own gameplay and then maybe next time your safelane carry feeds 0-5 - you'll still be able to salvage the game by outplaying your enemy. Play with this mindset of ultimate self-accountability for 6-12 months straight and you'll improve. Or just keep doing what you've been doing for the last 6 months by claiming, "game was over at 10 minutes our shit carry fed MMR is broken" and be forever 3k.

Forget all those guides telling you how to play. Those won't help you in the long run. Read this guide:

Dota 2: Mindset and You

Before someone come here and tell me that these 6k talk is too high for this forum or these mindset thing doesn't help at all, let me share something with you guys. A friend that i helped coach just got to 6k this week. From 3.8k mmr to 6k in less than a year!
Kaizer96
post May 24 2015, 08:22 PM

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My prediction is; total domination from TnC in this sea qualifiers.

From my perspective, the raw potential of a team is the total sum of their individual talent. What i mean is, how far the team can go were already determined by each of their players individual ability.

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This post has been edited by Kaizer96: May 24 2015, 08:22 PM
Kaizer96
post Jun 8 2015, 01:07 PM

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QUOTE(v1n0d @ Jun 5 2015, 08:35 AM)
I have to chip in my 2 sen regarding the Fnatic pickup of Team Malaysia:

There are Malaysian sponsors who are willing to pick up local teams, but their financial commitment to the scene is still pretty poor. When asked to provide salaries, gaming houses etc., they're not willing to meet the minimum Bachelor's graduate pay, which makes it hard for us to pick teams up as players will sometimes have to sacrifice their university education (or at least delay it for a year or two). Company focus is on the profit generation, and at the moment tournaments give a quicker ROI.
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Here's my opinion about local scene,

Most aspiring tier 2 teams in Malaysia need these 3:

1.Place to live.
2.Food.
3.Computer with good internet connection.

As long as players have these 3, there's no excuse not to play dota full time. Other than Fnatic, no other teams in Malaysia deserves extra privileges like minimum graduate salary. Why? because they can't produce result. Just look at TI qualifier, Malaysia are getting weaker, while countries like Philippines and Korea are getting stronger.

Why are we getting shittier every year when have so many potential up and coming players? Because nobody were given chance. We have 4 Malaysian players born in 98(SPM this year) that have already achieved 6k mmr: Kiyik, Odee, Syeonix, Ahjit, and people still ask where is our sumail? Remember last year when people were obsessed with eXcalibur?

Nothing special about those young players in western scene, they just got lucky because someone were willing to give them chance. After thinking about it for a while, its so obvious that our society have high time preference, while western society have low time preference. In simple English, our local captains prefer older experienced players that already reached their limit over younger players that have the potential to yield much better results in 6 month time.

Sponsors and aspiring players that want to participate in the local scene need to understand this, the age of "experience" is fucking over, enough with that bullshit. You can already gauge the potential of newly formed team before they even participate in any tournament. Some people don't believe this, some T2 players even talked behind my back because of my obsession in recruiting players with high solo mmr. The best argument they can come up with is, this 6k player can't win local LAN tournament. Of course la they can't win if they have to play with 4 other 5ks, FACEPALM. Mason the 4k player championed by dota mobs because he played for EG in TI4 was actually a top 6k player in NA leaderboards before threw away 1k mmr. I fully agree that MMR means nothing, but only players who have reached 6k have the right to say that.

Look at our local teams(the number of 6ks might be slightly inaccurate):

Invasion: 4x 6k players.
GGuard: 3x 6k players.
K2apes : 3x 6k players.
Sabun : 3x 6k players.
Who2bet : 2x 6k players.
team ICE : 2x 6k players before 2 of their players leave.
Kaizer96
post Jun 8 2015, 09:01 PM

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oRoXoRo
Well this is just my opinion. I'm just sharing things from my perspective, I'm not trying to prove that i'm right btw.

From my perspective, individual skill comes first before chemistry and teamwork. Still, both are important. Teams full of superstars without chemistry are equally as bad as teams with good chemistry but only consist of average players. You need to have both to be considered champion material.

A team with 5 Micheal Jordan are not necessarily good not because they lack chemistry or teamwork, but because all 5 of them have the same skill set. Just like in team sports, each role in Dota is unique. All 5 roles requires different skill set. Just look at past world cup winners, Spain in 2010 and Germany in 2014. Both teams are stacked with individual talents. A forward player can't play defensive position as good as a natural defender. You don't want Messi to be your goalkeeper. You might as well say a team with 5 arteezy or 5 puppey are not necessarily a champion material.

Teamwork and chemistry can be worked on, but getting full 6k roster in your team is very hard, near impossible if you're nobody like me. Some of the good teamplay you see in pro dota match are indirect result of individual skill. A team that consist of 5 random 6k players will most likely beat a team of 5ks players that scrim together everyday. NCAA team can never beat an NBA all star team, no matter how good their teamwork(i might be wrong though).

In the old days, getting noticed as a player were almost impossible. You need luck, good connection plus a bit of boot-licking to play in decent team. These days any average joe can get noticed, just spam solo mmr. Don't even bother forming or joining team before you're at least in upper 5k mmr bracket. Both Aui_2000 and Merlini said that top players in dota 1, i they were to play solo mmr today, at most they can only get to 4.5k mmr. That shows how much players have improved today. If your a 4.5k player, good news, you're as good as mushi back in 2010.

About sponsors;

Yes most players need it to be able to play full time. Some players can defer their studies for a year or two if they have financial support. How to play dota full time without money?, how can we afford food? Some have to work part time for money. Not everyone have rich parents, even millionaire parents will show their middle finger if their son said they want to play dota full time.

If you want to see how much a team can benefit from having sponsors, just look at k2apes. If you follow local scene closely, you will notice the rise of k2apes as top tier 2 team(go browse e-sukan). Their sponsors provide them food and team house. All 5 of them can play dota full time, how do i even compete with them when 3 of my players are not doing it full time?
Kaizer96
post Jun 8 2015, 09:18 PM

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Mod: Permisi untuk double post, if not TLDR.

Let me add one more thing, i think most low tiered players don't believe in solo mmr because from their perspective, individual skill in dota is about mechanics or they thought high mmr players are hero abuser. They're wrong! Your mmr is your game knowledge, it has little to do with mechanics or how fast your finger is. Its just that lower tiered player overestimate their understanding of the game.

In the last patch, i could get raped so hard in the laning phase but still proceed to carry my teammates because i knew what to do. I remember getting 6 cs in the first 6 minutes as Invoker, but still managed to get godlike streak later and almost carried my team. Just like this video below.



This post has been edited by Kaizer96: Jun 8 2015, 09:20 PM
Kaizer96
post Jun 9 2015, 12:09 PM

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ck.chunkeat

Getting to 6k mmr means you're part of the top 0.1% players. That means you get to see what other 99.9% players don't. I fully understand that my opinion are going to be perceived as absurd to majority of the masses.

Most people don't see what it takes to achieve 6k mmr. Getting to 6k requires more than just skill. If its just about skill i won't mind recruiting low mmr players, because for me skill is not a constant variable. Players can improve or get worse over time. Aui_2000 once said that your mmr is a good indicator of your character. This sums up why im obsessed with 6k mmr. Ever wonder why some people have 3000-4000 hours logged into dota 2 but still bad at the game? You will not get to 6k mmr without patience, perseverance, good attitude, dedication, strong intrinsic motivation, good adaptability and self-confidence.

QUOTE
Also, High individually skilled player might be good enough to carry 4 people in a pub game with pub meta against a disorganized 5 player in the enemy team( disorganized compared to pro games ), but that might be only limited to pub game.

From my experience, game mode does not determine the meta or the quality of your teamwok. This is one of the most common misconception among lower level players. They assumed if they play in captains mode they will get better games compared to the pubs. This is where, according to my experience, they were wrong. The quality of your game are directly related to the total individual skill and attitude of each of your teammates, regardless of the game mode.

6k mmr team > 6k mmr pub > 5k mmr team > 5k mmr pub > 4k mmr team > 4k mmr pub

That's why me and some other players dont even bother playing AEL or FACEIT, because i can get much better quality practice in pubs.

My team scrim every night, whenever 5 of us are available. From my experience whenever we get outdrafted, we will still win against lesser teams. Ok maybe some of you don't believe me and my hard earned experience, but i'm sure you guys can trust EG.Fear. Fear said, it doesnt matter if you get outdrafted as long as your players are proficienct(80%-90%) at certain hero, you will have advantage over your opponent.

I bought most premium tickets from the store, and follow westerm scene religiously. One thing is obvious, in the first banning stage top teams don't ban strong heroes, they will respect ban their opponent. No matter how good your draft is, it's meaningless if your players are not proficient at that hero. Captains don't draft arbitrarily during tournaments, they prepare the strategy beforehand, prolly a week or two before tournament. To execute the strategy their players had to spam certain hero and master it on pubs. Look at Team Secret and their hero pool, basically they just play certain few heroes during that particular tournament.

I did the same during INTI NDC 3 or 4 weeks ago.

One week before tournament, after careful consideration, i decided to go for 3 strat based on my teammates solo ranked match history. Tiny/IO, DK/Gyro, and Drow/Visage in descending order of priority. Since my offlaner is only 5.2k mmr, he can't play most hero up to my standard. So i just told him to practice dark seer and clock, basically 2 hero for the entire tournament. For my mid player i told him to practice viper, sf, leshrac, and abandon DK since he can't play it yet. Since he didn't screw as much with viper, i put it as top priority pick.

Few days before tournament i decided to abandon Drow/Visage because my carry and support partner can't play it. They both claimed they can play it, just like every other players out there who claim they know their stuff, but in reality they don't. Throughout the entire tournament we played with only one strategy with almost similar hero lineup too, Tiny/IO/Dazzle/Viper/DS. Simply because it didn't get banned. In the end, we threw against who2bet in the semis. At one point we were 20k gold ahead with 2 rax advantage, but our Tiny decided to build refresher. Well, thing went south from there. Did we lost because of chemistry or teamwork? No, we lost because we were just bad. Truth is individual skill matters.

Open Bracket for NDC.

You cannot rely on theorycrafting and draft arbitrarily during tournament. Everything must work in practice, not just in your brain. I was really satisfied with our result during that tournament, because i did it with such limited resource. Thinking about what i can do with competent full 6k roster are already enough to make me wet.
Kaizer96
post Jun 9 2015, 03:22 PM

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QUOTE(Agito666 @ Jun 9 2015, 01:05 PM)
Nope, didn't have money at that time. cry.gif

QUOTE(chitchat @ Jun 9 2015, 03:09 PM)
6k mmr SF  hmm.gif mushi SF how much mmr ?
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I think close to 7k if not 7k. Most pros who have low MMR actually didn't even bother farming points, not because they can't.

For those pros who practice in solo mmr, here is the list compiled by me 4 weeks ago.
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Kaizer96
post Dec 13 2015, 07:40 AM

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Sup guys,

I need to rant about MCG. Any organizer who want to host their event in English should hire 2 professional translators, one for malay and one for chinese. For local event like this, I really don't understand the obsession with English, i'm sure no foreigners give a fuck.

If korean, japanese, or taiwanese cant speak english well, "They speak english better than you speak korean, japanese, chinese."

If Malaysian cant speak english well, "Fuck you no go to school?"


Kaizer96
post Jan 6 2016, 02:43 PM

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QUOTE(Patent @ Jan 5 2016, 05:36 PM)
Poor mineski-x.. I think valve can lify the ban already..
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I'm sure most banned players learned their lesson already. The punishment serves as a lesson not to the wrongdoers, but for the remaining player base. This harsh punishment will make professional and amateur players think twice before ruining the integrity of the sport.
Kaizer96
post Jan 15 2016, 12:27 PM

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The real problem with SEA server imo is "defeatism". Western pros who played in our server complained that SEA players give up too fast. Mid player died feed twice, dah menangis macam budak2. SEA logic, first 15 minute decides the outcome of the game. Just mute everyone and play till the end. You'll be surprised with the result.

 

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