Disagree with this. This is essentially Greenlight 2.0 if you look at how Valve manages e whole store and Greenlight. Except this one makes more money for them, breaks up modding teams and hurts your wallet.
There are many hurdles with making paid mods such as:
- What about multiplayer mods? People won't pay for a mod solely just for multiplayer which is why Blizzard scrapped their paid version of custom maps.
- the pricing of the mods are absurd. RM3.70 for a sword or RM22 for a companion while they are selling Skyrim now that has far more content than debut pack for lower price than the debut pack. Looks like Valve had brought the price gouging mods from the flight sim community who are selling a plane for $40 on Steam. How much will modding Skyrim cost now with payware mods?
- How are you going to ensure that all the contributors get a share of profits when there are case that you get mods with dozens of contributors?
- making mods is already stressful enough where some people are rude and not accommodating to moders for stuff that is out of control like mod conflict or busy with real life issues. Now, with money factor in it, people are going to misbehave even more than before as they expect better "quality" because they paid for it.
-There wil be mod piracy now, how are they going to deal with it?
I bought paid mods before because those people are doing far better mods than 99% of the modders out there and they had proven themselves that their work's quality of far better than the developers work before they even start charging for it. How could I trust an unknown modder selling a DLC on steam Workshop can provide mods that is better and more complete than developers work?
Donations are fine but putting a paywall isn't because there is too much issues.
Steam now allow modders to charge for their mods, what do you guys think?
Apr 24 2015, 09:48 AM
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