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GTA 5 joined AMD Gaming Evolved., AMD vs Nvidia
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TSneoengsheng
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Apr 16 2015, 01:47 PM, updated 11y ago
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QUOTE GTA V joins the AMD Gaming Evolved stable, supports Contact Hardening Shadows
Grand Theft Auto V came out for the PC today. In tandem with that release, AMD has announced that GTA V is part of its Gaming Evolved initiative, and that the game supports its Contact Hardening Shadows (CHS) feature.
CHS uses factors such as the distance between a light source and an object, and the type of object casting a shadow, to render more realistic soft shadows. Radeon owners can enable this feature by selecting AMD CHS under GTA V's soft shadows graphics options.
Lest GeForce owners feel left out of the fancy soft-shadows club, Nvidia tells us that GTA V also supports its GameWorks Percentage-Closer Soft Shadows (PCSS) effects. This GeForce news post (http://www.geforce.com/whats-new/articles/grand-theft-auto-v-nvidia-gameworks-and-technology) shows PCSS in action along with some other Nvidia-specific GTA V optimizations. CHS is much better.  Some benchmark.  This post has been edited by neoengsheng: Apr 16 2015, 01:53 PM
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MjMax15
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Apr 16 2015, 01:49 PM
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whatever they got sure my pc cannot go max quality
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munak991
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Apr 16 2015, 01:51 PM
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I wonder,do you ever go and care about the shadow?
I dont, i just want my FPS kept above >30/>60 constantly
This post has been edited by munak991: Apr 16 2015, 01:52 PM
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FaTaLiTy.KiLLS
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Apr 16 2015, 01:52 PM
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CHS is so fake... like printed in it...
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RevolutionWorks
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Apr 16 2015, 01:52 PM
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already finish play it on my PS3 last time laaaa, haizzz
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SUSapakhabarbrother
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Apr 16 2015, 01:53 PM
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New Member
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console fanboys rage
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Zaryl
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Apr 16 2015, 01:53 PM
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Wahh you got time to drool / gawk at shadows while playing ka? Isk3.
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0168257061
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Apr 16 2015, 01:53 PM
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QUOTE(FaTaLiTy.KiLLS @ Apr 16 2015, 01:52 PM) CHS is so fake... like printed in it... exactly where got shadow so sharp one lol
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SUSmarumaru
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Apr 16 2015, 01:54 PM
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QUOTE(RevolutionWorks @ Apr 16 2015, 01:52 PM) already finish play it on my PS3 last time laaaa, haizzz lol
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TSneoengsheng
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Apr 16 2015, 01:55 PM
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So you all never actually use lightning and shadow to determine the position of your target in any FPS/TPS games you all played?
I am amazed.
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TSneoengsheng
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Apr 16 2015, 01:57 PM
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QUOTE(0168257061 @ Apr 16 2015, 01:53 PM) exactly where got shadow so sharp one lol Go out at 12pm-1pm and stand under the hot sun, see your shadow sharp or not. This post has been edited by neoengsheng: Apr 16 2015, 01:57 PM
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Mustadio
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Apr 16 2015, 01:59 PM
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New Member
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TSneoengsheng
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Apr 16 2015, 02:12 PM
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QUOTE(Mustadio @ Apr 16 2015, 01:59 PM) You obviously cared because you took the effort to look for that meme and reply. So thank you for caring.
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TheDeadlySins420
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Apr 16 2015, 02:13 PM
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GTX 660m can play this game?
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Boldnut
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Apr 16 2015, 02:52 PM
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dont care..... Saint Row> GTA.
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TSneoengsheng
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Apr 16 2015, 02:53 PM
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QUOTE(Boldnut @ Apr 16 2015, 02:52 PM) dont care..... Saint Row> GTA. This I agree. This post has been edited by neoengsheng: Apr 16 2015, 02:53 PM
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avex|mode
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Apr 16 2015, 02:56 PM
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Posting in peasants butthurt tered.
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Manlet
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Apr 16 2015, 02:56 PM
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abit bullshit actually
im on 970 and very high, but sometimes when you ngam ngam load into a heist, the fps dropped for a while, a couple seconds and it goes back
then i set it to high, same thing, the fps drop happens randomly, and usually only last a few seconds, then you can play for hours perfectly suddenly le random fps drop comes again
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marfccy
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Apr 16 2015, 02:57 PM
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QUOTE(munak991 @ Apr 16 2015, 01:51 PM) I wonder,do you ever go and care about the shadow? I dont, i just want my FPS kept above >30/>60 constantly shadows is the thing i always turn down the most whenever gaming. i'd rather texture quality > shadow anytime QUOTE(Zaryl @ Apr 16 2015, 01:53 PM) Wahh you got time to drool / gawk at shadows while playing ka? Isk3.  for a game like GTA, where you spend most of your time staring at sceneries, yeah its important same goes for Skyrim but if other games where its faster pace and more linear, its subjective. i wouldnt bother much, unless the shadows are being rendered as obvious blocks of pixel
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G_KeN
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Apr 16 2015, 02:58 PM
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QUOTE(neoengsheng @ Apr 16 2015, 02:53 PM) Lol no
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