the wait is almost over. yay
Deus Ex: Mankind Divided
Deus Ex: Mankind Divided
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Aug 19 2016, 06:35 PM
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#1
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Senior Member
3,174 posts Joined: Jan 2003 |
the wait is almost over. yay
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Aug 21 2016, 07:47 PM
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#2
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Senior Member
3,174 posts Joined: Jan 2003 |
bought it from key shop. nice price. i got usd32 for normal edition. cant wait.
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Aug 23 2016, 10:15 AM
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#3
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3,174 posts Joined: Jan 2003 |
13hrs to go :|
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Aug 24 2016, 01:35 AM
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#4
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3,174 posts Joined: Jan 2003 |
QUOTE(Rei7 @ Aug 24 2016, 01:22 AM) It's out and already getting mixed reviews.. because the game is poorly optimized and not running anywhere above 30fps but lower.. all review posted days ago is an initial release.they include day 1 patch.im playing about 30 mins and so far so good. since im playing larger screen with controller i limit to 30fps.gonna test it again tomorrow.need to sleep.zzZZzRip, this is why I don't pre-order games this days. |
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Aug 24 2016, 04:49 PM
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#5
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3,174 posts Joined: Jan 2003 |
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Aug 25 2016, 10:35 AM
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#6
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Senior Member
3,174 posts Joined: Jan 2003 |
huhu. most demanding game to date.
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Aug 25 2016, 10:40 AM
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#7
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Senior Member
3,174 posts Joined: Jan 2003 |
QUOTE(terence_nwb @ Aug 25 2016, 09:59 AM) I ran the game with TAA instead of MSAA, Volumetric Lighting and Contact Hardening Shadow to "On" instead of "Ultra", they are huge performance killer with little to no visual difference at all, with such settings, I was able to get average 60 FPS on 1440p (GTX1070). it should consume below 7GB. did u use ultra texture?VRAM usage is insanely high though, 7GB clocked after few hours of gameplay. ![]() |
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Aug 25 2016, 10:48 AM
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#8
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Senior Member
3,174 posts Joined: Jan 2003 |
QUOTE(terence_nwb @ Aug 25 2016, 10:45 AM) Yes everything on ultra except the 2 settings mentioned above. erm It was around 4.5GB initially, then slowly climbed to 7GB after few hours of continuous gameplay, memory leak? btw Volumetric Lighting and Contact Hardening Shadow gave me serious performance issue. |
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Aug 25 2016, 10:54 AM
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#9
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3,174 posts Joined: Jan 2003 |
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Aug 25 2016, 01:51 PM
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#10
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3,174 posts Joined: Jan 2003 |
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Aug 25 2016, 11:19 PM
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#11
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3,174 posts Joined: Jan 2003 |
my fav setting so far:-
- 4k resolution using xbox controller - limit fps to 30fps to achieved stable frametime - disable all antialising. not needed, jaggies almost non existence due to resolution and viewing distance - parallax occlusion mapping disable. when enable texture seem too sharp and cellshaded - shadow set to very high. medium and high setting look fake especially bigger shadow like trees - contact hardening shadow (CHS) and volumetric lightning turned off. erm, i read almost all review stated these setting are most demanding option (including AA). so i decided to turned it off completely. - ambient occlusion set to on. high setting in nvidia card seem weird. ![]() http://i.imgur.com/I1YlD2j.png This post has been edited by figure8: Aug 25 2016, 11:23 PM |
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Aug 30 2016, 11:54 AM
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#12
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3,174 posts Joined: Jan 2003 |
im having issue with exclusive fullscreen. black vertical border on left and right appear during cutscene. i guess i put it on hold until they release patch.
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