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Simulation PPSSPP, best emulator finally reach 1.0

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TSrikimtasu
post Feb 2 2015, 10:58 AM, updated 11y ago

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http://www.ppsspp.org/downloads.html

QUOTE
February 1, 2015: 1.0!

Finally, 1.0 is out, with a ton of new improvements! Note that it can take a while for it to become available in the Play store, depending on your location and Google's datacenters.

Full improvements list:

    Many, many bug fixes in JIT and elsewhere, improving compatibility
    Proper fix for Zenfone and related devices
    Direct3D 9 supported as a rendering backend on Windows, helps on old GPUs and can be faster than OpenGL in many cases
    You can now create specific configs per game
    FPU rounding modes much better supported, fixes the Peace Walker boss that was undefeatable. NOTE: This breaks saves in Gods Eater - you must turn off the better rounding, load your save game, turn it on and save.
    The JIT now uses SSE on x86, improving speed considerably. This does not affect ARM devices, that's for the next version or two.
    Improved audio output code on both Windows and Android, reducing audio latency on Windows and on some Android systems
    FFMPEG upgraded, fixed some music hangs ("GHA phase shifts")
    Some Ad Hoc improvements, coldbird.net is now default adhoc server. Ad Hoc still unfinished and hard to use.
    Graphics fixes: Bezier/spline drawing fixes, vertex position fixes, DanganRonpa on Adreno fixed, flat shading fixed, vertex cache improved, some PowerVR blockiness issues fixed, screen scaling filter added, Google Cardboard support
    Simulate UMD speed better, fixing hangs in several games
    More Atrac3 fixes, fixing hangs
    Somewhat better disk full handling
    Fixes to dynamic unloading of code, fixing problems in GEB and TRM 2/3
    Updated to SDL2 where applicable (Linux, Mac)
    Some new features, like analog/dpad-swap hotkey, graphics hack for Phantasy Star, show last bit of debug log in dev tools, etc
    No more need for MSVCRT DLLs on Windows

Enjoy!

fujkenasai
post Feb 2 2015, 12:00 PM

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QUOTE(rikimtasu @ Feb 2 2015, 10:58 AM)
emu for pong or pc?
drpsyko
post Feb 2 2015, 12:22 PM

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QUOTE(fujkenasai @ Feb 2 2015, 12:00 PM)
emu for pong or pc?
*
Both, even got builds for Mac and Linux. Heck, symbian n meego also supported. rclxms.gif
fujkenasai
post Feb 2 2015, 12:33 PM

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QUOTE(drpsyko @ Feb 2 2015, 12:22 PM)
Both, even got builds for Mac and Linux. Heck, symbian n meego also supported.  rclxms.gif
*
tq
megavalve
post Feb 2 2015, 03:58 PM

?
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good thing my new microsd card just came in today.

 

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