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Simulation World of Warships, Is official now, happy hunting ships

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fact3
post Feb 22 2016, 08:12 PM

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QUOTE(richard912 @ Feb 22 2016, 05:38 PM)
Team Battles, here's what we now know:

- Each team consisted of 7 players.
- You can have up to 3 mercenaries per team. In other words, at least 4 team members must be present to start a battle. The rest will be filled with mercenaries
- Restricted to tiers VI-VII ships.
- Only 1 CV allowed per team.
- Only 2 BBs allowed per team.
- No limit for CAs/CLs and DDs.
- There is NO mirrored matchmaking for CVs. This means a team with CV can meet a team without CV.
- No matchmaking based on ship tiers either. A team with 7 tier VI ships can meet a team with 7 tier VII ships.

Insofar as CA/CL goes, the only decent Tier VII would be the Myoko as I don't think anyone would bring their Pensacola nor Yorck. Atlanta, if anyone has her, is a glass CL. I envisage it will be mainly Clevelands and Aobas being fielded.

As for DD, will likely see a toss up of Hatsuharu, Mahan, Kiev, Błyskawica and possibly Anshan.

BB however, I can't comment since I don't have any. Tier VII BB include Nagato, Colorado, Tirpitz and possibly Warspite. This could be a good reason/excuse to consider investing in a Tirpitz.

With a likely tilt towards Clevelands, CV will likely become redundant. The Clevelands will shoot them all down, their planes of course!!
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Tirpitz is tier 8 bro

BB wise ijn is much scarier, they got bad ass secondaries too. I tend to keep my distance from Fuso and Nagato but push toward colorado and new mex.

Cruiser no doubt will flood with cleveland. Others are too easy to citadel sleep.gif

DD will quite balance and situational. Dont fear soviet dd much since easy to detect. I imagine team of two gun boat dd and mutsuki as spotter for them will be quite op. Blyskawica with 7 guns will be massive damage dealer.


QUOTE(PowerSlide @ Feb 22 2016, 06:24 PM)
haha ya..torp bomber freaking annoying..if play bb even more annoying cause so slow can't zig zag and eat torp..just started but lose so much health  mad.gif
everytime i try asked to stay in formation together gether but no response..either the language barrier or some player don't care  doh.gif

so i just do my best to stay alive lol

btw guys this arp kongo anime missions..now i'm only stage 2 for the kongo and it says completion date 29th..that's just a week from now..what happen if i cannot complete in time? i don't have a ship good for shooting down planes
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Always face the torp plane if you think they coming for you. And turning hard around actually works at low tier since the plane is slow. Unless the enemy make "hammer and anvil" you have no choice but to take the torp.

You will probably miss the ARP Kongo and Myoko. But i think the collaboration did not end here, there is still 3 ship in kongo sisters
fact3
post Feb 24 2016, 10:22 AM

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I play it like BB with no armor
Due to fear getting citadel most time only 4 gun pointing at enemy
Only broadside against dd, but usn and soviet dd still could citadel with AP
And the defensive torpedo really works most of time
Some enemy just dont expect me to drop torp when i turn 180 and run away from them
fact3
post Feb 24 2016, 11:05 AM

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*erroesu*

This post has been edited by fact3: Feb 24 2016, 11:17 AM
fact3
post Feb 24 2016, 11:05 AM

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Of course you dont broadside to DD when 1vs1 in close quarter.
My theory
1vs1 with dd you want to point nose so as you want to cross her rear, if the dd want to torp you she will have to turn to you giving you her broadside.
If you point your nose so as to cross her front, she could easily torp you by turning away from you.
In event you have been outplayed and trapped you want to take least possible number of torpedo, getting hit by only 1 is already huge blessing
fact3
post Feb 24 2016, 11:06 AM

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*error*

This post has been edited by fact3: Feb 24 2016, 11:16 AM
fact3
post Feb 24 2016, 11:15 AM

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Meh, connection problem triple resend
fact3
post Feb 29 2016, 02:44 PM

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some intesting Q&A if you guys interested
WARGAMING wows future plan


QUOTE(PowerSlide @ Feb 28 2016, 08:52 PM)
so uncool i just started 1 month ago and i can't get it..shoot down 150 planes really takes alot of times

so i just got meself cleveland, which upgrade you guys go with? i go for the accuracy, rudder, and damage control

quite a good ship shot down 5 planes so easy
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5 plane? you have not seen anything yet lol
i have kill 19 in a burst; and the enemy CV didnt send anything anymore to my direction for the rest of that game
fact3
post Feb 29 2016, 10:56 PM

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lol at the new ARP mission
With only farragut+mutsuki+cleveland+blyskawica; i could already do 1m damage in 10hour
I think we will already see ARP Kirishima by tomorrow night XD
Well i think its good that wargaming actually listening
fact3
post Mar 1 2016, 02:57 PM

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EU server having 2 entirely different ARP mission; strange
and they actually will get 16 point commander Hiei

user posted image
fact3
post Mar 1 2016, 05:10 PM

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i havent check in game yet, but it seem our SEA server didnt put on tier restriction this time, well good for us.

that EU server ARP mission need tier 7 ship
fact3
post Mar 10 2016, 07:07 AM

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6 game on ARP Myoko since i got her, and all lost
and in most game there will be one or two surviving BB at the back of the map with almost full hp

i push ahead to get enemies in my range, ill die by mid game
i stay with the BB that keep retreating to the back of the map, and i could shoot nothing

somehow high level cruiser is masochist level of pain

maybe i should stick to playing DD, just unlocked Mahan

This post has been edited by fact3: Mar 10 2016, 07:08 AM
fact3
post Mar 12 2016, 07:11 PM

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i play all lines all nation except CVs and BBs

have over 1000 game but have not Unleashed the kraken yet sleep.gif
(oh this sound liek archer UBW line)
fact3
post Mar 15 2016, 11:45 PM

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have you guys seen this

WoWs ship armor and armament layout


and 4-koma manga if you want extra and un-needed info of LJN fleet XD

Fubuki, Ganbarimasu!
fact3
post Mar 31 2016, 04:25 PM

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new ARP mission incoming tomorrow

the mission is all about doing hit and dealing damage
good to see wargaming wows staff do listen to customer
only that doing 500 hit while on ARP kirishima to get the TEDDY BEAR mental model could be a bit tedious.
even as a most fast battleship, i more than regularly end game on ARP Kongo and kirishima with only 20+ hits
fact3
post Apr 4 2016, 02:38 AM

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Getting yotaroh teddy bear is very easy lol, not even 10 game i think. Have couple of 100k damage game and even detonate kirov from front. Kongou sisters is still very good ship, only dispersion is quite bad hard to score citadel

500/2000 ribbons on the 2nd stage, lucky can still abuse cleveland at this stage. Rage alot if die early before getting 100 hit lol

For the 4th stage that require tier 7 ship, i only have mahan, blyskawica and arp myoko. Unlocked pensacola and hatsuharu but dont think this two will help much in farming ribbons
fact3
post Apr 4 2016, 01:05 PM

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i got a lot of 4 kills game like this, but until this date still have not unleashed the kraken yet cry.gif
user posted image

and here, a replay website; yay
WOWSreplays.com

QUOTE(djhenry91 @ Apr 4 2016, 07:36 AM)
I feel want party withy u guys to get more ribbon liao..
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you got cleveland what, apa lagi you mau? haha

QUOTE(Exiled_Gundam @ Apr 4 2016, 09:05 AM)
Blyskawica quite ok. If your captain has aft skill, can invisi fire from 12km and onwards
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that is if no enemy dd sneak up nearby 1st. using smoke also need team support, else blinded by own smoke; wasted

QUOTE(PowerSlide @ Apr 4 2016, 12:18 PM)
have to use tier 7 i only have pensacola and nagato

gonna be a long grind

btw why ppl say pensacola very bad, i like it..great guns but maybe too fragile for others
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its not bad, it is just underwhelming. after experiencing awesomeness of 12 quick firing gun on cleveland people expect next tier would be more awesome.
its pretty much the same when people upgrade from kuma to furutaka on japan cruiser like; furutaka is not bad.
fact3
post Apr 7 2016, 06:10 PM

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QUOTE(PowerSlide @ Apr 7 2016, 05:41 PM)
finally done arp mission

big thanks to pensacola lol what a ship..fragile but those guns are citadel certified lol
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Wow you actually complete 3000 ribbons grind using pensacola? I salute you sir lol. How much on average each game you land main battery shot?
fact3
post Apr 10 2016, 08:44 PM

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Started 4th stage last night, played around 10 game gain around 600+ ribbons. Playing dd mahan and blyskawica only.

But last night player was quite good. Only lost 1 game. But the enemy team did not lost easily too
fact3
post Apr 16 2016, 08:37 PM

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Finished 4th stage today, grinded the last 1800 ribbons in one session.
Somehow glad that i have Mahan and Blyskawica, most of the time could really control the game with them, raised my win rate by 0.4% lol
Best game 177 main battery hit, worst game only 10 hit sleep.gif
Oh and my karma also raised from 5 to 7 today lol

This post has been edited by fact3: Apr 16 2016, 08:42 PM
fact3
post Apr 19 2016, 04:59 AM

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well well, try to master the art of DDing. capping base is the key to win. and seem like you cant count on other people to cap, you yourself have to cap and dd is the safest way to cap. sad but that is the style of the game now, most of my game won is by achieving 1000 point instead of killing all enemies

QUOTE(zemperor @ Apr 18 2016, 06:32 PM)
i see...

even with fast reload, but if shell move slow, long range will be very difficult
(i think i can assume this will be like KV-2 shoot long range in WOT tongue.gif )

but in close range, their gun is better than IJN dd
i think probably all other countries dd gun is faster reload and longer range than IJN dd
i wonder is russian DD also have this problem as well?
not really sure about the russian DD, i only know their torpedo short range, probably about the same/worse than US DD...
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on the us dd while the shell is slow the reload is so fast correcting the aim in 3 to 4 salvos wont even take a minute!
and since the shell went up so high it will hit the deck and superstructure causing damage most of the time.
comparing it to the FV-304 of batchat arty is more accurate. you will hit if you properly correct it.

IJN dd gun is actually strong and accurate, only that it slow to turn and slow to load. and 8 km range is not that short when the detection is 6 km, could always have chance to deal last hit to badly injured enemy

russian DD trait is very long range gun more than atlanta, very strong AP shell could get constant citadel against cruiser, and very poor concealment that pretty much comparable to atago.
the shell velocity is faster than us so the shell trajectory is flatter compared to us, this mean that russian dd gun is easier to aim and hit but also mean the shell will easily bounced off if the shell hit angled surface

This post has been edited by fact3: Apr 19 2016, 06:43 AM

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