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Simulation World of Warships, Is official now, happy hunting ships

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Exiled_Gundam
post Feb 10 2016, 03:32 PM

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QUOTE(FallenRiser @ Feb 10 2016, 12:30 PM)
After finish 300 fire, what is next mission?
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Deal 1,000,000 damage with tier VI and above ships
Exiled_Gundam
post Feb 10 2016, 04:21 PM

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QUOTE(FallenRiser @ Feb 10 2016, 03:53 PM)
That easy. Heheh.
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Yeah; done it within a day tongue.gif
Exiled_Gundam
post Feb 11 2016, 12:25 PM

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Unlocked Izumo already, but yet to buy tongue.gif About 4k EXP left to unlock Kagero. Thinking of waiting for 5.3 update before actually buy both of them.
Exiled_Gundam
post Feb 15 2016, 10:51 AM

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QUOTE(richard912 @ Feb 12 2016, 10:51 PM)
From what I have gathered, most of us are CA/CL & BB players. Any CV?
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Me. Currently at Shokaku.

QUOTE(Vervain @ Feb 14 2016, 12:14 AM)
It's the only ship which is a BB, with heal with torps, and slightly invincible.
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Not that invincible against tier 10 BB tongue.gif They usually become the target tongue.gif Its torpedo is nice, but most of the time you won't get to use it due to the tubes got destroyed most of the time in close range fight against other BB tongue.gif

QUOTE(arif85124 @ Feb 15 2016, 10:14 AM)
me match with t9 taiho/essex

once they direct entire squadron toward you, consider dead already  sad.gif
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Not if I'm in Mikhail Kutuzov whistling.gif
Exiled_Gundam
post Feb 15 2016, 11:15 AM

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QUOTE(arif85124 @ Feb 15 2016, 11:04 AM)
mikhail AA really good? or it maneuverability?

maybe can put in my buy list
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The AA is really good. Though the other aspect not really good. Mikhail is geared more towards support role; better served as escort for CV or BB
Exiled_Gundam
post Feb 15 2016, 04:49 PM

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QUOTE(fact3 @ Feb 15 2016, 03:05 PM)
that arpeggio event
not helping at all lol
how the hell 5 piece of premium consumable help a grind mission
pretty much just bitter consolation price to those cant make it

195 fire on myoko mission
56+.+++ damage on kongo mission
*gulp*
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Actually the 1,000,000 damage was the easiest out of the 3 (or 2nd easiest if you can do 150 aircraft using CV) tongue.gif For BB that is tongue.gif Have to play frequently la (maybe 4-5 matches per day)
Exiled_Gundam
post Feb 16 2016, 06:35 PM

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QUOTE(richard912 @ Feb 16 2016, 02:57 PM)
Yesterday, I noticed my Cleveland was behaving a little sluggish. Rudder turn seemed "slower" as well as turret rotation. Anyone else noticed this or maybe it was just my imagination

EDIT : Tirpitz available for sale but the price is crazy sweat.gif  cry.gif
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Of course la.. tier 8 and a battleship too

Owh there's Warspite too biggrin.gif

This post has been edited by Exiled_Gundam: Feb 16 2016, 06:38 PM
Exiled_Gundam
post Feb 17 2016, 03:39 PM

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I can create, though for team battle can you actually proceed to the battle without the leader online?
Exiled_Gundam
post Feb 18 2016, 10:49 AM

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QUOTE(fact3 @ Feb 18 2016, 09:16 AM)
there is a looong FAQ for the 0.5.3
can someone make a tldr version of it? lol
so now captain skill that increase turret rotation and firing range is not working anymore for small caliber guns?
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The gun size limit were reduced; instead of up to 155mm (which some CA used) last time, it is now effective up to 138mm(guns usually used by DD) only
Exiled_Gundam
post Feb 18 2016, 03:29 PM

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QUOTE(djhenry91 @ Feb 18 2016, 02:21 PM)
sometime la..when 3 cruiser go one certain location la.i use BB follow lo..
thn ar..this 3 cruiser suddenly tukar plan u turn balik so damm cb wan..when 2-3 enemy BB shooting me 1st..pukimak betul vmad.gif  vmad.gif
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Haha when that happened, I just go FOR THE EMPEROR mode la tongue.gif Will try to take down at least one opposing ship
Exiled_Gundam
post Feb 18 2016, 05:48 PM

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QUOTE(richard912 @ Feb 18 2016, 05:17 PM)
Seems the new version is crashing a lot. Fortunately, I won't be able to log in to update until tomorrow (busy with work related dinner events). Eager to check out some of the changes.

Also, Perma camo costs 3000 doubloons?!!
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Not getting one for Fubuki coz I unlock Kagero dy :v
Exiled_Gundam
post Feb 22 2016, 10:16 AM

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QUOTE(richard912 @ Feb 22 2016, 08:43 AM)
Yes, I have experienced this before playing with a DD, no torp hits, no gun hits but cap only.

Anyone played Team Battles yet? I was invited by a regular player but the queue time was so damn long, decided to go back to Random
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Played as mercenary (using blyskawica). Waited about 3-5 minutes usually. Went back to Random afterwards coz daily mission can only be completed in Random Battle sad.gif
Exiled_Gundam
post Feb 22 2016, 12:28 PM

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Currently Team Battle ship restriction is Tier 6-7
Exiled_Gundam
post Feb 22 2016, 02:13 PM

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QUOTE(richard912 @ Feb 22 2016, 01:46 PM)
I think this is a reasonable restriction. They should just restrict all ships to between tier 5 and tier 7 with max 1 CV, 2 BB.

I can then bring the following to the team :

CA/CL - Omaha (T5), Cleveland (T6), Nurnberg (T6).
DD - Minekaze/Kamikaze (T5), Hatsuharu (T7). I don't have a captain for my Mutsuki (T6)

Don't recall anyone stepping up to say they play CV well though....

Thinking of experimenting with my Hatsuharu Captain skill. Torps now 10km range at 62knots. With Torpedo Acceleration skill, speed increases by 5knots to 67 knots but range gets cut down to 8 km. The Hatsuharu has a surface detection range of 6.5km, can still launch torps without being detected. FYI, Minekaze torp speed and range are 68knots and 7km respectively
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I got Zuiho and Shokaku, but both are outside of the team battle restriction.

Did you try Hatsuharu torpedo reload booster consumable?
Exiled_Gundam
post Feb 24 2016, 11:49 AM

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QUOTE(fact3 @ Feb 24 2016, 11:05 AM)
Of course you dont broadside to DD when 1vs1 in close quarter.
My theory
1vs1 with dd you want to point nose so as you want to cross her rear, if the dd want to torp you she will have to turn to you giving you her broadside.
If you point your nose so as to cross her front, she could easily torp you by turning away from you.
In event you have been outplayed and trapped you want to take least possible number of torpedo, getting hit by only 1 is already huge blessing
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Hmm in 1v1 with DD at close quarter, sometimes giving broadside (but make sure cannons pointed at correct location) can lure the DD to show their broadside too (to fire their torpedoes). After that see who managed to fire and sunk other first tongue.gif
Exiled_Gundam
post Feb 25 2016, 01:03 PM

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QUOTE(onghy @ Feb 25 2016, 11:40 AM)
spot enemy, stay away from detection range, let say 6.2 or 7km detection range for DD, if you let CA get to that range, you will hardly evade CA fire, their shots travel time is about 4s at that range. Camo is you friend, any DD player will hate when their ships get spotted

when DD spotted, everyone will fire at DD. I play russian DD most of the time, normally fire at 10km range, set fire at BB, fire AP and citadel CA, and dodge the shots when they shot me. run away when ppl start to shot me

just to say, it is harder to dodge shots when there are few ppl firing at you from different direction.
DD can set fire at BB, depend on what ship you playing, if US or Russian DD, put smoke, rain HE on BB, set fire at different location, fire can cause huge damage to BB.
japanese DD not to my style, put torps, fire few shots then run like a headless chicken to hide

look at this guy

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But IJN DD if you can do curtain of torpedoes if you grouped with other IJN DD that use long range torpedo tongue.gif

QUOTE(djhenry91 @ Feb 25 2016, 12:05 PM)
i use BB choose AP to shoot DD till DD sunk lol
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HE really much better for shooting DD lol. At one point I one-salvoed DD Nicholas from full HP to 0 using Fuso (sequential fire)
Exiled_Gundam
post Feb 25 2016, 06:45 PM

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Eh kasi fleet-like name sikit la. LYN Combined Fleet ka for example tongue.gif Or if multiple LYNers want to create additional team, maybe can use LYN 1st Fleet, LYN 2nd Fleet and so forth tongue.gif
Exiled_Gundam
post Feb 25 2016, 08:38 PM

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QUOTE(Raki @ Feb 25 2016, 07:49 PM)
and here I am not knowing why I grinding my German CA
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Admiral hipper kinda good. Had 1v1 match in atago against 1 hipper last week. Sibeh ap shell 6km also bounced off. End up killing it with point blank torpedo after my ramming attempt failed (luckily atago front torpedo arc kinda big)
Exiled_Gundam
post Mar 2 2016, 04:20 PM

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https://www.youtube.com/watch?time_continue...1&v=UCa0KI-migk

Huh you can actually drag and change the torpedo drop off point?
Exiled_Gundam
post Mar 2 2016, 10:06 PM

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Eh does the game server suddenly down?

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