QUOTE(FallenRiser @ Feb 10 2016, 12:30 PM)
Deal 1,000,000 damage with tier VI and above shipsSimulation World of Warships, Is official now, happy hunting ships
Simulation World of Warships, Is official now, happy hunting ships
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Feb 10 2016, 03:32 PM
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#21
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Senior Member
550 posts Joined: Jan 2007 |
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Feb 10 2016, 04:21 PM
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#22
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550 posts Joined: Jan 2007 |
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Feb 11 2016, 12:25 PM
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#23
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Senior Member
550 posts Joined: Jan 2007 |
Unlocked Izumo already, but yet to buy
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Feb 15 2016, 10:51 AM
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#24
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550 posts Joined: Jan 2007 |
QUOTE(richard912 @ Feb 12 2016, 10:51 PM) Me. Currently at Shokaku.QUOTE(Vervain @ Feb 14 2016, 12:14 AM) Not that invincible against tier 10 BB QUOTE(arif85124 @ Feb 15 2016, 10:14 AM) Not if I'm in Mikhail Kutuzov |
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Feb 15 2016, 11:15 AM
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#25
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550 posts Joined: Jan 2007 |
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Feb 15 2016, 04:49 PM
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#26
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550 posts Joined: Jan 2007 |
QUOTE(fact3 @ Feb 15 2016, 03:05 PM) that arpeggio event Actually the 1,000,000 damage was the easiest out of the 3 (or 2nd easiest if you can do 150 aircraft using CV) not helping at all lol how the hell 5 piece of premium consumable help a grind mission pretty much just bitter consolation price to those cant make it 195 fire on myoko mission 56+.+++ damage on kongo mission *gulp* |
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Feb 16 2016, 06:35 PM
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#27
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550 posts Joined: Jan 2007 |
QUOTE(richard912 @ Feb 16 2016, 02:57 PM) Yesterday, I noticed my Cleveland was behaving a little sluggish. Rudder turn seemed "slower" as well as turret rotation. Anyone else noticed this or maybe it was just my imagination Of course la.. tier 8 and a battleship tooEDIT : Tirpitz available for sale but the price is crazy Owh there's Warspite too This post has been edited by Exiled_Gundam: Feb 16 2016, 06:38 PM |
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Feb 17 2016, 03:39 PM
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#28
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550 posts Joined: Jan 2007 |
I can create, though for team battle can you actually proceed to the battle without the leader online?
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Feb 18 2016, 10:49 AM
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#29
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550 posts Joined: Jan 2007 |
QUOTE(fact3 @ Feb 18 2016, 09:16 AM) there is a looong FAQ for the 0.5.3 The gun size limit were reduced; instead of up to 155mm (which some CA used) last time, it is now effective up to 138mm(guns usually used by DD) onlycan someone make a tldr version of it? lol so now captain skill that increase turret rotation and firing range is not working anymore for small caliber guns? |
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Feb 18 2016, 03:29 PM
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#30
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550 posts Joined: Jan 2007 |
QUOTE(djhenry91 @ Feb 18 2016, 02:21 PM) sometime la..when 3 cruiser go one certain location la.i use BB follow lo.. Haha when that happened, I just go FOR THE EMPEROR mode la thn ar..this 3 cruiser suddenly tukar plan u turn balik so damm cb wan..when 2-3 enemy BB shooting me 1st..pukimak betul |
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Feb 18 2016, 05:48 PM
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#31
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550 posts Joined: Jan 2007 |
QUOTE(richard912 @ Feb 18 2016, 05:17 PM) Seems the new version is crashing a lot. Fortunately, I won't be able to log in to update until tomorrow (busy with work related dinner events). Eager to check out some of the changes. Not getting one for Fubuki coz I unlock Kagero dy :vAlso, Perma camo costs 3000 doubloons?!! |
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Feb 22 2016, 10:16 AM
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#32
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550 posts Joined: Jan 2007 |
QUOTE(richard912 @ Feb 22 2016, 08:43 AM) Yes, I have experienced this before playing with a DD, no torp hits, no gun hits but cap only. Played as mercenary (using blyskawica). Waited about 3-5 minutes usually. Went back to Random afterwards coz daily mission can only be completed in Random Battle Anyone played Team Battles yet? I was invited by a regular player but the queue time was so damn long, decided to go back to Random |
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Feb 22 2016, 12:28 PM
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#33
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550 posts Joined: Jan 2007 |
Currently Team Battle ship restriction is Tier 6-7
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Feb 22 2016, 02:13 PM
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#34
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550 posts Joined: Jan 2007 |
QUOTE(richard912 @ Feb 22 2016, 01:46 PM) I think this is a reasonable restriction. They should just restrict all ships to between tier 5 and tier 7 with max 1 CV, 2 BB. I got Zuiho and Shokaku, but both are outside of the team battle restriction.I can then bring the following to the team : CA/CL - Omaha (T5), Cleveland (T6), Nurnberg (T6). DD - Minekaze/Kamikaze (T5), Hatsuharu (T7). I don't have a captain for my Mutsuki (T6) Don't recall anyone stepping up to say they play CV well though.... Thinking of experimenting with my Hatsuharu Captain skill. Torps now 10km range at 62knots. With Torpedo Acceleration skill, speed increases by 5knots to 67 knots but range gets cut down to 8 km. The Hatsuharu has a surface detection range of 6.5km, can still launch torps without being detected. FYI, Minekaze torp speed and range are 68knots and 7km respectively Did you try Hatsuharu torpedo reload booster consumable? |
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Feb 24 2016, 11:49 AM
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#35
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550 posts Joined: Jan 2007 |
QUOTE(fact3 @ Feb 24 2016, 11:05 AM) Of course you dont broadside to DD when 1vs1 in close quarter. Hmm in 1v1 with DD at close quarter, sometimes giving broadside (but make sure cannons pointed at correct location) can lure the DD to show their broadside too (to fire their torpedoes). After that see who managed to fire and sunk other first My theory 1vs1 with dd you want to point nose so as you want to cross her rear, if the dd want to torp you she will have to turn to you giving you her broadside. If you point your nose so as to cross her front, she could easily torp you by turning away from you. In event you have been outplayed and trapped you want to take least possible number of torpedo, getting hit by only 1 is already huge blessing |
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Feb 25 2016, 01:03 PM
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#36
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550 posts Joined: Jan 2007 |
QUOTE(onghy @ Feb 25 2016, 11:40 AM) spot enemy, stay away from detection range, let say 6.2 or 7km detection range for DD, if you let CA get to that range, you will hardly evade CA fire, their shots travel time is about 4s at that range. Camo is you friend, any DD player will hate when their ships get spotted But IJN DD if you can do curtain of torpedoes if you grouped with other IJN DD that use long range torpedo when DD spotted, everyone will fire at DD. I play russian DD most of the time, normally fire at 10km range, set fire at BB, fire AP and citadel CA, and dodge the shots when they shot me. run away when ppl start to shot me just to say, it is harder to dodge shots when there are few ppl firing at you from different direction. DD can set fire at BB, depend on what ship you playing, if US or Russian DD, put smoke, rain HE on BB, set fire at different location, fire can cause huge damage to BB. japanese DD not to my style, put torps, fire few shots then run like a headless chicken to hide look at this guy QUOTE(djhenry91 @ Feb 25 2016, 12:05 PM) HE really much better for shooting DD lol. At one point I one-salvoed DD Nicholas from full HP to 0 using Fuso (sequential fire) |
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Feb 25 2016, 06:45 PM
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#37
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550 posts Joined: Jan 2007 |
Eh kasi fleet-like name sikit la. LYN Combined Fleet ka for example
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Feb 25 2016, 08:38 PM
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#38
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550 posts Joined: Jan 2007 |
QUOTE(Raki @ Feb 25 2016, 07:49 PM) Admiral hipper kinda good. Had 1v1 match in atago against 1 hipper last week. Sibeh ap shell 6km also bounced off. End up killing it with point blank torpedo after my ramming attempt failed (luckily atago front torpedo arc kinda big) |
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Mar 2 2016, 04:20 PM
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#39
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550 posts Joined: Jan 2007 |
https://www.youtube.com/watch?time_continue...1&v=UCa0KI-migk
Huh you can actually drag and change the torpedo drop off point? |
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Mar 2 2016, 10:06 PM
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#40
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550 posts Joined: Jan 2007 |
Eh does the game server suddenly down?
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