
swordsman online. unlike mainstream mmorpgs this one's system is more diff compared to alot of mmorpgs out there, but of course not enough to be compared with WoW or diablo or FF14.
for example:
-enchancement and upgrade of weapon, it still has the grinding element where it keeps the fun going, but the plus part is divided to 2 parts (for high lvl weapons), say, in an average mmorpg will be, Sword +8, but in sm online will be, Sword Lv5 +8. and for each good weapon, there is 3-5 random attributes, which can safely be said that there is NO identical stats weapons/gears
-

there is PK system, as in forced pvp instead of a duel. which is kinda rare in mmorpgs nowadays (i cant find one which is a rather new game)
-skill levels are not upgradable via normal spending of skill points, in fact there is NO skill point. technically there is but u'll be using the skill points for other more important purposes. say level 40 skills are not upgradable except with an equipment/weapon's random attribute. for example, Sword +8, xx skill +1~3, that is the only way your skill is upgraded via the equip of that weapon. the op part is, IT IS POSSIBLE (while it does take a long time) to get all equipment to have xx skill +3, which will make your xx skill +23 or so and one hit can take away 80% of a tanker's hp
-no OP class, no "this is it" build, no OP skill, cash shop is cosmetics and can only ease leveling progress, less p2w meta