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MMO World of Tanks v4 - Where Tankers Meet, Shoot to thrill, Play to kill.

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carbon14
post Oct 3 2017, 03:53 PM

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QUOTE(air @ Oct 2 2017, 10:11 PM)
Currently what I got:

1. Elite SU-18 with 100% crew, vehicle exp 0
2. Elite Premium Chruchhill (Paid Rm33), vehicle exp 32329
3. Current USSR tree unlocked until T-28 Medium Tank

2. Farming 40200 exp, stop at KV-2(spend 1608 gold), & then purchase the heavy tank & play until I get S-51?
By using method 2, I need to spend only RM31 more to reach KV2, and then grind all the way for S-51? (churchill wasted)

Please advise~
*
Hi bro, if you really want to skip some tanks, I suggest you use gold to convert your premium vehicle XP to skip KV-1 and get the KV-2. The KV2 with the derp gun plays fine. Grind it until you get the S-51. The Churchill won't be wasted, it can still generate XP and Credit for you.

If have time to actually play the game, buying premium time (1 month or so) will actually be more rewarding because you can have money + quicker grind.

mowlous
post Oct 3 2017, 06:28 PM

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QUOTE(Midnight @ Oct 2 2017, 12:58 PM)
I noticed that all the Chinese TD's have the suffix 'FT'. And according to the Mighty Jingles, it stands for 'Fake Tank'. Lol

Anyone tried out the new branch yet?
*
The new TD works fairly ok, much like the german line except that it has a little more derpyness towards soviet gun. Not particularly amaizing in my personal view.

QUOTE(air @ Oct 2 2017, 10:11 PM)
there are so many version of "drift" as IGN... can SS let me know?

Now I in dilemma,

Currently what I got:

1. Elite SU-18 with 100% crew, vehicle exp 0
2. Elite Premium Chruchhill (Paid Rm33), vehicle exp 32329
3. Current USSR tree unlocked until T-28 Medium Tank

Should I:

1. Keep farming until I get enough exp for S-51 SPG and use 5328 gold to convert? (133,200 exp, direct skipping KV-1 & KV-2)

OR

2. Farming 40200 exp, stop at KV-2(spend 1608 gold), & then purchase the heavy tank & play until I get S-51?

Difference:

By using method 1, I need to spend more money (RM96) & direct get S-51 (already RM33 for churchhill)
By using method 2, I need to spend only RM31 more to reach KV2, and then grind all the way for S-51? (churchill wasted)

Please advise~
*
Don't waste gold for faster getting of new gold, its not worth it, you might feel happy getting a new stock tank from that branch but you will realize very quickly its gonna suck for a while until you have upgrades. Its especially worst when you are in the tier 5 - 8 zone because this days too many power tank so you'll most likely waste money if you spend them on that. I'd rather keep the gold and use them on future discount on barrack slots or vehicle slots mostly.

If you absolutely hate grainding with heavy then I suggest just stick with the traditional spg line, the improvements aren't too great until you hit tier 8.

I personally play trough to kv-2.

QUOTE(air @ Oct 3 2017, 01:23 PM)
If both KV-2 & S-51 I going to keep and playing it in long term(I like big gnu shock & awe, always),

It would be better to go for KV-2 then S-51 to avoid XP & Gold conversion wastage?
RM68 vs RM138 => RM70 difference vs the amount the time taken to reach S-51, struggling  rclxub.gif  rclxub.gif  rclxub.gif

Either how Churchhill 3 (RM34) is basically a very basic heavy tank for beginners:
- This tank cannot follow big tanks together, it moves slower and hardly PEN the bigger tank such as 0-1/KV-1s, and traverse much slower than KV-1
- This tank cannot use for side scraping and angling, as its hull/chasis/tracks always sticking out to enemy fire(detracked rate is almost 100% when using armor angling), best fight face to face against LT/MTs with its rapid-fire gun~
- This tank is best to maintain distance and travel together with LT/MTs helping to spot the TD, as it can takes a lot of hits from LT/MTs, be careful of its super slow top speed...
*
gold should just save for rainy days, don't rly recommend to spend them on exp conversion, not worth at all. If you really have money to spend I would suggest getting a good tier 8 premium tank one time ..... for like RM200 bucks or lower during discount of that vehicle. Depends on your play style that one tank is going to be sort of like your actual income earner for the rest of your game. I personally like huge dmg , high pen and camp ...... so I bought skorpion g.

QUOTE(carbon14 @ Oct 3 2017, 03:53 PM)
Hi bro, if you really want to skip some tanks, I suggest you use gold to convert your premium vehicle XP to skip KV-1 and get the KV-2. The KV2 with the derp gun plays fine. Grind it until you get the S-51. The Churchill won't be wasted, it can still generate XP and Credit for you.

If have time to actually play the game, buying premium time (1 month or so) will actually be more rewarding because you can have money + quicker grind.
*
I think getting 1 premium tier 8 tank is much desired if no regular time to play, like if you only play 2 - 3 times a week the premium aren't going to give you much. Of course the most ideal is if you have premium vehicle and premium time, personally because of work I usually only have like 1hr to spend on alternate days, I use to have premium time, and with churchill 3 was earning fairly decent, but ever since I got skorpion g my 2 - 3 time play earn way more then the churchill 3 ..... so now if I have a long 1 - 2 week break I would spend on the 7 days ticket so I can maximize and not waste premium time.

air
post Oct 3 2017, 06:40 PM

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QUOTE(carbon14 @ Oct 3 2017, 03:53 PM)
Hi bro, if you really want to skip some tanks, I suggest you use gold to convert your premium vehicle XP to skip KV-1 and get the KV-2. The KV2 with the derp gun plays fine. Grind it until you get the S-51. The Churchill won't be wasted, it can still generate XP and Credit for you.

If have time to actually play the game, buying premium time (1 month or so) will actually be more rewarding because you can have money + quicker grind.
*
Thanks a lot for da advice... ya I intend to get the KV-2 & grinding towards S-51, it would be a wastage of KV2 tank xp if I directly go for S-51 full unlock...

Furthermore, farming with Churchill 3 is really painful due to its super duper long chassis + tracks/hull ratio working against side scraping & angling(full of many other flaws)... as XP farmer tank not really bad if on the right hands

Guess Churchill 3 the cheapest/ most affordable premium HT for a reason~ 4400 xp more to grind for unlocking a stock KV2~

I am actually thinking of selling Churchill 3 for 300k credits, is it worth selling?

Think will getting monthly premium very soon
air
post Oct 3 2017, 07:09 PM

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QUOTE(mowlous @ Oct 3 2017, 06:28 PM)
The new TD works fairly ok, much like the german line except  that it has a little more derpyness towards soviet gun. Not particularly amaizing in my personal view.
Don't waste gold for faster getting of new gold, its not worth it, you might feel happy getting a new stock tank from that branch but you will realize very quickly its gonna suck for a while until you have upgrades. Its especially worst when you are in the tier 5 - 8 zone because this days too many power tank so you'll most likely waste money if you spend them on that. I'd rather keep the gold and use them on future discount on barrack slots or vehicle slots mostly.

If you absolutely hate grainding with heavy then I suggest just stick with the traditional spg line, the improvements aren't too great until you hit tier 8.

I personally play trough to kv-2.
gold should just save for rainy days, don't rly recommend to spend them on exp conversion, not worth at all. If you really have money to spend I would suggest getting a good tier 8 premium tank one time ..... for like RM200 bucks or lower during discount of that vehicle. Depends on your play style that one tank is going to be sort of like your actual income earner for the rest of your game. I personally like huge dmg , high pen and camp ...... so I bought skorpion g.
I think getting 1 premium tier 8 tank is much desired if no regular time to play, like if you only play 2 - 3 times a week the premium aren't going to give you much. Of course the most ideal is if you have premium vehicle and premium time, personally because of work I usually only have like 1hr to spend on alternate days, I use to have premium time, and with churchill 3 was earning fairly decent, but ever since I got skorpion g my 2 - 3 time play earn way more then the churchill 3 ..... so now if I have a long 1 - 2 week break I would spend on the 7 days ticket so I can maximize and not waste premium time.
*
Yea my currently plan is to use gold convert exp from churchill3 direct to unlock KV-2 for starters. (already have 40k pending exp in Churchill3)

Most heavy tank players might find KV line a bit confusing & hesitant to get S-51, while I having the opposite, as I hesitate on getting KV-2 while 100% firm on S-51.

About the traditional SPG line, I deliberately skipped that and go for heavy lines, as SPG only works properly/efficiently/less painful for XP farming when all the crews are at least 100%.

Thus instead of working my way up from SU-26 up to SU-14, I prefer to have more variety when it comes to grinding & I really like KV-2 & S-51 design & temperament.

Premium Tanks to me => Great XP/credit farmers depends on tier, but definitely can never become my main choice due to huge drawbacks in many aspects.(can feel the pain of using through 40,000 XP grinding)

How do u think about SU-100Y TD?
mowlous
post Oct 3 2017, 09:53 PM

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QUOTE(air @ Oct 3 2017, 06:40 PM)
Thanks a lot for da advice... ya I intend to get the KV-2 & grinding towards S-51, it would be a wastage of KV2 tank xp if I directly go for S-51 full unlock...

Furthermore, farming with Churchill 3 is really painful due to its super duper long chassis + tracks/hull ratio working against side scraping & angling(full of many other flaws)... as XP farmer tank not really bad if on the right hands

Guess Churchill 3 the cheapest/ most affordable premium HT for a reason~ 4400 xp more to grind for unlocking a stock KV2~

I am actually thinking of selling Churchill 3 for 300k credits, is it worth selling?

Think will getting monthly premium very soon
*
Don't sell churchill 3, its one of the good money earning tier 5 and below tank, fairly strong in fact, in all tier 5 premium its very beginner friendly with a decent gun and excellent reload time, even if you don't win all you need is just a few shot and you will still be earning decent, when you are good at handling the tank you could even earn 80k 1 round w/o premium time. In fact I had always use churchill 3 for credit grainding for almost a year+ .... whatever you do I strongly suggest never ever sell churchill 3 ...

QUOTE(air @ Oct 3 2017, 07:09 PM)
Yea my currently plan is to use gold convert exp from churchill3 direct to unlock KV-2 for starters. (already have 40k pending exp in Churchill3)

Most heavy tank players might find KV line a bit confusing & hesitant to get S-51, while I having the opposite, as I hesitate on getting KV-2 while 100% firm on S-51.

About the traditional SPG line, I deliberately skipped that and go for heavy lines, as SPG only works properly/efficiently/less painful for XP farming when all the crews are at least 100%.

Thus instead of working my way up from SU-26 up to SU-14, I prefer to have more variety when it comes to grinding & I really like KV-2 & S-51 design & temperament.

Premium Tanks to me => Great XP/credit farmers depends on tier, but definitely can never become my main choice due to huge drawbacks in many aspects.(can feel the pain of using through 40,000 XP grinding)

How do u think about SU-100Y TD?
*
You can never go wrong with KV-2, its like carrying a t5-t6 spg and hit enemy in the face .... the only problem is because its very famous and well known to many ppl that your gun will derp a lot of different tanks out people almost very certain to aim for you first rather then any other enemy, reloading time is quite long since you are technically derping with a spg gun, but its a lot of fun and a lot of enemy are afraid to go head on with a kv-2.

SU-100Y is fairly good at its tier same goes with dicker max but the down side is su-100y is freekin huge, if you get spotted you will be dead before you reload your next shot, and the reloading time is very slow ...... 196 pen is pretty good against tier 6 or 7, but you have not much chance against tier 8 heavy who mostly demand higher pen at angle, also because of the old policy, premium tank in the past have defect compare to same tier normal tank in the past because they want to justifiy a premium tank not being a pay to win tank, so su-100y actually have even less pen if you are using premium ammo in exchange for more damage.

Tank that have no real side defects is only introduced starting last year but mostly tier 8 premium tanks. I understand that not everyone like to splash like rm200 to solve the problem as a whole, which I suggest you should graind slowly and only use free exp to upgrade guns from new tier, save gold either for more slot (which you will mostly run short of) or barracks ..... the reason why barracks is because some event give you free high tier crew, which will eat up your space if you have not reach that tank yet, but save you a lot of money and training crew time because they start with 100% ready to jump in in top tier tank.

If you have spare gold and really want to get a working credit / exp farmer I would suggest dicker max over su-100y .... for the fact that you can peak over obsticles to shoot w/o exposing yourself with gun depression way smaller then su-100y, higher camo rate, almost 2 times faster reloading time, run faster , higher view range and signal range. Even though dmg is not as high as su-100y, both tanks can't 1 shot higher tier tank ....

Also if you are buying those tank with real money I suggest wait till they have discount before you get them. This game is mostly about testing your patient, and as you graind up to higher tiers you will find them slowly become much more difficult to farm, the more excited you are to rush to top tier the more you will unknowingly spend unwanted real money onto it, by the time you realize that all the money you spend could have bought a super class tier 8 premium tank its already too late.

The key to moderate enjoyable game experience in WoT is to be patient, if you are not willing to commit money to it stay with using the churchill 3 to graind for credits needed first, spending on t6-t7-t8 will not make a difference if your experience in the game is still below average, like if you get a tier 8 premium tank but most of the time die before firing a shot to hit you will only end up earning like 5 - 10k per round, not until you start to get better at it and do adverage dmg of 2500 - 3000 per game that you start to see very good return. same goes to premium time, the x2 money and exp is also going to be very little .... in those kind of situation you are better off farming with churchill 3 since at that level its way easier to put in more dmg and get more credits and exp.

All this base on my experience in the game as a noobie few years back, friend had some premium tanks and I tested out, most of the time if you aren't rly that skilled with the tanks you'll get out gun pretty easily, work up to tier 8 normal tank, then start to see its very difficult to farm enough money to buy tier 9 cause they cost minimum 3mil + credits, not to mention buying a 75% crew ..... which is then only I decide to spend once with real money after I see what last tier required .... 6mil credits.

At first farming with premium didn't get much, which is why I didn't pay for premium time, but once you get the hang of it and consistantly doing good dmg, premium double that farming time. In average I can earn 3 - 5mil easy with a 7 day premium time with my premium tank which pretty much save my time on grainding, otherwise I think you will have to be a much hardcore player to earn the same result to buy tier 9 and above tank.
air
post Oct 4 2017, 05:59 PM

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QUOTE(mowlous @ Oct 3 2017, 09:53 PM)
» Click to show Spoiler - click again to hide... «

*
Noted, I will keep the Churchill.

Which one will be easier/less painful to grind? as follows: (if gold conversion is not the issue)

1. Use premium Churchill3 to grind 157,000 for S-51(along with 203mm), bonus to XP
2. Use KV2 (upgraded 152mm gun, else stock) to grind 157,000 XP for S-51, & use gold convert for 203mm gun (64,000 xp)

EDITED: Just bought the stock KV2 & transferred the crew from Churchill to KV-2 (90%), 1 shotted most tanks feels good~

This post has been edited by air: Oct 4 2017, 10:49 PM
mowlous
post Oct 4 2017, 10:16 PM

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QUOTE(air @ Oct 4 2017, 05:59 PM)
Noted, I will keep the Churchill.

Which one will be easier/less painful to grind? as follows: (if gold conversion is not the issue)

1. Use premium Churchill3 to grind 157,000 for S-51(along with 203mm), bonus to XP
2. Use KV2 (upgraded 152mm gun, else stock) to grind 157,000 XP for S-51, & use gold convert for 203mm gun (64,000 xp)
*
1.

Anything you need credit for is much easier just spamming churchill 3 play to earn them.

If its exp then it will be 2, cause kv-2 is earning local exp as well as free exp at the same time. Rarely ppl spend free exp to get a new stock tank.

This post has been edited by mowlous: Oct 4 2017, 10:19 PM
air
post Oct 4 2017, 11:55 PM

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QUOTE(mowlous @ Oct 4 2017, 10:16 PM)
1.

Anything you need credit for is much easier just spamming churchill 3 play to earn them.

If its exp then it will be 2, cause kv-2 is earning local exp as well as free exp at the same time. Rarely ppl spend free exp to get a new stock tank.
*
Yeah bought the KV-2 with 90% crews transferred from Churchill.

Comparison after using them both KV2 & Churchill 3:

Churchill:

1. Premium Tank XP guarantee minimum between 80 - 150 XP for a bad game
2. Tons of credits regardless WIN/LOSS

3. Painful to grind in overall battles, especially uneven hills & urban, due to super low tank profile
4. so-so performance even with premium ammo (credits burning), ricochet hits/PEN failure is too frequent even against MTs. Its high firing rate is only effective against fast moving tanks/suppressing fire with low damage rounds.
5. Flat-faced Turret armor design working against its own rapid firing gun (rapid fire hard to angle the turret often to bounce enemy fire), this flaws is the major fatal downside of stopping Churchill 3 to function as a proper heavy tank.
6. Can only use side-scraping within buildings/covers, IF using front track armor angling, tracks will always get destroyed by 1 shot.
This issue is further worsened by super-long vehicle chassis while having a center-back turret.(means whole vehicle have to peek further outside to enemy fires)
7. Against big tanks, Churchill almost cant outgun them; against smaller tanks, Churchill forever cant outspotted/outrun them, the result is always immobilized by tracking and exploded by arty/enemy big guns. I haven even mentioned about turtle slow speed against TD sniping which can hit Churchill out of range.

8. Turret turning speed > vehicle moving speed by a huge chunk, this tank is more like a LT/MT bully using superior armor to tank a lot of hits, thus best travel with LT/MT instead of hiding in the cities like normal heavy tanks
9. In conclusion, this Tier V PREMIUM TANK always comes with a bunch of PREMIUM flaws to balance the credits/XP bonus out.

KV-2:

1. Even with its stock 122mm gun, this tank can pretty much 1-shot-KO most higher tier LT/MT/TD
2. Higher turret profile allows this tank to peek out from a slope & blast enemy's turret at ease.
3. 1 shot KO with high damage guarantees the XP payout & better if you got the premium account
4. 152mm HE rounds => immune to armor angling/ricochets/sidescraping, insanely high damage HE rounds?


5. Much easier to get spotted & harassed due to size & height
6. Relatively thinner armor and hard to survive in open area against same/higher tier of heavy tanks.
7. Much Longer reload times & aiming time limits 152mm usage on certain settings.
8. Accuracy of a very large gun... relying overall crews skills like an arty rather than a heavy tank.
9. Expensive repairs and resupply if having a bad-game spree.


Conclusion? KV-2 is way easier to play for my case, Churchill 3 is like my worst nightmare on battlefield but feels like XP/Credits paradise when back to result screen from a good game.

This post has been edited by air: Oct 5 2017, 06:32 PM
air
post Oct 6 2017, 11:19 AM

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user posted imageuser posted image

Yesterday just get my stock tank upgraded with 152mm gun + HE rounds, 1-shotted enemy tanks X 2.

152mm HE rounds for KV-2 very unqiue cause high penentration among HE rounds

No more ricochets feelsgoodman.jpg, really like this glass cannon~

P.S: Pretty regret to get Churchill 3, should get Matilda Premium MT or top up to get SU-100Y premium TD instead.

This post has been edited by air: Oct 6 2017, 11:21 AM
moodswingfella
post Oct 6 2017, 11:43 AM

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WZ 5A is now on top of three event so got discount to buy this tier X tank! sold my foch B and get WZ 5A no regret its a fun tank to play rclxm9.gif
TSCatnip
post Oct 6 2017, 11:51 PM

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[Premium Shop] Arrival of the AMX Canon d'assault 105 and Spotlight Tank Destroyers
Event Start: 06 October, 2017 (Friday) @ 14:00 UTC+8 (06:00 UTC)
Event End: 13 November, 2017 (Monday) @ 14:00 UTC+8 (06:00 UTC)








As of Oct 6, 2017 AMX CDA 105 released in ASIA and RU server first. Will update later for future reference.
Update: Oct 7, AMX CDA released in EU server.
Update: Oct 19, AMX CDA released in NA server

EU Premium Shop (screenshot taken 7/10/17)
user posted image

ASIA Premium Shop (screenshot taken 6/10/17)
user posted image

NA Premium Shop (screenshot taken 19/10/17)
user posted image

RU Premium Shop (screenshot taken 6/10/17)
user posted image

This post has been edited by Catnip: Oct 19 2017, 11:27 PM
air
post Oct 9 2017, 05:46 PM

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2nd Week of WoT:

Pretty weird achievement from a Heavy Tank battle, it happens when the rest of the team prefer to camp passively and I have to go 3/4 edges of the map just to find these SPGs to kill, since HT hardly can detect TD/LT/MT...

Just to share what I experience on TD/MT bad habit at tier 6-8, most of them are doing the camping WRONG. TD/MT are not suppose to camp defensively & near to SPGs almost all the time~

user posted image

TSCatnip
post Oct 11 2017, 01:55 AM

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Sandbox: Test HD Maps Starting October 11
About to start soon. As of now sandbox server is still offline but client updates are now up and running.
Looks pretty amazing but does it translate to better gameplay? I guess we'll find out shortly from reviews later.





Sand River



Abbey



Steppes



Malinovka

air
post Oct 11 2017, 01:35 PM

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QUOTE(Catnip @ Oct 11 2017, 01:55 AM)
Sandbox: Test HD Maps Starting October 11
About to start soon. As of now sandbox server is still offline but client updates are now up and running.
Looks pretty amazing but does it translate to better gameplay? I guess we'll find out shortly from reviews later.

Sand River

Abbey

Steppes

Malinovka

*
Looks like I gonna reformat my PC fr 64bit Window 10 for HD...
slepth
post Oct 11 2017, 02:21 PM

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QUOTE(air @ Oct 9 2017, 05:46 PM)
2nd Week of WoT:

Pretty weird achievement from a Heavy Tank battle, it happens when the rest of the team prefer to camp passively and I have to go 3/4 edges of the map just to find these SPGs to kill, since HT hardly can detect TD/LT/MT...

Just to share what I experience on TD/MT bad habit at tier 6-8, most of them are doing the camping WRONG. TD/MT are not suppose to camp defensively & near to SPGs almost all the time~
I do hope you dont despair cause thats what you will see all the time.

Nearly 90% of the players are tomatoes/reds/cant play like sh*t

I stopped playing this game because of this.
air
post Oct 11 2017, 03:21 PM

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QUOTE(slepth @ Oct 11 2017, 02:21 PM)
I do hope you dont despair cause thats what you will see all the time.

Nearly 90% of the players are tomatoes/reds/cant play like sh*t

I stopped playing this game because of this.
*
Red players under XVM views doesn't always reflect on player's true skills, service records will always climb up slower than the actual performance.

I registered my account since 2012 but only 2017 Sept I started to play recently, my current win rate is 48%, but I saw a lot of so-called green players perform much worse than those red players.

I find XVM mod is giving a false impression on players by stats & affect the mod user's perception & performance due to the assumed negativity.

I am a mod-less player and always encourage positive play regardless red players or not.

This is how I determine a player's skill during the game:

A bad TD – bad players always camp passively NEAR the SPGs, or even worse, use SPGs as shields/spotters, TD have decent spotting ranges while having much superior camo values even when on the move. (thus not an excuse for not changing sniping spots frequently)

A bad SPGs – after 10 minutes, they haven even move their spots for a better shot(0 kills or 0 assists), while friendly heavy tanks are having obvious trouble of breaking through/wiped by enemy artys.

A bad MT – same as a passive camping TDs, never help to spot/support fire (their job is to spot and survive, engaging heavy tank is secondary, intercepting enemy LT/MT/TD with friendly heavy tanks is top priority too)

A bad LT – either KO-ed too early OR at late game, never assist SPGs to land decisive hits. Passive hiding also considered as a bad LT.

A bad HT - hiding passively(“sniping” excuse but 0 kills) without provide firepower to fight off enemy heavy tanks, resulting ally MTs/LTs/TDs being wiped in very short time. Travelling in open area without spotters as escorts always a very bad idea.

damnkids01
post Oct 11 2017, 03:26 PM

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i never use xvm.. it helps me to play a match better without knowing who is good and who is bad, that way i only judge myself if i am playing good or bad
moodswingfella
post Oct 11 2017, 03:54 PM

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in this game, its always someone else fault. always your teammate fault. never once our fault.
air
post Oct 12 2017, 01:29 PM

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Copy pasta from NA Wot Forum:

Yes, 100% XVM creates toxicity.
It gives players an excuse to abuse others based upon their overall stats, not just how they played in one particular battle.
It gives players an excuse to ignore advice from others who they think are too bad to offer anything worth listening to.
It gives players a false sense of optimism that a "better" player knows what he/she is doing - they will follow "good" players off of a cliff.
It allows arty to specifically target higher WN8 players - this sucks.
It provides a "chance to win" at the start of each match which can discourage players from even trying.


mi-g
post Oct 12 2017, 03:28 PM

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QUOTE(air @ Oct 12 2017, 01:29 PM)
Copy pasta from NA Wot Forum:

Yes, 100% XVM creates toxicity.
It gives players an excuse to abuse others based upon their overall stats, not just how they played in one particular battle.
It gives players an excuse to ignore advice from others who they think are too bad to offer anything worth listening to.
It gives players a false sense of optimism that a "better" player knows what he/she is doing - they will follow "good" players off of a cliff.
It allows arty to specifically target higher WN8 players - this sucks.
It provides a "chance to win" at the start of each match which can discourage players from even trying.
*
true dat!

back in 2012-2014, almost all match i join got some idiot will say "this team is full of red sh!t.. i'll AFK then"

sigh

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