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 NVIDIA GeForce Community V14

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jamilselamat
post Jan 19 2015, 02:44 AM

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Wait, people want a 960?

You'd think 970 is overkill for you at 1080p, but console parts ain't gonna be so kind to your machine. I play on 1080p almost exclusively and even Tomb Raider struggles to stay over 60fps at all times(obviously it's higher than 60 most of the time, but framerates dropping below 40 is distracting).
jamilselamat
post Jan 19 2015, 09:07 AM

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QUOTE(chocobo7779 @ Jan 19 2015, 07:27 AM)
Parts or ports? tongue.gif
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Typos. tongue.gif
jamilselamat
post Jan 22 2015, 11:27 PM

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QUOTE(SSJBen @ Jan 21 2015, 06:28 PM)
Crysis 3 is a 2 year old game yet > latest games.
Skyrim is a 3 year old game, but with mods > latest games.
GTA4 is a game from the last century but with mods > latest games.

All 3 games doesn't even tax VRAM. See the trend here?

Okay, Skyrim and GTA4 needs mods to look great. But even with mods, we're not going above 4GB of VRAM either.

What's happening now a days is that games are having multi layer texture maps and are placing them all to load through PS4/Xbone's VRAM ability to stream via AMD's HSA tech. This isn't available on PC graphics cards, at least not yet. The main engines (Unity, UE4, Cry3, AnvilNext, and so on) all support HSA, so why hasn't Nvidia reel out the appropriate support yet? Nvidia's own Gameworks API doesn't have anything similar either.
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Don't care about Crysis 3 and GTA4, but you're wrong on modded Skyrim.

It's soooooooooooooooooo easy to run out of VRAM in Skyrim. 4GB can get you a noticeably nicer look of Skyrim's world(and women too, if you know what I mean laugh.gif ), but not at its utmost best. We're talking custom 4k resolutions WITH AA on top of it, and also adding custom quests that may come with their own mesh/texture assets which are all designed for ultra-high definition, with tweaked or added lighting and weather effects.

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