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Steam Total War Attila

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TSaliesterfiend
post Dec 24 2014, 12:15 PM, updated 10y ago

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Official Announcement Trailer



Londinium is Burning



Anyone knows where I can get the retail Special Edition version here in Malaysia ?

Some more videos.....

Viking Forefathers Culture Pack – Pre-order bonus

» Click to show Spoiler - click again to hide... «


Diplomacy & Politics Feature Spotlight

» Click to show Spoiler - click again to hide... «


Army Management Feature Spotlight

» Click to show Spoiler - click again to hide... «


The White Horse

» Click to show Spoiler - click again to hide... «


Red Horse Trailer

» Click to show Spoiler - click again to hide... «


So what faction shall represent the Black Horse in the next trailer ? hmm.gif

This post has been edited by memphiz_zero88: Dec 26 2014, 02:36 PM
mowlous
post Dec 26 2014, 11:05 AM

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/cold wind

I think CA gonna have to brace a cold response for a while at launch. Especially since now many turn to hardcore critics for advise and game publisher's review no longer taken seriously after they rate 9/10 on rome 2 at launch when there are lots of bugs.

kechian ....
TSaliesterfiend
post Dec 26 2014, 02:30 PM

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QUOTE(mowlous @ Dec 26 2014, 11:05 AM)
/cold wind

I think CA gonna have to brace a cold response for a while at launch. Especially since now many turn to hardcore critics for advise and game publisher's review no longer taken seriously after they rate 9/10 on rome 2 at launch when there are lots of bugs.

kechian ....
*
The expansions always have less response than initial release, no matter how good the game turn out to be. smile.gif

p/s: any admin can add the game's avatar ?

p/p/s: any chance the game price will change if MYR going down some more against USD ? Haven't preordered yet, usually I preorder games that I want a day before release. biggrin.gif

This post has been edited by aliesterfiend: Dec 26 2014, 02:32 PM
memphiz_zero88
post Dec 26 2014, 02:38 PM

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QUOTE(aliesterfiend @ Dec 26 2014, 02:30 PM)
The expansions always have less response than initial release, no matter how good the game turn out to be.  smile.gif

p/s: any admin can add the game's avatar ?

p/p/s: any chance the game price will change if MYR going down some more against USD ? Haven't preordered yet, usually I preorder games that I want a day before release.  biggrin.gif
*
The price depends on the publisher.

btw, thumbnail added tongue.gif
mowlous
post Dec 26 2014, 02:47 PM

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QUOTE(aliesterfiend @ Dec 26 2014, 02:30 PM)
The expansions always have less response than initial release, no matter how good the game turn out to be.  smile.gif

p/s: any admin can add the game's avatar ?

p/p/s: any chance the game price will change if MYR going down some more against USD ? Haven't preordered yet, usually I preorder games that I want a day before release.  biggrin.gif
*
Ahem ... less response as in lowest record among their track record ....

Price is suppose to change but I think steam got fix rate policy, a lot of other game in USD is still paid the same amount converted less then current market rate, although I don't know if that is because steam lazy to fix regional rate or just let them all flat out fix country rate. Which is why if you want to buy any game right now it's best to do so before steam start to realize the currency issue.

I'm still hopeful that CA could bounce back, but first they need to get rid unwanted bad investment.

This post has been edited by mowlous: Dec 26 2014, 02:47 PM
TSaliesterfiend
post Dec 26 2014, 03:19 PM

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QUOTE(mowlous @ Dec 26 2014, 02:47 PM)
Ahem ... less response as in lowest record among their track record .... 

Price is suppose to change but I think steam got fix rate policy, a lot of other game in USD is still paid the same amount converted less then current market rate, although I don't know if that is because steam lazy to fix regional rate or just let them all flat out fix country rate. Which is why if you want to buy any game right now it's best to do so before steam start to realize the currency issue.

I'm still hopeful that CA could bounce back, but first they need to get rid unwanted bad investment.
*
I think Steam base their regional price base on the region's own buying power and the game's own market penetration. I mean if all games are sold base on USD conversion rate then there'll be less sale in many parts of the world. In any case TW series will sell lower price with Steam compared to some other types of game (like FPS) here. biggrin.gif

On topic, Attila looks interesting especially the army management feature. I hope there'll be a demo available like Shogun 2's demo style.

https://steamdb.info/sub/51728/history/

This post has been edited by aliesterfiend: Dec 26 2014, 03:22 PM
mowlous
post Dec 26 2014, 03:42 PM

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QUOTE(aliesterfiend @ Dec 26 2014, 03:19 PM)
I think Steam base their regional price base on the region's own buying power and the game's own market penetration. I mean if all games are sold base on USD conversion rate then there'll be less sale in many parts of the world. In any case TW series will sell lower price with Steam compared to some other types of game (like FPS) here.  biggrin.gif

On topic, Attila looks interesting especially the army management feature. I hope there'll be a demo available like Shogun 2's demo style.

https://steamdb.info/sub/51728/history/
*
I am all ears on army management. Seems to have more customization, but I wonder if they would have any depth or not. I'll only sh*t bricks if the items you give are actually items you loot from fights and won territories. It would be so personally satisfying killing your enemy, pillaging them and spread the reminder of your dominant against your enemy. But only if they had think that far...
TSaliesterfiend
post Dec 26 2014, 03:50 PM

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I don't want the game to be more complicated though. Who got time to play games 24/7 now. whistling.gif My TW principle since the original Shogun was pretty simple. On the campaign map, see what province to conquer and what unit/building to create.

Then go to battle. tongue.gif
mowlous
post Dec 27 2014, 06:23 PM

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Idk for me I like games with a little bit deep and detail especially games with history. I hope things that they add give a little bit more history value cause back in the rome days some faction had actually started war because of relics and artifact.
frags
post Dec 28 2014, 03:46 PM

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After this:

http://www.youtube.com/watch?v=QculYaxjvCU

I've looked at every new Total War game trailer/video with a grain of salt. I'll never get excited for any game based off of a trailer ever again.

This post has been edited by frags: Dec 28 2014, 03:48 PM
TSaliesterfiend
post Dec 31 2014, 12:20 PM

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QUOTE(mowlous @ Dec 27 2014, 06:23 PM)
Idk for me I like games with a little bit deep and detail especially games with history. I hope things that they add give a little bit more history value cause back in the rome days some faction had actually started war because of relics and artifact.
*
As long as not too complicated like the Paradox games. tongue.gif
TSaliesterfiend
post Dec 31 2014, 12:44 PM

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QUOTE(frags @ Dec 28 2014, 03:46 PM)
After this:

http://www.youtube.com/watch?v=QculYaxjvCU

I've looked at every new Total War game trailer/video with a grain of salt. I'll never get excited for any game based off of a trailer ever again.
*
I still remember 80's and 90's games which does not even look alike what's shown on the game boxes. biggrin.gif
mowlous
post Dec 31 2014, 06:31 PM

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QUOTE(aliesterfiend @ Dec 31 2014, 12:20 PM)
As long as not too complicated like the Paradox games.  tongue.gif
*
I don't think they would ever gonna make total war series as complex as paradox games ... lol .... I've been crusader kings 2 on and off for almost a year liao also haven't seen the light yet. 1 company crazy is enough .... tongue.gif
mowlous
post Jan 1 2015, 03:35 PM

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New feature I wonder if they would keep their promise or not this time.
TSaliesterfiend
post Jan 5 2015, 11:22 AM

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QUOTE(mowlous @ Dec 31 2014, 06:31 PM)
I don't think they would ever gonna make total war series as complex as paradox games ... lol .... I've been crusader kings 2 on and off for almost a year liao also haven't seen the light yet. 1 company crazy is enough .... tongue.gif
*
I still don't understand that game. blink.gif Too much to read. mad.gif

Anyone here preordered yet ? I'm going to seduce my wife to buy me as valentine's day gift. biggrin.gif
TSaliesterfiend
post Jan 15 2015, 12:41 PM

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Total War: ATTILA- Let's Play Hordes and Migration

Pretty interesting but I want to play the Jutes. Pack the bag and move to Spain. rclxms.gif



This post has been edited by aliesterfiend: Jan 16 2015, 09:44 AM
TSaliesterfiend
post Jan 16 2015, 09:44 AM

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Total War: ATTILA - The Black Horse (Official Trailer)

New trailer. Can't wait for February. Need new graphic card. blink.gif



TSaliesterfiend
post Jan 19 2015, 11:47 AM

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Total War: ATTILA – Barbarian Hordes Feature Spotlight

Getting more and more interesting.......



TSaliesterfiend
post Jan 20 2015, 11:01 AM

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Okay. Campaign map is now out.

http://wiki.totalwar.com/w/Total_War:_ATTILA_Campaign_Map
Skidd Chung
post Jan 23 2015, 10:51 PM

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Personally thinking of getting this after skipping Rome 2.

Reading about it online, seems people are saying it is very similar to Rome 2 in terms of graphics etc. but with added features. So those who have not purchased Rome 2, this would be a better buy.
fujkenasai
post Jan 24 2015, 12:18 AM

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QUOTE(Skidd Chung @ Jan 23 2015, 10:51 PM)
Personally thinking of getting this after skipping Rome 2.

Reading about it online, seems people are saying it is very similar to Rome 2 in terms of graphics etc. but with added features. So those who have not purchased Rome 2, this would be a better buy.
*
wanting to try other rts like grey goo
Blackscreamerz
post Jan 25 2015, 02:18 AM

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Want to play a horde that burn everything to the ground, but cannot achieve the objective in the end. hmmm....
TSaliesterfiend
post Jan 27 2015, 03:55 PM

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Hope the Viking factions can horde too. I got around $15 in Steam wallet from selling all those cards during summer/winter sales so I just need to spend $70 on this game. Pretty cheap for a standalone expansion. tongue.gif
ultralien
post Jan 30 2015, 09:48 PM

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The main menu music and background CG is superb, waiting for the full and clean version.


TSaliesterfiend
post Feb 9 2015, 11:28 AM

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Total War: ATTILA - The Ashen Horse Trailer

Just a little more than a week to go.



Anyway, does anyone know where can we get the Special Edition here ? I already preordered from Steam but still would like to have the hard copy too.
fujkenasai
post Feb 9 2015, 11:36 AM

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QUOTE(aliesterfiend @ Feb 9 2015, 11:28 AM)
Total War: ATTILA - The Ashen Horse Trailer

Just a little more than a week to go.



Anyway, does anyone know where can we get the Special Edition here ? I already preordered from Steam but still would like to have the hard copy too.
*
check out garage sale they all sell hard copies

wait atila do not have chinese lion symbol then

This post has been edited by fujkenasai: Feb 9 2015, 11:52 AM
TSaliesterfiend
post Feb 10 2015, 10:50 AM

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Rally Point Special - Total War: ATTILA - Special Edition Hunboxing



I've checked with YouBeli but they only sell the standard edition. mad.gif
fujkenasai
post Feb 10 2015, 01:33 PM

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QUOTE(aliesterfiend @ Feb 10 2015, 10:50 AM)
Rally Point Special - Total War: ATTILA - Special Edition Hunboxing



I've checked with YouBeli but they only sell the standard edition.  mad.gif
*
then have to resort to amazon
TSaliesterfiend
post Feb 10 2015, 02:11 PM

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Budget lari la order foreign currency. cry.gif Maybe later ada. Last time masa Software Boutique ada I always order Special Editions from them. Now susah la.

Anyway who's already preordered ? Wanna test some MP run sometimes this coming CNY holidays ?

This post has been edited by aliesterfiend: Feb 10 2015, 02:12 PM
fujkenasai
post Feb 10 2015, 02:32 PM

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QUOTE(aliesterfiend @ Feb 10 2015, 02:11 PM)
Budget lari la order foreign currency.  cry.gif Maybe later ada. Last time masa Software Boutique ada I always order Special Editions from them. Now susah la.

Anyway who's already preordered ? Wanna test some MP run sometimes this coming CNY holidays ?
*
order from those that get stock from sg or just pm em and see
TSaliesterfiend
post Feb 12 2015, 09:02 AM

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Predownload now !!!!!!!!!!!

user posted image

The game guide has been released too.

http://forums.totalwar.com/showthread.php/...cial-Game-Guide
fujkenasai
post Feb 12 2015, 10:08 AM

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QUOTE(aliesterfiend @ Feb 12 2015, 09:02 AM)
Predownload now !!!!!!!!!!!

user posted image

The game guide has been released too.

http://forums.totalwar.com/showthread.php/...cial-Game-Guide
*
wow 10 gig only, wut internut speeds do you have 1.2meg?
TSaliesterfiend
post Feb 12 2015, 10:16 AM

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QUOTE(fujkenasai @ Feb 12 2015, 10:08 AM)
wow 10 gig only, wut internut speeds do you have 1.2meg?
*
10MB unifi. Now dah slow la. Too many people already got Unifi in my area I guess. 10GB packed. I think the game is around 26GB.

This post has been edited by aliesterfiend: Feb 12 2015, 10:16 AM
fujkenasai
post Feb 12 2015, 10:19 AM

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QUOTE(aliesterfiend @ Feb 12 2015, 10:16 AM)
10MB unifi. Now dah slow la. Too many people already got Unifi in my area I guess. 10GB packed. I think the game is around 26GB.
*
ya I think whole klang valley slowing down.

darn another 26 gig lol
TSaliesterfiend
post Feb 12 2015, 12:11 PM

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The full size is about 26GB. The packed one (predownload) is around 10GB.

Watch out for my Chronicle soon !

http://chronicles.totalwar.com/LestaT
fujkenasai
post Feb 12 2015, 12:21 PM

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QUOTE(aliesterfiend @ Feb 12 2015, 12:11 PM)
The full size is about 26GB. The packed one (predownload) is around 10GB.

Watch out for my Chronicle soon !

http://chronicles.totalwar.com/LestaT
*
thank you
Axalter
post Feb 12 2015, 08:26 PM

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Reviews are in.




Total War: Attila review - PC Gamer

Total War: Attila Review - GameSpot

Total War: Attila review: the empire | Polygon

Total War: Attila review | GamesRadar


This post has been edited by Axalter: Feb 12 2015, 11:16 PM
TSaliesterfiend
post Feb 13 2015, 09:56 AM

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Damn.... all links are blocked from my office network. vmad.gif
fujkenasai
post Feb 13 2015, 02:09 PM

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QUOTE(aliesterfiend @ Feb 13 2015, 09:56 AM)
Damn.... all links are blocked from my office network.  vmad.gif
*
Ahahahah sorry bro
frags
post Feb 15 2015, 09:23 AM

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Too many games to play. Total War can wait. At one time this is a series I would buy a physical copy on day one. Now, it's a wait for later game. doh.gif

But reviews have been good... but I'm still wary about them since issues like bugs and poor AI you can discover them only after a while of playing. So those that get this game, please do share your opnion here. Your early impressions as well as turn 100 impression. rclxms.gif
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post Feb 16 2015, 08:10 AM

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I don't dare buy CA games after pre-ordering R2TW and enjoy all the bugs on day one. Going to wait for one year before picking this up at a steam sales

This post has been edited by Sethmaster: Feb 16 2015, 08:11 AM
ultralien
post Feb 16 2015, 09:26 AM

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QUOTE(aliesterfiend @ Feb 10 2015, 02:11 PM)
Budget lari la order foreign currency.  cry.gif Maybe later ada. Last time masa Software Boutique ada I always order Special Editions from them. Now susah la.

Anyway who's already preordered ? Wanna test some MP run sometimes this coming CNY holidays ?
*
Count me in, already bought the game from Steam and pre-loaded.
TSaliesterfiend
post Feb 16 2015, 09:36 AM

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QUOTE(Sethmaster @ Feb 16 2015, 08:10 AM)
I don't dare buy CA games after pre-ordering R2TW and enjoy all the bugs on day one. Going to wait for one year before picking this up at a steam sales
*
There's always bugs whether day 1 or day 364. tongue.gif

Anyway the game will probably unlock tomorrow night (or around 2 AM 18 Feb). Only will be able to play from 19th anyway. Have no plan for CNY holidays except maybe sending my kids to their grans so that I can have peaceful gaming. rclxms.gif

This post has been edited by aliesterfiend: Feb 16 2015, 09:39 AM
fujkenasai
post Feb 16 2015, 10:02 AM

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QUOTE(aliesterfiend @ Feb 16 2015, 09:36 AM)
There's always bugs whether day 1 or day 364.  tongue.gif

Anyway the game will probably unlock tomorrow night (or around 2 AM 18 Feb). Only will be able to play from 19th anyway. Have no plan for CNY holidays except maybe sending my kids to their grans so that I can have peaceful gaming.  rclxms.gif
*
hahaha good idea brows.gif
ultralien
post Feb 16 2015, 11:03 AM

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QUOTE(aliesterfiend @ Feb 16 2015, 09:36 AM)
There's always bugs whether day 1 or day 364.  tongue.gif

Anyway the game will probably unlock tomorrow night (or around 2 AM 18 Feb). Only will be able to play from 19th anyway. Have no plan for CNY holidays except maybe sending my kids to their grans so that I can have peaceful gaming.  rclxms.gif
*
I was expecting tonight 12AM sad.gif

This post has been edited by ultralien: Feb 16 2015, 11:03 AM
TSaliesterfiend
post Feb 16 2015, 11:12 AM

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QUOTE(ultralien @ Feb 16 2015, 11:03 AM)
I was expecting tonight 12AM  sad.gif
*
No lah. At least base on Rome II and the DLCs they are base on UK time. Tomorrow night la. At least on Wednesday my company gives half day for management and supports so probably can try some tomorrow night, come to work, sleep and go back. smile.gif

Anyway, probably a little bit early because I found this :

QUOTE
"If you’ve already ordered Total War: ATTILA on Steam, you can pre-load now, ready for when it goes live at 8am GMT on the 17th. Look out for Reviews hitting from today."


That means it's 4 or 5 PM tomorrow. rclxms.gif

This post has been edited by aliesterfiend: Feb 16 2015, 11:14 AM
ultralien
post Feb 16 2015, 03:10 PM

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QUOTE(aliesterfiend @ Feb 16 2015, 11:12 AM)
No lah. At least base on Rome II and the DLCs they are base on UK time. Tomorrow night la. At least on Wednesday my company gives half day for management and supports so probably can try some tomorrow night, come to work, sleep and go back.  smile.gif

Anyway, probably a little bit early because I found this :
That means it's 4 or 5 PM tomorrow.  rclxms.gif
*
Wow cool, just message me on Steam when you want MP rclxms.gif
TSaliesterfiend
post Feb 16 2015, 03:14 PM

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QUOTE(ultralien @ Feb 16 2015, 03:10 PM)
Wow cool, just message me on Steam when you want MP rclxms.gif
*
Tak raya ka ? In any case I can only play games from midnight. biggrin.gif I usually turn off my Steam chat but rest assured that I'll be playing Attila tomorrow from midnight onwards.

This post has been edited by aliesterfiend: Feb 16 2015, 03:15 PM
ultralien
post Feb 16 2015, 03:49 PM

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QUOTE(aliesterfiend @ Feb 16 2015, 03:14 PM)
Tak raya ka ? In any case I can only play games from midnight.  biggrin.gif I usually turn off my Steam chat but rest assured that I'll be playing Attila tomorrow from midnight onwards.
*
Got, my kampong is just nearby only, ok see you in game soon smile.gif
Axalter
post Feb 16 2015, 07:08 PM

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Creative Assembly historical documentary on Attila - The Scourge of God



This post has been edited by Axalter: Feb 16 2015, 07:11 PM
TSaliesterfiend
post Feb 17 2015, 09:55 AM

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So Attila will be unlocked today after all.

From Total War Facebook page :

QUOTE
Total War: ATTILA out tomorrow at 08:00 GMT (00:00 PST, 09:00 CET and 19:00 in ANZ), do you have what it takes to surmount this challenge on the very first day?


This means that it will be live around 4 to 5 pm here. drool.gif
TSaliesterfiend
post Feb 17 2015, 04:25 PM

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It's unlocked now but I'm still in the office. vmad.gif

Anyway, to those who are celebrating ....

恭禧發財
ultralien
post Feb 17 2015, 04:44 PM

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I AM PLAYING rclxm9.gif rclxm9.gif rclxm9.gif
TSaliesterfiend
post Feb 17 2015, 04:53 PM

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QUOTE(ultralien @ Feb 17 2015, 04:44 PM)
I AM PLAYING  rclxm9.gif  rclxm9.gif  rclxm9.gif
*
Damnnnn.... Ok tak ? Me one hour to go back ... another 2 hours before I reach home... vmad.gif

This post has been edited by aliesterfiend: Feb 17 2015, 04:54 PM
ultralien
post Feb 17 2015, 05:02 PM

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QUOTE(aliesterfiend @ Feb 17 2015, 04:53 PM)
Damnnnn.... Ok tak ? Me one hour to go back ... another 2 hours before I reach home...  vmad.gif
*
Just trying some custom battles, I love crossbows !
TSaliesterfiend
post Feb 17 2015, 05:04 PM

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QUOTE(ultralien @ Feb 17 2015, 05:02 PM)
Just trying some custom battles, I love crossbows !
*
Try nuking regions. cool2.gif That's what I'm going to do first tinight.
TSaliesterfiend
post Feb 17 2015, 05:48 PM

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Already prepared another 6 DLCs ?

https://steamdb.info/app/325610/dlc/
ultralien
post Feb 17 2015, 06:12 PM

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QUOTE(aliesterfiend @ Feb 17 2015, 05:48 PM)
Already prepared another 6 DLCs ?

https://steamdb.info/app/325610/dlc/
*
I think that's quite... normal these days for CA and Sega. sad.gif

The faces looks nice
» Click to show Spoiler - click again to hide... «

l337hunter
post Feb 17 2015, 06:22 PM

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Played the Prologue Campaign, glad to see that the performance is way better than Rome II post launch. Everything is very smooth even on higher settings.

» Click to show Spoiler - click again to hide... «


The campaign map is much more detailed and refined than in Rome II in comparison Rome II campaign map looks too zoomed out with the lack of details and of course the family tree that everyone was asking for is finally back. biggrin.gif
Silverwolf
post Feb 17 2015, 07:09 PM

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nicee screenies. Still at work 😞

TSaliesterfiend
post Feb 17 2015, 10:39 PM

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Okay. I may need to wait until end of the month before properly playing. Need a new graphic card. sad.gif That said however even on the most lowest setting it's beautiful.

I've read that the new graphic (texture) quality requires more VRAM.

http://www.twcenter.net/forums/showthread....amp-Performance

QUOTE
Hi guys!

There’s a few threads popping up with people worried about their kit running the game, we just wanted to clear up a couple of misconceptions that might help you out.

1) The “Recommended Spec” is not the spec that is required to run the game on full max quality settings at 1440p. It is a spec which we believe gives you a good experience of the game as we’d recommend it is played. If you have better hardware you will get better results.

There are 5 quality presents you can select in Total War: ATTILA (you can always go into ‘Advanced’ and tweak yourself of course).

‘Max Performance’ – integrated chipsets and older cards
‘Performance’ – low end cards
‘Quality’– mid range cards
‘Max Quality’ – high end cards
‘Extreme Quality’ – future cards – no card is set to this out of the box

The official “Recommended Spec” is pegged to the ‘Quality’ setting at 1080p ‘out of the box’.

‘Extreme Quality’ also activates 4XMSAA, which will have a particularly big performance impact. Please note, that the ‘Extreme Quality’ setting is meant for future graphics cards, not for current gen. This is why it's above Maximum Quality.

2) The Min and Rec specs are higher than ROME II, it is a new game that is going on two years more recent and is based on a newer iteration of our TW Engine. As a result it is more demanding, if you ran ROME II at a certain combination of settings, ATTILA will be different. If you have high end kit though, ATTILA will certainly look more impressive.

Note also that the ‘Extreme’ setting is not the same in each title.

3) There has been work done on performance and optimisation since the review build. How much that might effect your particular spec though we wouldn’t be able to say.

4) The way the game handles texture resolution has changed. In ROME II it was tied to the quality setting. In ATTILA it is based on available VRAM.

Finally, make sure you update all your drivers to the latest versions before you play on Tuesday, that is likely to make a huge difference.

Silverwolf
post Feb 18 2015, 12:47 AM

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So far played 3 hours straight, no errors, lags, ctds on mine.

Game plays beautifully, definitely better than Rome2.
ultralien
post Feb 18 2015, 08:27 AM

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QUOTE(aliesterfiend @ Feb 17 2015, 10:39 PM)
Okay. I may need to wait until end of the month before properly playing. Need a new graphic card. sad.gif That said however even on the most lowest setting it's beautiful.

I've read that the new graphic (texture) quality requires more VRAM.

http://www.twcenter.net/forums/showthread....amp-Performance
*
Ok sad.gif
frags
post Feb 18 2015, 08:30 AM

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QUOTE(aliesterfiend @ Feb 17 2015, 10:39 PM)
Okay. I may need to wait until end of the month before properly playing. Need a new graphic card. sad.gif That said however even on the most lowest setting it's beautiful.

I've read that the new graphic (texture) quality requires more VRAM.

http://www.twcenter.net/forums/showthread....amp-Performance
*
That's how most games are going these days. Expect more heavier VRAM requirements for your games. Evolve is also another one. Which is why I think I'm gonna bite the bullet and go with a GTX 970. Hopefully the thing can fit into my mobo sweat.gif
TSaliesterfiend
post Feb 18 2015, 09:01 AM

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GTX 970 tak mampu. sad.gif Now only using GT520 after my HD5770 broke down. vmad.gif

Probably going to get R7 260x or maybe look at garage sales here. That HD6950 at RM 200 looks delicious. blush.gif

In any case just play for 6 hours already. Just start a few turns as Jutes to get the feel and go back playing the first prologue. Now at the office. Today half day so afternoon balik can sambung. rclxms.gif Hoping that wifey not half day also today.

This post has been edited by aliesterfiend: Feb 18 2015, 09:03 AM
fujkenasai
post Feb 18 2015, 12:52 PM

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QUOTE(aliesterfiend @ Feb 18 2015, 09:01 AM)
GTX 970 tak mampu.  sad.gif Now only using GT520 after my HD5770 broke down.  vmad.gif

Probably going to get R7 260x or maybe look at garage sales here. That HD6950 at RM 200 looks delicious.  blush.gif

In any case just play for 6 hours already. Just start a few turns as Jutes to get the feel and go back playing the first prologue. Now at the office. Today half day so afternoon balik can sambung.  rclxms.gif Hoping that wifey not half day also today.
*
I wonder how will 670gtx perform

Tell her its cny women hv to prepare food so dun bug me hahaha

Ill wait for dlc bundle + steam sale
TSaliesterfiend
post Feb 18 2015, 01:00 PM

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670 should be ok on High settings.
fujkenasai
post Feb 18 2015, 02:48 PM

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QUOTE(aliesterfiend @ Feb 18 2015, 01:00 PM)
670 should be ok on High settings.
*
Wonder whats req for max
TSaliesterfiend
post Feb 18 2015, 02:50 PM

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QUOTE(fujkenasai @ Feb 18 2015, 02:48 PM)
Wonder whats req for max
*
If max you mean Extreme then DX12, AMD 300 series and next gen nvidia. Probably next gen inteland AMD cpu.

This post has been edited by aliesterfiend: Feb 18 2015, 02:50 PM
fujkenasai
post Feb 18 2015, 02:51 PM

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QUOTE(aliesterfiend @ Feb 18 2015, 02:50 PM)
If max you mean Extreme then DX12, AMD 300 series and next gen nvidia. Probably next gen inteland AMD cpu.
*
670 i maxed out on rome 2 sad.gif


Ic can u go back and tw yet?
TSaliesterfiend
post Feb 18 2015, 02:54 PM

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Not yet. Got some stuff to do in office. Long holiday coming so must make sure got nothing to kacau me later.
fujkenasai
post Feb 19 2015, 12:53 AM

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http://www.pcgamer.com/total-war-attila-on...or-future-gpus/

aha so lets not bother lol
yuen1985
post Feb 19 2015, 02:47 AM

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WRE damn difficult to hold sweat.gif
TSaliesterfiend
post Feb 20 2015, 12:29 PM

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Damn the battles are hard even on normal setting. sad.gif Not long after I send my longboats filled with warriors to sack WRE lands, the Angles come knocking at my door. They should go to Britain ! Not Skandinavia !

This post has been edited by aliesterfiend: Feb 20 2015, 12:30 PM
fujkenasai
post Feb 22 2015, 11:14 AM

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QUOTE(aliesterfiend @ Feb 20 2015, 12:29 PM)
Damn the battles are hard even on normal setting. sad.gif Not long after I send my longboats filled with warriors to sack WRE lands, the Angles come knocking at my door. They should go to Britain ! Not Skandinavia !
*
laugh.gif laugh.gif did u get to play the game much these few days?
Hows the game?
TSaliesterfiend
post Feb 23 2015, 09:37 AM

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QUOTE(fujkenasai @ Feb 22 2015, 11:14 AM)
laugh.gif  laugh.gif did u get to play the game much these few days?
Hows the game?
*
It's freakin' great. But I still need a new GPU. The default setting gives me Performance status (Low) but I push them all on Max Performance (Lowest) except unit sizes on Ultra (never played units lower than the highest settings). First battle against the invading Angles (why didn't they go to Britain ?) was against 1 and 1/2 stack of their armies. What vanilla Total War games have you played your first battle against 30 units ?

The battles are basically about the same as Rome II (EE) though. The campaign however is great. The family tree is not just for the show like RTW or M2TW. It took nearly an hour for me before I click the first End Turn button. There's so much to do and read when the campaign starts.

The political side is much like Rome II but with Shogun 2 style graphs so you'll get to see who you assign as Governors and you get to choose as companions from non family members (other nobles). They will be like your protegee (or someone who got potential to stab you in the back later. smile.gif)

I only play about 5 or 6 turns in nearly 12 hours of playing (I did let the game run AFK to get the drop down cards though. It's selling quite well last time (about $0.50 each). The prologues is also great. Haven't done that yet, only half way. It's more like a small campaign in itself, much better than Rome II or Shogun 2 Prologue/Tutorial.

That said, you'll need a monster rig to fully enjoy the game because good game with shitty graphic can never be great. sad.gif
fujkenasai
post Feb 23 2015, 11:17 AM

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QUOTE(aliesterfiend @ Feb 23 2015, 09:37 AM)
It's freakin' great. But I still need a new GPU. The default setting gives me Performance status (Low) but I push them all on Max Performance (Lowest) except unit sizes on Ultra (never played units lower than the highest settings). First battle against the invading Angles (why didn't they go to Britain ?) was against 1 and 1/2 stack of their armies. What vanilla Total War games have you played your first battle against 30 units ?

The battles are basically about the same as Rome II (EE) though. The campaign however is great. The family tree is not just for the show like RTW or M2TW. It took nearly an hour for me before I click the first End Turn button. There's so much to do and read when the campaign starts.

The political side is much like Rome II but with Shogun 2 style graphs so you'll get to see who you assign as Governors and you get to choose as companions from non family members (other nobles). They will be like your protegee (or someone who got potential to stab you in the back later. smile.gif)

I only play about 5 or 6 turns in nearly 12 hours of playing (I did let the game run AFK to get the drop down cards though. It's selling quite well last time (about $0.50 each). The prologues is also great. Haven't done that yet, only half way. It's more like a small campaign in itself, much better than Rome II or Shogun 2 Prologue/Tutorial.

That said, you'll need a monster rig to fully enjoy the game because good game with shitty graphic can never be great. sad.gif
*
Whats the minimum graphics card that ud recommend for the highest settings?

760? 770?

No idea with ati
TSaliesterfiend
post Feb 23 2015, 11:39 AM

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QUOTE(fujkenasai @ Feb 23 2015, 11:17 AM)
Whats the minimum graphics card that ud recommend for the highest settings?

760? 770?

No idea with ati
*
Highest setting ? Max Quality you mean ? Tak ada kot. Kena wait for AMD 300 series or next nVidia offering. With 760 or 770 you'll need to mix and match. Maybe tone down some things to keep some on high. Usually I keep units and building details on highest possible while the rest are set lower. Unless you get a fetish for clear blue detailed skies and grass you can set those low. Anyway, shadows should always be kept on medium as always eat fps even on 4790k and 780ti.

p/s: I can't access TWc from the office but you can go there and on Attila section there's the tech area where people are posting their benchmarks. You can get better impression of what you can expect from current hardwares.

This post has been edited by aliesterfiend: Feb 23 2015, 11:48 AM
fujkenasai
post Feb 23 2015, 12:19 PM

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QUOTE(aliesterfiend @ Feb 23 2015, 11:39 AM)
Highest setting ? Max Quality you mean ? Tak ada kot. Kena wait for AMD 300 series or next nVidia offering. With 760 or 770 you'll need to mix and match. Maybe tone down some things to keep some on high. Usually I keep units and building details on highest possible while the rest are set lower. Unless you get a fetish for clear blue detailed skies and grass you can set those low. Anyway, shadows should always be kept on medium as always eat fps even on 4790k and 780ti.

p/s: I can't access TWc from the office but you can go there and on Attila section there's the tech area where people are posting their benchmarks. You can get better impression of what you can expect from current hardwares.
*
Thanks for the tip forgot about twc

80+ for this game is pretty reasonable esp for those whom have not gotten rome2 but will expext much dlc n stuff guess will wait for sales since its built for future gpu lol
TSaliesterfiend
post Feb 23 2015, 12:29 PM

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Those who have not buy but intended to buy may check some resellers as few of them still sticked the preordered keys so you'll get Viking DLC for free too. There's one of the stickied TWC thread title someting about best Attila prices can check the links. Anyway most of the time buying from Steam Malaysia is much cheaper than those European retailers that gives 20% discount though.
fujkenasai
post Feb 23 2015, 01:02 PM

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QUOTE(aliesterfiend @ Feb 23 2015, 12:29 PM)
Those who have not buy but intended to buy may check some resellers as few of them still sticked the preordered keys so you'll get Viking DLC for free too. There's one of the stickied TWC thread title someting about best Attila prices can check the links. Anyway most of the time buying from Steam Malaysia is much cheaper than those European retailers that gives 20% discount though.
*
That's true but i wonder about region locking
TSaliesterfiend
post Feb 23 2015, 01:24 PM

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QUOTE(fujkenasai @ Feb 23 2015, 01:02 PM)
That's true but i wonder about region locking
*
Those are ROW keys which can be used anywhere. If you buy from US or UK/EUR you can practically activate anywhere. If you buy from RUS however you can only activate there but those price are basically like Malaysian la.

This post has been edited by aliesterfiend: Feb 23 2015, 01:24 PM
fujkenasai
post Feb 23 2015, 02:44 PM

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QUOTE(aliesterfiend @ Feb 23 2015, 01:24 PM)
Those are ROW keys which can be used anywhere. If you buy from US or UK/EUR you can practically activate anywhere. If you buy from RUS however you can only activate there but those price are basically like Malaysian la.
*
Ohh activated can b played any where, russian rubles very low i think still cheaper than m'sia
TSaliesterfiend
post Feb 23 2015, 02:49 PM

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QUOTE(fujkenasai @ Feb 23 2015, 02:44 PM)
Ohh activated can b played any where, russian rubles very low i think still cheaper than m'sia
*
Slightly cheaper la but then buy with rubble from here kena convert to USD campur exchange rate fees lebih kurang la. smile.gif Rome II I bought from Russian key reseller paid around RM100 jugak la (+ seller's fee).

This post has been edited by aliesterfiend: Feb 23 2015, 02:49 PM
fujkenasai
post Feb 23 2015, 02:51 PM

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QUOTE(aliesterfiend @ Feb 23 2015, 02:49 PM)
Slightly cheaper la but then buy with rubble from here kena convert to USD campur exchange rate fees lebih kurang la.  smile.gif Rome II I bought from Russian key reseller paid around RM100 jugak la (+ seller's fee).
*
Ohhh so much conversion >.<

This post has been edited by fujkenasai: Feb 24 2015, 10:50 AM
TSaliesterfiend
post Feb 24 2015, 07:07 AM

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LOL. Another DLC is ready ?

http://store.steampowered.com/app/343460/


QUOTE
Total War™: ATTILA – Longbeards Culture Pack

About the DLC:
The Longbeards Culture Pack brings three new playable factions to Total War™: ATTILA. The Langobards, the Burgundians and the Alamans may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

After centuries facing the threat of Roman dominance, these three formidable and warlike Germanic kingdoms are ready at last to sweep forth in expansionist campaigns from their tribal homelands. The Western Roman Empire lies to the South, her border territories weak and ripe for the plunder. With their unique blend of new buildings, battlefield units and faction traits, The Longbeards are poised to exploit the chaos of the age.

In history, these factions would go on to found some of the great empires of the medieval period. Will you marshal their might to forge those empires yourself?


Cultural trait (Barbarian Kingdoms)
New Kingdoms: Building conversion rate -50%

Unique narrative event-chain: The Lay Of Ybor
Playing as these factions will present you with a new series of linked narrative events. The Lay Of Ybor is delivered in the style of a Germanic Saga, in which you direct the actions of a fabled hero through a series of branching narrative choices. As the story draws to its conclusion, Ybor himself becomes available as a general for your armies, complete with traits that mirror the choices you made.

Unique Faction Traits
These factions bear unique traits which differentiate their play-style in the Total War™: ATTILA Grand Campaign.

The Burgundians: Bred For The Hunt
Icy Determination: +25% unit replenishment
Harsh Sustenance: +10 food for every region with poor fertility

The Alamans: Germanic Unity
Frontiersmen: 15% increased melee attack versus romans.
Royal Splendour: +50% to general’s radius of influence in battle.

The langobards: Godan’s Chosen
Emancipators: +50% more men recruited from defeated enemy forces.
The Fury of Our Maker’s Hand: +10% unit morale when fighting armies of other religions.

Unique mission objectives
Players waging a campaign with the Langobards, Burgundians or Alamans will receive a unique series of mission objectives over the course of the campaign. Among these is a new optional objective which offers you a substantial injection of wealth to abandon your settlements and become a true migratory faction.

Unique units
Complementing the Germanic barbarian unit roster, The Burgundians, Langobards and Alamans each have access to a number of unique units in battle:

Burgundians
• Barbed Skirmishers
• Barbed Javelinmen
• Scattershot Hurlers
• Elite Scattershot Slingers
• Burgundian Mounted Axemen
• Barbed Lancers
• Royal Lancers
• Burgundian Axemen
• War Hounds

Alamans
• Bejewelled Nobles
• Scavenger
• Alamannic Scavengers
• Elite Alamannic Scavengers
• Chnodomar's Raiders
• Protectores Defectors
• Captured Cheiroballistra

Langobards
• Young Wolves
• Godansmen
• Godan's Chosen
• Horse Hewers
• Horse Slayers
• Langobard Clubmen
• Scaled Clubmen

Unique buildings

Burgundians
• New ‘Curing’ building chain: Curing Shack -> Smokeshed -> Salt Warehouse


Alamans
• Court of Countless Kings: level 5 upgrade to Hall of Elders
• New ‘Gem’ building chain: Gem Deposit -> Gem Cutter -> Gem Setter -> Gem Connoisseur

Langobards
• New ‘Freedman’ building chain: Emancipation Ground -> Freedman Commune
• Beheading Copse
• Court of Godan’s Dance

New Ancillaries
The Longbeards Culture pack features several new ancillaries with which to bolster the skills and abilities of your campaign’s key characters:

• Pforzen Buckle: Siege defence bonus.
• Sacrificial Dagger: Cheaper religious buildings and stronger religious influence
• Godan’s Inspirer: Increases damage and melee skill at the expense of armour
• Benevolent Swindler: Increases money gained from embezzlement.


Faction history

Burgundians
Although occupying the eastern part of central Europe in AD98 and surrounded by other tribal societies, archaeological and linguistic evidence suggests that the Burgundii originated on the Baltic Sea island of Bornholm. By the first century AD however, the Burgundii were active in mainland Europe. As the centuries progressed, they solidified their position as a power in the north and east of the continent. Although defeated by the Romans and surrounded by enemies, as the 4th century begins and the authority of the Western Roman Empire wanes, many tribes have pushed further into former imperial territory. As such the Burgundii now have the chance to move across The Rhine and take their rightful place there – in a world free from the shackles of Imperial Rome!

Alamans
As the spirited successors of the Suebi the Alemanni intend to forge a new life for their people away from the nomadic terror of the Huns and their ilk. Regarding themselves as Rome’s nemesis despite several defeats – notably at the battle of Lake Benacus – they have nevertheless stripped the empire of much of its western territory and have the collective will to carry on the fight. Led by a tribal confederation of greater and lesser kings, princes and chiefs who claim royal blood, the Alemanni levy a diverse range of Germanic troops to fight for them. Their destiny, however troubled, lies in greatness beyond The Rhine; their tenacity and sheer bloody-minded determination will see their ambition realised!

Langobards
When the small yet noble Winili tribe faced the vandals, their god Godan declared he would give victory to the tribe he saw first on the day of battle. Seeing the Winili with their women warriors, he asked “who are these long beards?” and awarded them victory. The tribe were from then on known as the Langobardi. Now they live along the river Elbe, far from their roots. Led by their king, who shares power with his people wherever possible, they are a determined tribe who have weathered many storms to achieve greatness. Langobardi history is marked by struggle and bloody conflict, and their future doubtless holds more of the same. Yet the Longobardi will emerge victorious, with renewed strength, to face anything the gods can throw at them!

ultralien
post Feb 24 2015, 11:02 AM

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It's not even 1 week since the game released sad.gif



TSaliesterfiend
post Feb 24 2015, 11:07 AM

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Haaa... 5 more to go. Going to get them all on Steam winter sales this year.

This post has been edited by aliesterfiend: Feb 24 2015, 11:07 AM
yiporan
post Feb 24 2015, 11:19 AM

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damm they should release blood and gore dlc pack 1st
TSaliesterfiend
post Feb 24 2015, 11:35 AM

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QUOTE(yiporan @ Feb 24 2015, 11:19 AM)
damm they should release blood and gore dlc pack 1st
*
Don't worry. Few more to come.

https://steamdb.info/app/325610/dlc/

I think Bloom Pack will come in late March/early April together with he Assembly Kit and Mod workshop.
TSaliesterfiend
post Feb 25 2015, 10:38 AM

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Where we're going, torches are not needed !

As expected, the new DLC will come together with fixes and updates.

QUOTE
This Thursday (alongside the Longbeards Culture Pack), we’ll be releasing an update for Total War: ATTILA. This brings with it many improvements; first and foremost, it eliminates torches as a means of destroying gates, so generals who have lost their siege equipment must rely on cold, hard steel to hack through. The update also brings with it performance and technical improvements, plus campaign, battle and balancing updates. Much of this feedback has been collated from extensive communication with the community, and we look forward to seeing what you make of it later in the week.


Full patch list here : http://wiki.totalwar.com/w/Update

(Anyone can post the full fix here ? Can't access the wiki from the office).
ultralien
post Feb 25 2015, 04:56 PM

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QUOTE(aliesterfiend @ Feb 25 2015, 10:38 AM)
Where we're going, torches are not needed !

As expected, the new DLC will come together with fixes and updates.
Full patch list here : http://wiki.totalwar.com/w/Update

(Anyone can post the full fix here ? Can't access the wiki from the office).
*
QUOTE
[[File:update_wiki_yes.jpg]]

==Full update notes==
Update coming Thursday 26/02/2015

'''Gates'''

* Torching settlement gates has been replaced with the ability to hack them down with melee attacks. This new last-resort feature has been made in response to community feedback, and is an important mechanic to enable the attacking side to still have a chance of besieging a settlement even when their siege engines have been destroyed. The trade-off is that it comes at an extremely high price for the attackers. It’s the pyrrhic act of a desperate general.

** Certain weapons are more effective at destroying gates than others. Axes and two-handed weapons are the most effective, followed by swords and maces, followed by spears, daggers and pike. The less effective a weapon is, the more time it takes to break through.

** Given the prominence of towers, boiling oil etc in ATTILA, attacking gates is a very costly exercise for the attacker, and the AI will only use it as a last resort.
** If the AI attacks gates, it will employ more heavily armoured troops to do so, though it will deprioritise the use of elephants and its general.

** Basic barbarian settlement gates can be burned down at range using fire-arrows, though this is less efficient than before. Reinforced or bronze gates are immune to fire altogether, and when no artillery is present, will need to be engaged in melee.

** The AI is more likely to build siege equipment on the campaign map before assaulting a settlement.

'''Technical and Performance improvements'''

'''Battle'''

* Level of detail on certain units in battle is now handled better on Mac.
* Improved how the level of detail changes on trees on the campaign map, to make it less noticeable.
* Optimisation for unit banners in battles.
* Memory optimisation for imposter sprites.
* Fixed various instances which may cause crashes.
* Added missing Hadrian’s Wall back into battle outfields.

'''Campaign'''

* Fixed a 30-60 second freeze that sometimes occurred after ending turn in Campaign modes.
* Improved video playback.
* Fix for the Campaign map terrain sometimes turning dark/black after leaving a Campaign battle during the End Turn sequence on Mac.
* Some beaches around the coast of Britain will no longer appear white through the Campaign shroud, as they did before with certain graphics settings.
* End Turn times optimised.
* Fix for error in event generation logic.
* Fixed various instances which may cause crashes.

'''General'''

* Improved performance with AMD graphics cards.
* AMD MSAA optimisation.
* Changing the "Unit Detail" graphics settings during battle will no longer cause some units to lose their weapons.
* Optimisation to reduce the VRAM usage in battles.

'''Gameplay Improvements'''

'''Battle'''

* Updated some battle environments.
* Updated Barbarian gate house, shifting the gate forward so attacking units would be effected by boiling oil.
* Fix for a battle map near Constantinopolis, where the terrain previously allowed the player to deploy land units in midair above the sea
* AI controlled elephants are now less likely to attack settlement gates in battles.
* Improved the coordination of the siege AI when attacking walled settlements in order to use their artillery and siege equipment more effectively.
* Added more variation to the environment lighting in late game battles.
* Campaign AI no longer always accepts war coordination targets.
* Improved Battle AIs placement of units within settlements.
* Fixed a battle AI bug which caused units to reform unnecessarily when being commanded by the AI to attack walls.

'''Campaign'''

* Updates to victory conditions:
** Reduced number of units required for Western Roman Empire to achieve Divine Victory.
** Reduced number of buildings required for Divine Victory for Western and Eastern Roman Empires.
** Fix for the wrong port building being specified in the Divine Triumph Victory requirements for the Eastern Roman Empire.
* Improved Prologue scripting to prevent some strange behaviours, such as the Huns wandering off in the late stages of the prologue, the Eastern Roman Empire not declaring war for many turns at the end of the prologue, and a progression blocking issue when the player did not own Apulum at the time the script expected them to.
* Campaign AI is now more likely to hold sieges for longer.
* Campaign AI is less likely to underestimate its chances when attacking enemies in Forced March  stance.
* "Controlled water" morale effects are now also applied in "Shared water" in the sea during Campaigns.
* Fix for armies controlled by Campaign AI sometimes getting stuck in a settlement’s Zone of Control.
* Fix for a bug causing Blockades and Sieges to not end, when a settlement was razed during Campaign modes.
* Non-Horde region-less Factions, and Hordes with navies but no armies, are now forced to capture settlements instead of razing, sacking etc.
* Fix for "Governed Province" bonuses applying as "Local Province" bonuses when the character is not a Governor in Campaign modes.
* Infighting effects are now removed when going to sea in Campaign modes.
* Infighting effects are now removed when a faction is no longer a Horde in Campaign modes.
* Fixed some campaign Dilemmas that were not spawning the agents they promised.
* The "Employ Him" option on the Stonemason subject dilemma no longer kills a random character.
* The "Do Nothing" option on the Tribal Loyalty" subject dilemma no longer has a public order reduction effect.
* Fixing issue where Huns would not get any missions after a prolonged period of play.
* Added a rematch button for final battle in the Prologue when the player loses.
* Adding more conditions to diplomatic events in Campaign modes.
* The calculation of the "Ferocious Warriors" passive bonus has been changed to better match its tooltip. It was  previously calculated based on casualties sustained during the current battle. It is now calculated based on casualties compared to the unit’s full strength.

'''Balancing Changes'''

'''Battle'''

* Balance pass on building damage.
* Fixed shields appearing too dark on the battlefield.
* Corrected some unit selection voiceovers.
* Music-ducking when horses pass under the camera has been improved.
* Burning embers on trees in battle have been improved on Mac.
* Fixed a descynchronisation in the Multiplayer battle setup lobby, which could cause a crash.
* Removed "Fire damage" from gates tool-tip in battles, as they can no longer be burnt down.
* Refined wavering animations and fixed additive animation on certain units
* Vegetation now correctly impedes projectiles.
* Added a new dynamic state to the music to break up the intensity in battles.
* Fixed text clipping on second player’s faction dropdown in the battle setup screen.
* Fixed the rotation of certain upgraded battle tiles, so they fit into the terrain properly.
* Fixed incorrect positioning/scaling of unit marks in battle, which sometimes obscured the unit health bars on unit markers when the games resolution was set below native resolution. Also improved the sharpness of these when the game is played above native resolution.
* The sun colour in the battle environment no longer affects the colour of the battle deployment areas.
* Fixed clipping and visibility issues with some Longbow, Camel and Falx units.
* Unit markers now appear in the Tactical Map view during battles, when enabled with the "Show unit markers" game setting.
* Decals on top of settlement walls in battles will "smear" less down the face of the wall.

'''Campaign'''

* Rebalanced spawned Hunnic enemy armies in Campaign Modes.
* Various subjects and their effects have been updated.
* Fixed a texture on the nomadic spy model in Campaign modes.
* Fix for lighting with climate change in Campaign modes.
* Fixed a screen corruption for the Player 2, which occurred while Player 1 watched the "Attila is born" full-screen cinematic in Multiplayer Campaign mode.
* The correct attribute tooltip is now displayed in the factors tooltip when hovering the mouse over attribute icons in the Diplomacy panel.
* Defeating an army that is besieging an ally's settlement will no longer cause the occupy settlement UI to appear in Campaign Modes.
* Public order mission will no longer remain after being completed in the Prologue.
* When researching the "Manoral Lands Civil" technology in the Prologue, the exclamation mark to indicate that the technology is fully researched will no longer appear 1 turn before it is completed.
* Fixed cases where the player could not allocate a General into the Warlord seat in Office after meeting the requirements in Campaign modes.
* Characters will no longer disappear from the Family Tree when married off to a Widow.
* Players are no longer able to construct multiple lower-level variants of the same building in hordes when this is not the intended design.
* Migrating Barbarian civic buildings no longer transform into an industrial building when demolished.
* Added missing building entries to the encyclopaedia.
* Changes to how the Campaign Victory screen is displayed when completing multiple Victory conditions:
** For every victory type, the victory panel with "Quit" and "Continue" options is displayed.
** The first ("Minor") victory does not play a movie, just the panel.
** The second ("Cultural or Military") will show a movie, then the Victory panel.
** After choosing to "Continue", achieving the other ("Divine Triumph" and the remaining "Cultural" or "Military") Victory conditions will once more prompt the player with the Victory panel with options to "Quit" or "Continue".
* When clicking the faction icon for a faction with no regions owned and no faction leader in the Diplomacy panel, the camera will now centre on an army or navy owned by this faction instead of an agent.
* Fixed blank missions panel being shown in the Prologue.
* When the player choses to withdraw from an enemy attack during the End Turn sequence in Campaign Modes, the "Army Withdraws" message will no longer be received twice.
* In the Prologue Campaign, the Governor slot on the Family Tree panel will no longer overlap the details panel to its right.
* Tweaked the sensitivity of campaign map tooltips, to fix issue where would immediately disappear when opening up due to subtle camera movements.
* Siege attrition is now updated on the Pre-battle panel and tool-tip, so it's now clearer how long a garrison has before supplies run out and they suffer attrition.
* Fixed incorrect display of trade partner values when blockaded.
* The Sea Route icon has been updated so the player can tell it apart from Sea Route Blockaded icon.
* Updated trade breakdown tooltip to have long term relationship value on it.
* Added raided/blockaded to tooltip of resources on the Finance panel, as red state was a bit unclear.
* Added raided/blockaded texts for trade tooltips in Campaign Modes.
* Fixed Total Export label text shrinking prematurely on the Finance Panel in Campaign modes.
* Fixed incorrect positioning of faction icon on agents on the Tactical Map in Campaign modes when no regions owned and no faction leader.
* Fixed spy effect icons spilling out of the Settlement panel in Campaign modes, the icons now overlap when necessary to fit in the available space.
* The "Influence Breakdown" subheading on the Province Overview panel in Campaign Modes now fits better in the available space.
* Added more room for text on the campaign dilemmas user interface.
* Fix for pre-battle camera location loading incorrectly in Legendary difficulty campaign autosaves.
* The target for a War co-ordinator can now be set by clicking on the army/faction icon in Campaign modes.
* The encyclopaedia is now closed when a fullscreen movie is played.

General

* Correct number of SSR options will now be displayed in the game’s settings menus.
* Non-migratory Barbarian City and Towns building descriptions have been updated.
* Added missing cursor variants in the Mac version of the game.
* The opening cinematic at the start of the game will no longer freeze when the player minimises the game window.
* Fix for loading screen sometimes not having any audio.
* Improved advisor lip syncing in Italian.
* Port building chain descriptions have been corrected.
* Fixed the label for the "Show unit banners" (Zobrazovat praporce jednotek) option in the Game Settings in the Czech language version.
TSaliesterfiend
post Feb 27 2015, 11:10 AM

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The DLC (though much more importantly the patch) got delayed for another week. sad.gif

https://www.facebook.com/TotalWar/photos/a....?type=1&theater

In any case I'm going to get R7 260x later today. Anyone use this card ? Just want to check how it perform on Attila (or Rome II or any other games).
l337hunter
post Feb 27 2015, 04:53 PM

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QUOTE(aliesterfiend @ Feb 27 2015, 11:10 AM)
In any case I'm going to get R7 260x later today. Anyone use this card ? Just want to check how it perform on Attila (or Rome II or any other games).
*
Recommend you go with the 750 or 750 Ti great performance for it's price not to mention the card runs ultra cool and does not even need a beefy PSU to power it, the 750 is a highly energy efficient card. I'm running it on my previous rig with High settings for both Rome II and Attila.

To add the card is not only very energy efficient and cool but friggin silent. Even my HDD and case fans is much more louder than the card which is barely audible even when running graphical intensive games like Far Cry 4. If you want a GPU that is very decent performance friendly on older rigs then the 750 is for you.

This post has been edited by l337hunter: Feb 27 2015, 04:55 PM
TSaliesterfiend
post Feb 27 2015, 04:57 PM

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QUOTE(l337hunter @ Feb 27 2015, 04:53 PM)
Recommend you go with the 750 or 750 Ti great performance for it's price not to mention the card runs ultra cool and does not even need a beefy PSU to power it, the 750 is a highly energy efficient card. I'm running it on my previous rig with High settings for both Rome II and Attila.

To add the card is not only very energy efficient and cool but friggin silent. Even my HDD and case fans is much more louder than the card which is barely audible even when running graphical intensive games like Far Cry 4. If you want a GPU that is very decent performance friendly on older rigs then the 750 is for you.
*
No one wants to sell me for 400 which is the only budget I have. cry.gif

Cheapest 480......... vmad.gif

Any the non ti 750 performs lowers than 260x. 750ti is indeed better.

Funny that on Extreme 260x perform higher than 750ti but not on VH or H (Rome II).

http://www.anandtech.com/bench/product/1130?vs=1044

This post has been edited by aliesterfiend: Feb 27 2015, 05:00 PM
Axalter
post Mar 4 2015, 08:42 PM

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New update is live.

Longbeards Culture Pack and Total War: ATTILA Update out now!


TSaliesterfiend
post Mar 4 2015, 08:44 PM

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The first patch and Longbeard DLC has been released. Luckily I have done benchmark yesterday for all settings and will do another benchmark late ron after patch fully activated (downloading now).

Got 260X so the game is playable for me now (got around 30 fps). Surprisingly though I can run fine Rome II with most if not all Extreme settings. rclxms.gif

I'll post some benchmark comparison later (or maybe by the weekend) pre and post patch.

p/s : My Jutes campaign is pretty exciting at this moment. The Danes (my longest trade partner) attacked Angles (my puppet state or whatever it's called) so I took their town though luckily they accept peace afterwards (they're hording now). The Gaets (my ally) attacked the Franks (my other tributary state) so I sneak attack their homeland and now have full province. They however refuse peace and sending the remnants of their army and navy to attack me.

Attila was born a few years ago so I guess this is time where I build up my economy and tech before he grown up and came to me. The Western Roman Empire is disintergrating (I saw some separatist already) though I actually haven't venture much out of the world yet, only Skandinavian province.
mowlous
post Mar 14 2015, 08:22 PM

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I heard this release was much better then rome 2 ... anyone playing now can confirm? My hand is a little itchy ...
TSaliesterfiend
post Mar 15 2015, 09:36 AM

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QUOTE(mowlous @ Mar 14 2015, 08:22 PM)
I heard this release was much better then rome 2 ... anyone playing now can confirm? My hand is a little itchy ...
*
Much better than any Total War games. However optimization still need to be done a lot but that's not unusual for TW games release. This could be the last real historical Total War games for quite some years though. cry.gif
mowlous
post Mar 15 2015, 11:03 AM

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QUOTE(aliesterfiend @ Mar 15 2015, 09:36 AM)
Much better than any Total War games. However optimization still need to be done a lot but that's not unusual for TW games release. This could be the last real historical Total War games for quite some years though.  cry.gif
*
Gonna have to wait and see if they are going to utilize relic entertainment or not.
TSaliesterfiend
post Mar 16 2015, 09:49 AM

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Had a blast playing this weekend. Still long way to go before my Jutes campaign finish. I'm now putting my marks in mainland Europe after Skandinavia and the British isles are fully secured.

Still getting use how economy/building/squalor works. Only have a single main army (full stack) while the other 4 are garrison army to hold newly conquered regions. The best thing is that in mainland I'm not conquering new regions but reclaiming desolate region.

Being late early/early mid campaign now many regions are desolate (read that many people don't like it at TWC but for me it rbing something new to TW series). Have many enemies and people are basically hate me because I backstabbed my only real ally (the Gaets) in the beginning of the game.
ahbenchai
post Mar 16 2015, 07:16 PM

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I get so pissed when my ungarrisoned city got attacked and razed.. 30 turn of building it into a glorious city and then bam, gone
yuen1985
post Mar 16 2015, 09:45 PM

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My Western Roman Empire finally managed to defeat all the barbarians

It's really really hard in the beginning and i had to let go all my regions in Europe and refocus on Africa.

Finally managed to regain back all the territorials

All the barbarian are gone or as my client state

Eastern Roman Empire long gone but managed to recapture back their capital

Now left Sassanids Empire and it's just matter of time whistling.gif

This is the best Total War series thumbup.gif
littlepotato
post Mar 16 2015, 09:48 PM

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the bugs from rome 2 total war still there ?
yuen1985
post Mar 16 2015, 10:20 PM

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QUOTE(littlepotato @ Mar 16 2015, 09:48 PM)
the bugs from rome 2 total war still there ?
*
I think completely gone although the AI still make some silly move but they really know how to flank sweat.gif
Axalter
post Mar 16 2015, 10:40 PM

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QUOTE(littlepotato @ Mar 16 2015, 09:48 PM)
the bugs from rome 2 total war still there ?
*
Rome 2 have already been updated to Rome 2: Emperor Edition which ironed out the major bugs and rebalanced pretty much the whole gameplay. Attila is an improved version of Rome 2 similar to what Napoleon is to Empire previously. Attila also have certain gameplay mechanics changes compared to Rome 2 like season changes, nomadic hordes, diplomacy, sanitation factor, etc.

Compared to Rome 2, Attila is actually a harder game to play. Everyone is just way too aggressive, if you expand too much or too rapidly soon you will find pretty much every factions on the whole map declaring war with you and the still wonky diplomacy AI does not helps at all either.

This post has been edited by Axalter: Mar 16 2015, 10:47 PM
TSaliesterfiend
post Mar 17 2015, 09:29 AM

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QUOTE(ahbenchai @ Mar 16 2015, 07:16 PM)
I get so pissed when my ungarrisoned city got attacked and razed.. 30 turn of building it into a glorious city and then bam, gone
*
Yeah. The AI really know how to find undefended settlements. It doesn't feel like a cheat because most of the time I am aware that the AI send agents first rather than simply sending armies.

My only complaint so far is that there's no Celtic/Gaelic units. My Nordic armies are fighting other Nordic in Ireland and England (yeah I call the England now because I took the island from Angles and Saxons smile.gif.

Funny thing is that I haven't met the Huns yet. Not sure where they are. shocking.gif
yuen1985
post Mar 17 2015, 11:46 AM

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QUOTE(aliesterfiend @ Mar 17 2015, 09:29 AM)
Yeah. The AI really know how to find undefended settlements. It doesn't feel like a cheat because most of the time I am aware that the AI send agents first rather than simply sending armies.

My only complaint so far is that there's no Celtic/Gaelic units. My Nordic armies are fighting other Nordic in Ireland and England (yeah I call the England now because I took the island from Angles and Saxons  smile.gif.

Funny thing is that I haven't met the Huns yet. Not sure where they are.  shocking.gif
*
Trust me, they will come soon IN HORDE (they at east) nod.gif
They are busy razing all eastern europe settlement laugh.gif

As long you ignore ROME region, you will avoid them thumbup.gif
TSaliesterfiend
post Mar 17 2015, 11:57 AM

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QUOTE(yuen1985 @ Mar 17 2015, 11:46 AM)
Trust me, they will come soon IN HORDE (they at east)  nod.gif
They are busy razing all eastern europe settlement  laugh.gif

As long you ignore ROME region, you will avoid them  thumbup.gif
*
I do have some settlement in the north east (Germano-Sarmatia ?). It's part of the 4th episode victory condition as the Jutes (survive until 450 ?) which also need to be at war with the Hun. The economy is kinda hard for me this time. Usually at this stage of the campaign in any TW games I'll be almost rolling with money. blush.gif

I do find the auto garrison a bit on the weak side. Maybe after this play through I will mod the garrison so that it'll be stronger. Maybe full garrison from level II onwards.
yuen1985
post Mar 17 2015, 12:45 PM

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I think the food will be the real issues by this stage but the money should be fine as long you invest in the industry (try capture the region which produce GOLD) and don't expand your army too fast (rely on the mercenaries)

Also, always try defend via manual battle and don't auto resolve

In this way, you can inflict the maximum casualties to the enemy and slowly drain their strength icon_rolleyes.gif
TSaliesterfiend
post Mar 17 2015, 12:49 PM

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Mercenaries are expensive. sad.gif

I only have a main single army while the rest are 1/4 to 1/2 stack of cheapest troops just to hold regions.

About resource though, I was quite surprise that you now actually have to build resource building. No wonder I was not making any money in my first 50 turns.

Have to destroy a slot and rebuild the resource building. Though of starting a new campaign but sayang because this campaign started from day 1 so would like to finish this first.
yuen1985
post Mar 17 2015, 01:23 PM

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QUOTE(aliesterfiend @ Mar 17 2015, 12:49 PM)
Mercenaries are expensive. sad.gif

I only have a main single army while the rest are 1/4 to 1/2 stack of cheapest troops just to hold regions.

About resource though, I was quite surprise that you now actually have to build resource building. No wonder I was not making any money in my first 50 turns.

Have to destroy a slot and rebuild the resource building. Though of starting a new campaign but sayang because this campaign started from day 1 so would like to finish this first.
*
Mercenaries are quite cheap (their up-cost is much cheaper compare with your own tier 2 army)
Or maybe my western roman empire army are too expensive sweat.gif

By the way, hire those pikeman and use them as your defense force
(play as manual battle)

Trust me, you easily defend your city with just 6-7 of them thumbup.gif
TSaliesterfiend
post Mar 17 2015, 01:26 PM

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I fighting all my battles manually usually for the first campaign and trying to get that 'win all battles manually' achievements. smile.gif
yuen1985
post Mar 17 2015, 01:35 PM

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QUOTE(aliesterfiend @ Mar 17 2015, 01:26 PM)
I fighting all my battles manually usually for the first campaign and trying to get that 'win all battles manually' achievements. smile.gif
*
Lol, you should start battle manually for all the defense battle nod.gif

You can inflict maximum damage and sometimes you can successful defend the city (especially with pikeman)

With auto resolve, not only you lose/sack/raze the city but the enemy only get minor casualties doh.gif

Also, if you think your army going to be attack the next turn, always choose Fortify stance

Help alot thumbup.gif
(if you play the battle manually)

I'm still playing my Western Roman Empire (more than 99 hours) and still haven't finished the campaign yet rclxms.gif


TSaliesterfiend
post Mar 17 2015, 03:32 PM

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Yeah. I'm playing all battles manually. Always do that during first campaign. Are you sure the upkeep is lower for mercs ? Maybe got some startpos change after the release of Longbeard since I find I income always when when I use a lot of merc. Usually I only use merc to top up my army and disband them after battles.
TSaliesterfiend
post Mar 18 2015, 06:37 AM

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Total War™: ATTILA – Celts Culture Pack – Official Trailer [ESRB]



AT least there'll be Celtic units now in Ireland/Britain rather than Nordin units. blush.gif
yuen1985
post Mar 18 2015, 10:00 AM

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QUOTE(aliesterfiend @ Mar 18 2015, 06:37 AM)
Total War™: ATTILA – Celts Culture Pack – Official Trailer [ESRB]



AT least there'll be Celtic units now in Ireland/Britain rather than Nordin units.  blush.gif
*
lol, at last thumbup.gif
TSaliesterfiend
post Mar 19 2015, 11:29 AM

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Can't access the official wiki and forum but I read this morning that there's a patch list already. Can someone look up for me and paste it here ?

I think it will come out together with the new DLC next week.
yuen1985
post Mar 19 2015, 02:20 PM

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Total War: ATTILA - Tin Isle Mercenaries Update

Due next week, alongside Celts Culture Pack Release

http://wiki.totalwar.com/w/Tin_Isle_Mercenaries_Update
TSaliesterfiend
post Mar 19 2015, 02:37 PM

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QUOTE(yuen1985 @ Mar 19 2015, 02:20 PM)
Total War: ATTILA - Tin Isle Mercenaries Update

Due next week, alongside Celts Culture Pack Release

http://wiki.totalwar.com/w/Tin_Isle_Mercenaries_Update
*
QUOTE(aliesterfiend @ Mar 19 2015, 11:29 AM)
Can't access the official wiki and forum ............
*
yuen1985
post Mar 19 2015, 02:39 PM

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==Total War: ATTILA - Tin Isle Mercenaries Update==

Due next week, alongside Celts Culture Pack Release.

This update brings with it many performance, technical and gameplay improvements, and plenty of unit rebalancing. It also introduces a raft of mercenary Celtic units and ships which may be recruited by any forces stationed in and around the Brittanic, or as the Greeks named them, Tin Isles.

All players will get access to these mercenary units, even if they do not purchase the separate Celts Culture Pack.

All Celtic units have the Guerrilla Deployment trait, which gives them a vastly larger area in which to deploy across any given battlefield. This can bring a disruptive new dimension to your army’s skillset, enabling it to perform surprise attacks early in the battle and from unexpected directions – even from concealment behind the enemy.

'''Celtic Mercenary Land units: '''
* Mercenary Celtic Brigands: Tier 1 light javelin skirmishers
* Mercenary Celtic Levy: Tier 1 light spear infantry
* Mercenary Gazehounds: Tier 1 medium warhounds
* Mercenary Celtic Band: Tier 1 light sword infantry
* Mercenary Celtic Onager: Tier 1 light artillery
* Mercenary Celtic Cavalry Raiders: Tier 1 very light skirmisher cavalry
* Mercenary Celtic Axe Band: Tier 1 medium axe infantry

'''Celtic Mercenary Naval units:'''
* Mercenary Celtic Berserker Marauders: Tier 1 light axe berserkers
* Mercenary Celtic Marauders: Tier 1 medium melee
* Mercenary Celtic Heavy Marauders: Tier 1 heavy melee
* Mercenary Celtic Light Marauders: Tier 1 light melee
* Mercenary Celtic Bow Marauders: Tier 1 light bow


'''''Technical and Performance improvements: '''''

* Fixed some memory leaks in battle, which could lead to crashes.
* Fixed a crash bug in cinematic display.
* Fixed a rare crash when hovering the mouse over a family members portrait.
* Fixed a crash when spawning a Civil War for hordes.
* 1920 x 1080 full screen resolution is now supported on 27’’ iMac.


'''''Gameplay Improvements: '''''

'''Battle'''

* Fixed a rare issue that caused an attacking army to get stuck when assaulting walled settlements.
* Fixed a bug which could cause artillery units in battle to target buildings that were too far away for them to consistently hit.
* Fixed a rare issue that caused the AI to appear unresponsive for a time during river battles.
* Fixed an issue where the attacking settlement AI in battles was stalling due to it being given too many change-formation orders.
* Improved siege tower docking in Tuesis battle map.
* Generals will now have facial animation / lip-sync when giving their speech on the battlefield.
* Change to Battle AI sally-out behaviour, so that the units don't wait so long before attacking if they are under fire.


'''Campaign'''

* Added 6 new General units to Longbeards DLC:

* Alamans:
** Bejewelled Retinue
** Chnodomar's Entourage

* Langobards:
** Redoubtable Chieftain
** Godan's Warlord

* Burgundians:
** Burgundian Guard
** Royal Burgundian General

Further Campaign improvements:
* War Hound units have been made more powerful in the auto-resolver.
* Multiple mini rebel armies should no longer spawn in a region. If there is already an active rebellion in a region, and the region hits -100 public order again, a large rebel army is spawned and the public order is reset to 0.
* Script improvements to the prologue.
* Campaign AI is now less likely to focus on razing provinces within the first 100 turns.
* Attila and the Huns will now be more active in Campaign modes once Attila has become king and the Western Roman Empire has just collapsed.
* Campaign AI will now accept trade agreements more often.
* Made the campaign AI less aggressive to hordes in some cases (preventing them chasing the horde around the campaign map so much).
* Non-playable hordes will no longer suffer auto-resolver penalties just because they don't own any regions.
* Excubitores Cavalry Guard are now a standalone unit for the Eastern Roman Empire, instead of an upgrade from Scholae Palatinae. Scholae Palatinae can still be upgraded to Tagmata Cavalry by researching the Billeting technology.
* Nordic Axe Warband can now be recruited from the Level 2 Smith, instead of the Level 3 Smith.
* Nordic Axe Warriors are now a standalone unit that can be recruited from the Level 3 Smith. Nordic Axe Warbands no longer upgrade into Nordic Axe Warriors.
* Gothic Warband no longer upgrade into Gothic Falxmen. Gothic Falxmen now upgrade into Thracian Warriors and then into Thracian Oathsworn.


'''''Usability Improvements: '''''

'''Battle'''

* Capture/building icons are now hidden in first-person mode to improve immersion.
* Spectators can now quit out of multiplayer battles during deployment.
* Selecting Vandal assault ships in the Cartagena Historical Battle will no longer trigger Hunnic voice over.
* Re-centred the battle timer position on the battle setup screen.
* When loading a replay, multiple battle voice over will no longer simultaneously trigger at the end of the loading screen.
* In Longbeards DLC, the Alaman Bejewelled Nobles will no longer reply as Langobard Champions when selected.
* The Aide De Camp in battles will no longer tell the player that they are outnumbered under circumstances when they are not.
* Improved Aide De Camp audio in encampment battles and improved fleeing units audio.

'''Campaign'''

* Zooming in and out of the Family Tree in Campaign modes is now possible using the mouse wheel.
* The text in the tool-tip for ‘Snow Attrition Immunity’ on the unit card is no longer repeated several times.
* Fix for camera pop at start of prologue preamble cutscene.
* Fixed some button tool-tips in the ‘Records’ panel in Campaign modes.
* Added a tool-tip to the ‘Attrition’ icon on the pre-battle screen in Campaign modes.
* The player is no longer able to incorrectly set war coordination targets on desolate provinces when at war with Western Roman Separatists.
* Spy will no longer be displayed in the wife slot when toggling through characters in the campaign map details panel.
* Roman units hired by Ostrogoths will no longer have barbarian voices in Campaign modes.
* The effects of each level of Imperium are now displayed on a tool-tip when mouseing over the Imperium bar in the Faction Summary screen.
* Siege equipment has been re-balanced in the auto-resolver.
* Political power bar will now update after a character has been elected to officer.
* Converted priests’ titles will no longer display as ‘priestess’ on the details panel in Campaign.
* Small tweaks to the layout of the building info panel.
* Fixed food effects not appearing on raiding stance tooltip.
* Fixed not being able to select puppet state/client state faction icons in the diplomacy panel.
* Slightly changed how diplomatic attitude categories are displayed (e.g. ‘friendly’), and barbarians now start with less indifferent personalities.
* Fixed issue where the tactical map could disappear.
* Attila's portrait will now appear correctly in the Family Tree.

'''General'''

* Fixed a bug where the player could see the opponent’s unit composition in Multiplayer Battle lobbies in some circumstances.
* Added ‘Hints and Tips’ button to the in-game menus.


'''''Balancing: '''''

'''Campaign'''

* Changed the Burgundian faction trait ‘harsh sustenance’ to also apply to all levels of fertility below ‘poor’ in Long Beards DLC.
* Battle Difficulty slider is now deactivated while playing the campaign in Legendary difficulty.
* Rebalance of the costs to hire Other Nobles' general candidates.
* ‘Great Power’ trait has been rebalanced.
* Less chance for anti-empire Campaign AI personalities.
* Romans now use more Scorpions.

'''Unit balancing:'''

* General price-balancing adjustments across the board
* Extremely high morale units had their prices re-adjusted
* Several minor (+/- 1/2) stat changes
* Berserkers (All types):
** Morale reduction
** Slight HP increase
** Reasonable price drop
* Spear units:
** Can withstand charges slightly better than before
** Several higher tier units get heavy spears to make them a bit stronger against cavalry
* 1h Axe units:
** Bonus versus infantry was changed from 0 to 5
* Mace:
** Damage was flipped from 20 base and 5 AP to 5 base and 20 AP
* Shock Cavalry:
** Most units get a slight charge bonus boost (+5)
** Most units get a slight HP boost (+10HP)
**Some units get improved lances (see individual entries below)
** Medium horses get a slight speed increase (+5)
* Mercenary Onagers:
** Both recruit and upkeep costs went up significantly
*Bows:
** Whistling Shot duration increased from 20 to 30s
** Reload time of flaming shots increased
** Added a +10 bonus vs infantry to Heavy Shot
* Barbed Javelins (Longbeards DLC):
** Normal - lower base damage
** Heavy - lower base damage but higher AP damage
** Both get Bonus damage vs infantry to account for the loss of base damage
* Germanic Mounted Warband (incl. Mercenaries):
** Regular spear replaced with short spear (lower damage)
* Germanic Horsemen:
** Regular spear replaced with short spear (lower damage)
** Smaller shield
** Mass decreased from heavy to medium
* Elite Germanic Archers:
** Slight rate-of-fire buff
* Nomadic Mounted Archers:
** Added Parthian Shot ability to all
* Noble Alani Cavalry:
** Spear replaced with heavy spear – more damage vs cavalry
* All Sarmatian Cataphracts:
** Lance replaced by an elite version – more damage vs cavalry
* Burgundian Barbed Lancers:
** Lances deal less damage to mounted units
* Royal Lancers:
** Armour decreased from 50 to 48
** Lances now deal less damage to mounted units
* Tagmata Cavalry:
** Heavy spear replaced by regular spear – less damage vs cavalry
** Round shield replaced by small round shield – less armour and missile block chance but higher melee defence
** Slight HP reduction
** Lower mass but higher speed
* Excubitores Cavalry Guard:
** Round shield replaced by small round shield – less armour and missile block chance but higher melee defence
** Lower mass but higher speed
* Scara Francisca:
** Lance replaced by an elite version – more damage vs cavalry
* Elite Sword Heerban
** Armour slightly increased
** Missile block chance decreased
* Royal Anstrutiones:
** Armour increased
** Missile block chance decreased
* Uar Warriors:
** Bonus vs Infantry decreased from 20 to 10
* Chosen Uar Warriors:
** Bonus vs Infantry decreased from 20 to 10
* Steppe Levy:
** Cloth armour replaced by leather
** Tower shield replaced by oval shield
** Changed from medium to heavy infantry
* Hunnic Spears:
** Cloth armour replaced by leather
** Tower shield replaced by oval shield
** Changed from medium to heavy infantry
* Steppe Mounted Brigands (incl. Mercenary):
** Regular spear replaced with heavy spear – more damage vs cavalry
** Steppe Raiders:
** Regular spear replaced with heavy spear – more damage vs cavalry
* Noble Acatziri Raiders:
** Regular spear replaced with heavy spear – more damage vs cavalry
** Replaced cloth armour with lamellar leather
* Unnigarde:
** Regular spear replaced with heavy spear – more damage vs cavalry
* Shamans of the Eternal Sky:
** Regular spear replaced with heavy spear – more damage vs cavalry
* Hunnic Horsemen:
** Cloth armour replaced with leather
* Hunnic Devil Cavalry:
** Slight HP decrease
** Slight melee attack and defence increase
* Later Hunnic lancers:
** Lance replaced by an elite version – more damage vs cavalry
* Avar Horde:
** Scare trait replaced with Parthian Shot
* Godan’s Chosen:
** Melee attack reduced from 75 to 70
* Elephants:
** Damage against cavalry increased from 50 to 75
* Later Sassanid lancers:
** Lance replaced by an elite version – more damage vs cavalry
* Pushtighban Cataphracts:
** Morale increase from 36 to 45
* Savaran Sardar:
** Ammo increase from 2 to 4
** Melee defence increase (+10)
** Armour increased from 27 to 33
* Spahbed:
** Ammo increase from 2 to 8
** Melee attack and defence increase (+10)
** Armour increased from 27 to 33
** Sword replaced by heavy spatha
* Herculiani Seniores:
** Mail armour replaced with scale
* Elite Palatina:
** Spatha replaced by Heavy spatha

TSaliesterfiend
post Mar 19 2015, 02:44 PM

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Pretty good list though no optimization yet.

Thanks.
TSaliesterfiend
post Mar 24 2015, 06:48 AM

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i3-2100 @ 3.1Ghz
Win7-64Bit
4GB RAM @ 1333Mhz
Sapphire R7 260X 2GB
Catalyst Version 15.3 Beta

Max Performance
» Click to show Spoiler - click again to hide... «

29 / 50.6 / 63
» Click to show Spoiler - click again to hide... «


Performance
» Click to show Spoiler - click again to hide... «

26 / 32.8 / 38
» Click to show Spoiler - click again to hide... «


Quality
» Click to show Spoiler - click again to hide... «

14 / 23.5 / 29
» Click to show Spoiler - click again to hide... «


Max Quality
» Click to show Spoiler - click again to hide... «

11 / 17.2 / 21
» Click to show Spoiler - click again to hide... «


Extreme Quality
» Click to show Spoiler - click again to hide... «

4 / 9.2 / 12
» Click to show Spoiler - click again to hide... «


I certainly need a better CPU. Even when selecting everything on max performance but upping the unit counts on Ultra the fps drop like shit.

This post has been edited by aliesterfiend: Mar 24 2015, 09:20 AM
TSaliesterfiend
post Mar 25 2015, 02:57 AM

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Rally Point - Episode 26: Blood & Burning and Free-LC



https://www.youtube.com/watch?v=lW4cpbVIe1s

(Somehow the usual youtube tag does not work....)

This post has been edited by aliesterfiend: Mar 25 2015, 02:58 AM
ahbenchai
post Mar 25 2015, 12:26 PM

what do you mean you people?
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So glad they put in the zoom in/out function for family tree xD
TSaliesterfiend
post Mar 25 2015, 12:33 PM

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QUOTE(ahbenchai @ Mar 25 2015, 12:26 PM)
So glad they put in the zoom in/out function for family tree xD
*
I'm more interested in Blood & Puke... rclxms.gif

Anyway, how does your rig perform ? I'm thinking of upgrading to 4th gen i5 soon but may wait for next gen GPU.
ahbenchai
post Mar 25 2015, 04:02 PM

what do you mean you people?
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QUOTE(aliesterfiend @ Mar 25 2015, 12:33 PM)
I'm more interested in Blood & Puke...  rclxms.gif

Anyway, how does your rig perform ? I'm thinking of upgrading to 4th gen i5 soon but may wait for next gen GPU.
*
Im ok with the turn waiting time (mayb 20-25 second at peak), does not lag much. On high setting.
TSaliesterfiend
post Mar 25 2015, 04:18 PM

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QUOTE(ahbenchai @ Mar 25 2015, 04:02 PM)
Im ok with the turn waiting time (mayb 20-25 second at peak), does not lag much. On high setting.
*
Can you me your benchmarks (when you're free) using default Low, Mid, High settings ? I'm thinking of upgrading to 4th gen though wondering whether I should save $200 by sticking to high end i3 rather than low end i5. blush.gif

https://forum.lowyat.net/topic/3532963

Can you also show me what Attila 'recpmmended' setting for your rig ?

Thanks. notworthy.gif

This post has been edited by aliesterfiend: Mar 25 2015, 04:19 PM
mowlous
post Mar 26 2015, 05:41 PM

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At least this time the blood pack got vomit and burned animation.

Still only gonna buy after 75% tongue.gif

Their business practice is kinda lame ..... like punish people who buy and play early.
TSaliesterfiend
post Mar 26 2015, 06:04 PM

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Dah terbeli dah..... blush.gif
TSaliesterfiend
post Apr 2 2015, 04:34 PM

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I like unpronunciable names for the units. Not sure anyone has mod it yet, but anyone wants to assist me in modding the unit names to their native language ?


TSaliesterfiend
post Apr 23 2015, 05:32 PM

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Arrowstorm becase release candidate 2 days ago.

New DLC or the assembly kit ?

https://steamdb.info/app/325610/history/
TSaliesterfiend
post Apr 30 2015, 10:08 AM

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Woke uo this morning and found out that the assembly kit is out. Haven't done much since no time but I found out when running BoB it almost max out on RAM usage. Couldn't complete even a single database change (making it 12 turns per year).

Will check again tonight. Probably need to add another 4 GB of ram just to be safe.
TSaliesterfiend
post May 1 2015, 12:56 AM

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My first completed minor vistory as the Jutes. Now going to play as the Picts.

https://chronicles.totalwar.com/LestaT/chapter/22515
TSaliesterfiend
post Jun 10 2015, 11:51 AM

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Rally Point – Episode 27: 'The Last Roman' Campaign Pack for Total War: ATTILA announced!

New Rally Point, New DLC for Attila and great news regarding original Shogun and Medieval games coming to Steam.

In this new Rally Point, we announce a brand new Total War Campaign Pack! Also we have an ace interview with Mike Simpson, Creative Director on Total War, about the original Medieval and Shogun games, which are going to be heading to Steam.


Axalter
post Jun 26 2015, 07:15 AM

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The classic is back on Steam.

http://store.steampowered.com/app/345260/


On a side note...

» Click to show Spoiler - click again to hide... «


This post has been edited by Axalter: Jun 26 2015, 08:13 AM
TSaliesterfiend
post Jun 26 2015, 08:59 AM

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QUOTE(Axalter @ Jun 26 2015, 07:15 AM)
The classic is back on Steam.

http://store.steampowered.com/app/345260/
On a side note...

» Click to show Spoiler - click again to hide... «

*
Yeah... rclxms.gif

However what else is new on Free Weekend ? Don't tell me The Last Roman got further discount because I basically just bought the DLC for 10% discount 2 hours before it goes live.

I'm gonna wait to see if Shogun and Medieval works with Windows 10 before buying them. smile.gif

I can then sell my old Win XP rig which I keep just in case I wanted to play these old games.
Axalter
post Jun 26 2015, 09:26 AM

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QUOTE(aliesterfiend @ Jun 26 2015, 08:59 AM)
However what else is new on Free Weekend ? Don't tell me The Last Roman got further discount because I basically just bought the DLC for 10% discount 2 hours before it goes live.
*
Nope, there is no discount on the The Last Roman Campaign Pack. Highly CA/SEGA unlikely they will further discount a DLC or game that have just been nwely launched.
TSaliesterfiend
post Jul 6 2015, 09:22 AM

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If I'm not mistaken there's a new hotfix came out during the weekend. Can anyone access the official site and post here what's the patch is about ? I was pretty busy at the weekend making my Rome II mod and didn't have time to look at Attila.
TSaliesterfiend
post Sep 9 2015, 12:06 PM

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New DLC coming 15th September.

Empires of Sand

https://www.facebook.com/TotalWar/photos/a....?type=1&theater
TSaliesterfiend
post Oct 31 2015, 02:13 PM

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I have 3 invitation keys for Total War Arena.

Sapa nak just message me on Steam.
TSaliesterfiend
post Dec 11 2015, 09:54 AM

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Anyone got Charlemange DLC ?
riderz135
post Dec 13 2015, 09:35 AM

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QUOTE(aliesterfiend @ Dec 11 2015, 09:54 AM)
Anyone got Charlemange DLC ?
*
I have ....its nice to play this dlc.... interesting .... lets unite england 😀
TSaliesterfiend
post Dec 14 2015, 09:36 AM

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QUOTE(riderz135 @ Dec 13 2015, 09:35 AM)
I have ....its nice to play this dlc.... interesting .... lets unite england 😀
*
Missed the 10% discount but if it's good then I'll probably get it soon though. biggrin.gif The only thing that stops me is that I feel like I need to upgrade my pc first before playing Attila. Rome is fine but Attila really sucked playing with second gen i3. sad.gif
fujkenasai
post Dec 15 2015, 05:49 PM

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QUOTE(aliesterfiend @ Dec 14 2015, 09:36 AM)
Missed the 10% discount but if it's good then I'll probably get it soon though.  biggrin.gif  The only thing that stops me is that I feel like I need to upgrade my pc first before playing Attila. Rome is fine but Attila really sucked playing with second gen i3.  sad.gif
*
till total warghhhhhhh

TSaliesterfiend
post Dec 15 2015, 05:59 PM

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QUOTE(fujkenasai @ Dec 15 2015, 05:49 PM)
till total warghhhhhhh
*
Next year if got bonus extra only can upgrade. sad.gif
fujkenasai
post Dec 15 2015, 09:14 PM

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QUOTE(aliesterfiend @ Dec 15 2015, 05:59 PM)
Next year if got bonus extra only can upgrade.  sad.gif
*
im surviving on my savings sad.gif
fujkenasai
post Dec 16 2015, 12:30 PM

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anyone getting charlemange?
TSaliesterfiend
post Dec 16 2015, 12:39 PM

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I'm going to... if I can upgrade. biggrin.gif

But then I am going to upgrade just for Warhammer anyway.

I think 4th Gen i5 is enough, just need to replace cpu + mobo. I think even reusing my 1333 4gb ram can do but ddr3 is cheap again nowadays.. Can get rm 50 for 2gb stick.
fujkenasai
post Dec 29 2015, 10:57 AM

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QUOTE(aliesterfiend @ Dec 16 2015, 12:39 PM)
I'm going to... if I can upgrade.  biggrin.gif

But then I am going to upgrade just for Warhammer anyway.

I think 4th Gen i5 is enough, just need to replace cpu + mobo. I think even reusing my 1333 4gb ram can do but ddr3 is cheap again nowadays.. Can get rm 50  for 2gb stick.
*
y no go for ddr4?
frags
post Dec 29 2015, 11:17 AM

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QUOTE(aliesterfiend @ Dec 16 2015, 12:39 PM)
I'm going to... if I can upgrade.  biggrin.gif

But then I am going to upgrade just for Warhammer anyway.

I think 4th Gen i5 is enough, just need to replace cpu + mobo. I think even reusing my 1333 4gb ram can do but ddr3 is cheap again nowadays.. Can get rm 50  for 2gb stick.
*
IMHO you want 8GB RAM these days. At least. Company of Heroes 2 hates 4GB RAM... and shows it in the loading screen that loads forever. Same thing with Total War.
TSaliesterfiend
post Dec 29 2015, 11:17 AM

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QUOTE(fujkenasai @ Dec 29 2015, 10:57 AM)
y no go for ddr4?
*
That's for a totally new build.

First I just wanna upgrade this old rig. Actually looking for 2nd hand 2nd or 3rd gen i5 so I don't need to replace the board.

For a new build then probably I'll go 6th gen with ddr4.

TSaliesterfiend
post Dec 29 2015, 11:19 AM

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QUOTE(frags @ Dec 29 2015, 11:17 AM)
IMHO you want 8GB RAM these days. At least. Company of Heroes 2 hates 4GB RAM... and shows it in the loading screen that loads forever. Same thing with Total War.
*
The only thing to cure long load time for Total War as far as I know is the SSD> biggrin.gif

I don't play COH2.. Got the first one though but don't really like it.

But yeah, I am going to look for another 2x2GB ram soon.


fujkenasai
post Dec 29 2015, 11:20 AM

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QUOTE(frags @ Dec 29 2015, 11:17 AM)
IMHO you want 8GB RAM these days. At least. Company of Heroes 2 hates 4GB RAM... and shows it in the loading screen that loads forever. Same thing with Total War.
*
yeah 8 is minimal now sad.gif

QUOTE(aliesterfiend @ Dec 29 2015, 11:17 AM)
That's for a totally new build.

First I just wanna upgrade this old rig. Actually looking for 2nd hand 2nd or 3rd gen i5 so I don't need to replace the board.

For a new build then probably I'll go 6th gen with ddr4.
*
ahhh i guess ill wait till my credits are in 1st b4 i upgrade
svfn
post Feb 10 2016, 12:09 AM

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Make War Not Love 3 event:
QUOTE
The winning community at the end of the contest will unlock a piece of content specific to their game to download for free. If Company of Heroes 2 win, it will be Company of Heroes 2 – The British Forces, if Dawn of War II wins, it will be the Tau Commander for Dawn of War II: Retribution and if Total War: ATTILA wins, an as yet unannounced, brand new piece of DLC will unlock.

QUOTE
Winning a battle in campaign counts.
Winning a battle in multiplayer counts.
Winning a battle in multiplayer campaign counts.
Winning an autoresolve battle anywhere DOES NOT COUNT.

TSaliesterfiend
post Feb 10 2016, 08:57 AM

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I hope this will be the last of the DLC. Then I can start my Attila mod.
mowlous
post Feb 15 2016, 06:31 PM

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Attila steam discount still have not package the whole thing? Feel like buying the base but see dlc suddenly low urge d. Is the base worth buying to play? Outside got good mod?
Strik37
post Feb 15 2016, 09:39 PM

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QUOTE(mowlous @ Feb 15 2016, 06:31 PM)
Attila steam discount still have not package the whole thing? Feel like buying the base but see dlc suddenly low urge d. Is the base worth buying to play? Outside got good mod?
*
Development of Attila is not finished, there is still some upcoming contents being added. If you want all the DLCs packaged and discounted together, you have to wait for a long time which is at least not until TW: Warhammer gets released.
Skidd Chung
post Feb 15 2016, 10:33 PM

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75% off now for Attilla. Good price.
fujkenasai
post Feb 17 2016, 10:21 AM

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QUOTE(mowlous @ Feb 15 2016, 06:31 PM)
Attila steam discount still have not package the whole thing? Feel like buying the base but see dlc suddenly low urge d. Is the base worth buying to play? Outside got good mod?
*
thats how it is with CA thesedays
TSaliesterfiend
post Feb 17 2016, 10:23 AM

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If not 75% off, then don't buy unless you really want to play it at that time.
fujkenasai
post Feb 17 2016, 10:26 AM

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QUOTE(aliesterfiend @ Feb 17 2016, 10:23 AM)
If not 75% off, then don't buy unless you really want to play it at that time.
*
yeah, if dont feel like playing the series also dun buy
TSaliesterfiend
post Feb 29 2016, 09:17 AM

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Anyone using i5-6600 and gtx 970 ? I've been reading on TWC that the game is much smoother now especially after the latest patch from people using that spec.

I did started a new Pict campaign after the patch and indeed the game is much smoother and I can increase unit details to max quality setting. The only thing for me is that when using ultra unit counts the game does lag a bit when fighting full battles (that's to be expected).

Don't think I can afford i5's anytime soon though.... sad.gif
Attila The Hun
post Mar 2 2016, 09:31 AM

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Been enjoying the game very much now after the last patch.
svfn
post Aug 16 2017, 09:15 PM

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anyone else turn times really slow in TW:Attila? i am on i5-4590, 8GB RAM and SSD. wonder if Ryzen 6 core will have faster turn times.

for example, with show AI moves Off: start new grand campaign > Huns default settings, straight first end turn takes about 20 seconds. later turns with agents around take longer.

also on campaign map the kill cutscene cannot be skipped/disabled? lots of waiting compared to previous TW =/

This post has been edited by svfn: Aug 16 2017, 09:34 PM

 

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