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 How to climb mar from 2.8k?

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Screen
post Jan 7 2015, 07:11 PM

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Joined: Oct 2011
What I did in 2.8 was by playing support/semi-support. Lion/Ogre/Alleria/Centaur. Cause what my friends told me was no matter how shit your carries' skills are, if the team gets a very experienced support that can disrupt enemy farms and make your team carries fat, you will be more likely to win.

But hey it aint so bad, climbed to 3.2 in 2 days or so, then was forced to play carry for some games (rusty skills) then dropped to 3.15.

One of the main things I noticed in this tier is that supports wont really go harass the shit out of opponents. They don't stack camps for carries, they rarely pull/double pull. They rarely roam around. They don't ward ancients to prevent spawns. They don't deward even if there is an obvious ward placed there. Hard carries (not mid) usually don't gank until they get their lvl2 ulti. Jungles are rarely warded for ambushes. Smokes are never seen to be bought.

And another thing that I noticed is that teams usually stick like glue to push towers. So usually when I see people picking Tide/Enigma/ES/BeastMaster or anything with an AOE stun, I already know what to pick. Carries don't buy bkb until maybe 30-40mins into the game so magic disables are very useful before that mark, unless you encounter a pro Naix.

Just to add on, maybe its just me, I've never seen a Tinker/Puck/SandKing or any blink stunners (Slardar and Centaur especially) play using shift combo in this tier smile.gif Good Luck!

This post has been edited by Screen: Jan 7 2015, 07:13 PM

 

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