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Games The Witcher 3: Wild Hunt (PS4), New Game+ DLC out now!

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neo_lam
post May 26 2015, 03:47 PM

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QUOTE(Rakeoz @ May 26 2015, 03:43 PM)
Dont rmbr dealing with bear the werewolf was under the house only got a few wolves around him....tat healing annoying after get the oil rite then its all bout skill....should learn my dodge skill instead of rolling...
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havent craft any sword oil now...tonight wanna craft potion.....
Zozi
post May 26 2015, 03:51 PM

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QUOTE(sairi2281 @ May 26 2015, 03:22 PM)
Sudah stop main destiny ka???
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Blum, multi gaming ma tongue.gif

QUOTE(nwk @ May 26 2015, 03:41 PM)
Looks like a bug. There should be level 2 ghouls in that area. Once you cleared the area of monsters, a cinematic of people appearing will start & a herbalist will appear there.

The Place of Power guarded by the bear has no connection to that area.
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QUOTE(asrafzonan @ May 26 2015, 03:41 PM)
definitely in the morning after 6,
i hate walking out at night
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hmmmm hmm.gif I gonna go try again, I hate leaving things undone. rclxub.gif
dark_heart07
post May 26 2015, 09:06 PM

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currently addicted using sword while on mount. 1 hit kill if u got the right speed. hehehe!
jenniferjen
post May 26 2015, 09:50 PM

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Anyone know if there is available game guide to buy for this game?
etonggg_13
post May 27 2015, 12:33 AM

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Along the main questline, you could stumble upon a reference to 50 Shades of Grey hahahahaha.

TongCN
post May 27 2015, 08:30 AM

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QUOTE(Zozi @ May 26 2015, 03:51 PM)
Blum, multi gaming ma  tongue.gif
hmmmm  hmm.gif  I gonna go try again, I hate leaving things undone.  rclxub.gif
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i think i also having one bug regarding on the abandon site in white orchard.

Already cleared all the things but no ppl come also sad.gif
And the mark stay forever white there ...
valho
post May 27 2015, 09:39 AM

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I have only encounter 1 bug so far, one of the bandit camp i cleared never get greyed out, this is in Velen though.

Happily enjoying the view and got ambushed lol
» Click to show Spoiler - click again to hide... «


This post has been edited by valho: May 27 2015, 09:40 AM
wkn
post May 27 2015, 10:09 AM

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CD Projekt Red just announced that The Witcher 3 update 1.03 is now live on PlayStation 4 in Europe and many EMEA countries (it’s a 499.1MB download), with release in North America coming soon (it will be update 1.02 in North America when it launches).

Featuring bug fixes, graphical fixes, performance improvements during cutscenes and gameplay, and a larger loot pop-up window, here’s the full list of patch notes for today’s update:

Corrects a bug where the player was able to shoot bolts at friendly NPCs.
Corrects an issue related to Stamina regeneration while sprinting.
Corrects a bug that could cause spontaneous combustion of gas clouds.
Reduces spawn times for certain groups of NPCs.
Blood particles will now properly appear on water surfaces after foes are killed.
Corrects a visual effect in the Wandering in the Dark quest.
Improves foliage behavior in scenes.
Reduces foliage shadow popping.
“Melltith” sword is visible again.
Fixes some minor graphics bugs in gwent.
Corrects some missing translations in localized versions.
Improves performance, especially in cutscenes and during gameplay.
Introduces a number of minor improvements in SFX.
Fixes an issue that could have caused an infinite loading screen in certain circumstances in Wandering in the Dark quest.
Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
Improves stability in gameplay and the UI, especially during games of gwent.
Upgrading items included in gear sets no longer destroys rune sockets on said items.
Fixes an occasional bug in the Journal in the Fake Papers quest.
Enlarges the loot pop-up window in the UI.

http://www.playstationlifestyle.net/2015/0...-north-america/
neo_lam
post May 27 2015, 10:20 AM

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QUOTE(wkn @ May 27 2015, 10:09 AM)
CD Projekt Red just announced that The Witcher 3 update 1.03 is now live on PlayStation 4 in Europe and many EMEA countries (it’s a 499.1MB download), with release in North America coming soon (it will be update 1.02 in North America when it launches).

Featuring bug fixes, graphical fixes, performance improvements during cutscenes and gameplay, and a larger loot pop-up window, here’s the full list of patch notes for today’s update:

Corrects a bug where the player was able to shoot bolts at friendly NPCs.
Corrects an issue related to Stamina regeneration while sprinting.
Corrects a bug that could cause spontaneous combustion of gas clouds.
Reduces spawn times for certain groups of NPCs.
Blood particles will now properly appear on water surfaces after foes are killed.
Corrects a visual effect in the Wandering in the Dark quest.
Improves foliage behavior in scenes.
Reduces foliage shadow popping.
“Melltith” sword is visible again.
Fixes some minor graphics bugs in gwent.
Corrects some missing translations in localized versions.
Improves performance, especially in cutscenes and during gameplay.
Introduces a number of minor improvements in SFX.
Fixes an issue that could have caused an infinite loading screen in certain circumstances in Wandering in the Dark quest.
Corrects an issue in the dialogue system that might have caused rare instances of dialogue looping in certain scenes.
Improves stability in gameplay and the UI, especially during games of gwent.
Upgrading items included in gear sets no longer destroys rune sockets on said items.
Fixes an occasional bug in the Journal in the Fake Papers quest.
Enlarges the loot pop-up window in the UI.

http://www.playstationlifestyle.net/2015/0...-north-america/
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wow..hope the fps issued can be solved...

even in Baron's city the fps is quite low....

btw the bortchling and baron story is very good....this game is like playing a movie by our own hand...

This post has been edited by neo_lam: May 27 2015, 11:04 AM
HHZ89
post May 27 2015, 12:05 PM

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seems like the frame rate is an issue to almost everyone eh...it's weird that i haven't encountered that problem yet except for a bug which made a kid jumping and rolling in the air while playing with another kid.....lol..that was funny.
ps3 fanboy
post May 27 2015, 12:06 PM

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i just kill the noon-wraith near the well, nice they include some detective work in quest
Rakeoz
post May 27 2015, 12:30 PM

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QUOTE(ps3 fanboy @ May 27 2015, 12:06 PM)
i just kill the noon-wraith near the well, nice they include some detective work in quest
*
Best thing the witcher sense can detect smell like natsu in fairy tail hahaha....
ps3 fanboy
post May 27 2015, 12:33 PM

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QUOTE(Rakeoz @ May 27 2015, 12:30 PM)
Best thing the witcher sense can detect smell like natsu in fairy tail hahaha....
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rclxms.gif
valho
post May 27 2015, 01:07 PM

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One problem I found with the game is the loot scaling, I beat a lvl 21 earth elemental at lvl 15, he was guarding a chest so I thought probably have some sweet stuff in there. Open it, a lvl 10 sword, guarded by a lvl 21 earth elemental doh.gif

So now i pretty much go to guarded chest just to kill the monster, don't really care about what's in the chest anymore, considering I am using Feline gear at the moment and when I get to 20 I can upgrade them to the enhance version. Well at least if it's some relic weapon from the chest, they sell for decent price.
TongCN
post May 27 2015, 01:36 PM

Look ma, I have lots stars :D
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QUOTE(valho @ May 27 2015, 01:07 PM)
One problem I found with the game is the loot scaling, I beat a lvl 21 earth elemental at lvl 15, he was guarding a chest so I thought probably have some sweet stuff in there. Open it, a lvl 10 sword, guarded by a lvl 21 earth elemental  doh.gif

So now i pretty much go to guarded chest just to kill the monster, don't really care about what's in the chest anymore, considering I am using Feline gear at the moment and when I get to 20 I can upgrade them to the enhance version. Well at least if it's some relic weapon from the chest, they sell for decent price.
*
I only care for good diagram or formula biggrin.gif
valho
post May 27 2015, 01:38 PM

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QUOTE(TongCN @ May 27 2015, 01:36 PM)
I only care for good diagram or formula biggrin.gif
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Yeah me too, after seeing those stuff from chest,now I only use gear crafted from diagram and only witcher gear, I didn't really look into other diagrams haha.
neo_lam
post May 27 2015, 01:55 PM

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QUOTE(valho @ May 27 2015, 01:38 PM)
Yeah me too, after seeing those stuff from chest,now I only use gear crafted from diagram and only witcher gear, I didn't really look into other diagrams haha.
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the first RPG game that I heavily rely on crafting and ingredients thingy for armor and weapons....lol
DarkSaviour
post May 27 2015, 01:59 PM

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hmm.. i'm always overweight.. any place to store ingredient?
inexsis
post May 27 2015, 02:00 PM

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QUOTE(valho @ May 27 2015, 01:07 PM)
One problem I found with the game is the loot scaling, I beat a lvl 21 earth elemental at lvl 15, he was guarding a chest so I thought probably have some sweet stuff in there. Open it, a lvl 10 sword, guarded by a lvl 21 earth elemental  doh.gif

So now i pretty much go to guarded chest just to kill the monster, don't really care about what's in the chest anymore, considering I am using Feline gear at the moment and when I get to 20 I can upgrade them to the enhance version. Well at least if it's some relic weapon from the chest, they sell for decent price.
*
the earth ele you found near some high level hag right ?
valho
post May 27 2015, 02:06 PM

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QUOTE(DarkSaviour @ May 27 2015, 01:59 PM)
hmm.. i'm always overweight.. any place to store ingredient?
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don't keep too many, and no no place to store it lol
sometimes I venture and explore too long also ended up overweight, you can ride your horse back to nearest town to sell stuff, riding is not affected by it

QUOTE(inexsis @ May 27 2015, 02:00 PM)
the earth ele you found near some high level hag right ?
*
hmm no high level hag there, just a stone formation, I got a video of the fight



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