QUOTE(klthor @ Nov 26 2014, 12:41 PM)
hard question... but most of the stats work same like dota.
agi = speed + armor
str = hp
int = improve magical dmg and little bit of power regen
whereby agi/str/int add base attack dmg to heroes according to their main attribute. i think theres heal effect and magical critical too...
From another forum i got this :
Hp = Str * 18
physical atk dmg = main stat+agi * 0.4
Magic atk dmg = int * 2.4
Phy Def = str/7 + agi/14
Magic def = int /10
Critical Rate = agi/2.5
OR
1 str = 18 hp and 0.14 phy def
1 agi = 0.4 phy atk, 0.07 phy def and 0.4 critical rate
1 int = 2.4 magic dmg and 0.1 magic resistance
But what bugs me is the stats for:
1. Leech <--- My Noire can recover +600 from some high attacks. (should percentage yea ?)
2. Armor Penetration
3. Phys Armor / Magic Armor
The numbers display is a absolute number or %
This post has been edited by Jinot: Nov 26 2014, 12:47 PM