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 Codemasters killing other local game developers., As I predicted in the phoenix thread.

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alpha0201
post Sep 20 2006, 11:21 AM

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We Malaysian are capable of creating gaming that surpasses gaming giants. What stop us from doing that are the local companies do not see or afraid to do. Instead they tried so hard to keep up with the trend in which they thought they can maximize their profit, I called it "Korean MMORPG syndrome". Programmers and Designers are pretty much underrated here in our country and always been held back from proving their limitless potential.

I'm not suprised if any of gaming giants came here and "poached" the best. This should have been a "Wake-Up' call to all local companies. Unfortunately, the third-world mind of the management thought otherwise.
alpha0201
post Sep 21 2006, 08:47 AM

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QUOTE(JackX @ Sep 20 2006, 10:37 PM)
Local game company''s can produce games that match the quality of gaming giants? Even a half assed EA game could probably win a local made game by tenfold.
*
Dude, how stupid can you be doh.gif ?

I think I did say "What stop us from doing that are the local companies do not see or afraid to do. Instead they tried so hard to keep up with the trend in which they thought they can maximize their profit, I called it "Korean MMORPG syndrome". Programmers and Designers are pretty much underrated here in our country and always been held back from proving their limitless potential."

I assumed that you missed this part or misinterpret my passage in a peculiar
sense. About "GAMING GIANTS", anyone who has tenfold of assets could hire anyone to create tons of half-assed products.

What I was trying to say before, the local companies management today are focusing MMORPG too much and it stops there.

Try and name one, I mean one game (Not MMORPG or RPG game, neither mini puzzle j2me games) which is produce 100% homegrown game made by 100% local in Malaysia.
alpha0201
post Sep 21 2006, 05:55 PM

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QUOTE(H@H@ @ Sep 21 2006, 02:57 PM)
One game that isn't an MMORPG or RPG game? WTF? Why aren't they counted? Not real games? The hell...

So, is World of Warcraft, Eve Online, Lineage 2 all not considered games? Are games like Diablo, Baldur's Gate, Final Fantasy also not considered games?
*
I have no idea shocking.gif WHAT THE HELL shocking.gif are you talking about. doh.gif doh.gif doh.gif doh.gif doh.gif doh.gif doh.gif

I say, "Try and name one, I mean one game (Not MMORPG or RPG game, neither mini puzzle j2me games) which is produce 100% homegrown game made by 100% local in Malaysia."

What I meant was list out any Malaysian made game other than MMORPG, RPG and J2ME.
There are a handful of MMORPG & J2ME games which is produced in Malaysia.

Let me ask you this, Are World of Warcraft, Eve Online, Lineage 2, Diablo, Baldur's Gate and Final Fantasy programmed, designed, and produced in Malaysia?
Since WHEN I said they are not games?

mad.gif FOR THE LOVE OF GOD! READ & UNDERSTAND MY SENTENCE BEFORE REPLYING SOMETHING RELEVANT TO MY POST!!! mad.gif

If you can't, I rest my case....
alpha0201
post Sep 22 2006, 08:49 AM

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QUOTE(H@H@ @ Sep 22 2006, 02:17 AM)
I read your sentence quite fine... What I do want to know is, why do you want ppl to list out more games when there are in fact games that are already made in Malaysia (As you yourself pointed out)?

Its like me saying "Show me a list of cars that is made in Malaysia 100% that isn't a sedan, coupe, van, SUV, compact, pickup"

What is the point of your question? To prove that Malaysians don't make anything, other than MMOs and RPGs? Why are these 2 genres being singled out? Just because they are already made in Malaysia?

Based on the context of your original post, it seems like you think that making MMORPGs is wrong and is somehow not "real" game development. As such, I am wondering why you are attaching so much negativity with this genre? Like they're less than other genres.
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I never said anything Malaysian make MMORPG was wrong. I said there were a handful of MMORPG games created by Malaysian. Most local gaming companies focus more on MMORPG but forgotten about the rest of the genre.

What does "Its like me saying "Show me a list of cars that is made in Malaysia 100% that isn't a sedan, coupe, van, SUV, compact, pickup" mean?

I said previously was, "What I meant was list out any Malaysian made game "OTHER THAN" MMORPG, RPG and J2ME." For example of other genre games are; Racing, First Person Shooter, Strategy and etc...


As for heterosapiens, I apologize for ignoring your earlier post. Indeed Gamebrains is one of the gaming company in Malaysia setup by the Americans. Thank you for pointing that out. No offense here

This post has been edited by alpha0201: Sep 22 2006, 08:50 AM
alpha0201
post Sep 22 2006, 11:43 AM

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I rest my case....
alpha0201
post Sep 22 2006, 02:35 PM

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QUOTE(Zephro @ Sep 22 2006, 12:38 PM)
Oshi~ rant incoming.

I agree with Alpha. I don't consider making local MMOs to be any significant step in the local gaming industry.

Why? Because practically any developer can shit out a half-assed Korean grindgrind MMO. Honestly, it isn't very hard to program for someone that has a reasonable programming background.

Just slap on some new skins, flashy spell effects, use the L2 engine, and voila, instant MMO. It may or may not make a profit, since the market is practically saturated with countless mediocre F2P MMOs.

They don't have to code complex AI like in FPS, or RTS. Since the enemies all have 2 types of AI:
1. I stand still for you to whack me. Then only I attack back.
2. I attack you as you get into my range.

So all that's left for them is to make is some different character/monster models, new animations, FLASHY ARMOR, WEAPONS AND SPELLS, ARGH. Basically, the design group has a lot on their hands.

What? Game battle system? Forget it, its all the same. Spam pots+press attack/skill butan on monster+kill monster+repeat. Maybe some unbalanced PvP where the person with the biggest epeen and time invested grinding will always win (Protip: This doesn't happen in Guild Wars PvP. Take that as an example for truly balanced PvP).

Oh yes. I forgot about one very, very important thing: The netcode. Even if your MMO is the most innovative one in the entire universe, it won't mean anything if the netcode is utter balls (not MMOs but just examples of games with shitty netcode: Rakion, Gunz, Warrock). I don't really know about this aspect, as I haven't played a local grind MMO in years, but you can evaluate it yourself.

"But oh Zephro, you are too demanding, what must a local MMO do to please you?"
Its simple. Stop perpetuating the Korean grind. Make something... INNOVATIVE and DIFFERENT. Maybe remake Ultima Online, for instance. Or make a MMO that's not in yet another goddamn medival fantasy setting. Or something that's not a MMO, for a start?
When they come up with one maybe I'll start paying attention.

The local gaming industry can take a leaf out from the book of indie programmers. Visit Game Tunnel or something, there are many sites out there.

The most profilic one I can possibly think of is Introversion. They made Uplink, Darwinia and now Defcon. They're only a group of 3 people. Yet their games have made it to online Steam purchases, quite possibly giving them a sizable income. I gladly paid 10USD for my preorder of Defcon, their latest game.

Why? Because their games are innovative, and fun. It also distinguishes them from countless other game rehashes from the common genres. Tell me, what distinguishes local MMOs from all the others out there? What will make them STAND out from the pack?
Same medival setting, same battle system, same lame PvP combat, same old crap everyone has seen a zillion times over.

But F2P may bring in more potential customers, you say. Yeah, maybe. I'm making an EDUCATED guess that 90% of the population of these games are unemployed students. Why play generic F2P MMO no.123 when you can play WoW or Guild Wars? Oh right, free.

But as usual, the only income of these games come from the ingame shop. Maybe a few bucks here for a special privilige, another buck there for a nice skin, etc.
Yeah, a profit can be turned out from this I guess. Nothing much to say as I'm not some economic hotshot.

On to my final statement. Will our local game companies get a name for themselves by making more MMOs? Will they be REMEMBERED? Like, someone just casually mentions the company name years later on some Internet forum, and people come out the woodwork to share their good memories with that game?
I don't know, I can't predict the future. But that's a statement worth thinking about.

And here ends my rant.
Feel free to ridicule every point of it.
*
Exactly. I couldn't agree more.

 

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