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 Codemasters killing other local game developers., As I predicted in the phoenix thread.

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H@H@
post Sep 12 2006, 10:25 PM

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QUOTE(bman @ Sep 12 2006, 09:58 PM)
"We will be developing games for Playstation 3, a next-generation game console that isn't on the market yet, at Codemasters Studio. These games are very complex as the technology allows real-time rendering as opposed to that of Playstation 2...."
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God, I just had to LOL at that... Remember "Real Time Weapon Switching"? laugh.gif

PS3 bashing aside, I am quite doubtful of their "9-5, 5 days a week" claim... I mean, even powerhouses like EA and Nintendo don't adhere to this rule. And WTF is up with this:
QUOTE
These studios are based on the "sweatshop" model, where they live from one project to another


AFAIK, every game developing house out there runs on this system (Actually, every software company uses it)

So, my guess is, whoever they're hiring will just be menial employees that will most probably perform mundane work for the actual projects that will be in their Europe offices (Hence the reason its not project based). Stuff like turning concept art into full 3D models, creating texture artwork, etc.

Still too early to tell I guess, but good on you for predicting this.

This post has been edited by H@H@: Sep 12 2006, 10:26 PM
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post Sep 15 2006, 12:06 AM

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QUOTE(INFeRNO @ Sep 14 2006, 09:02 PM)
Have you heard this before: "Call me monkey, just gimmie the money" ?

Well, that might not make much sense, so let me put it into context here. Money is very important. More important than job titles and job roles. Heck, money is even more important that your interests! If you're one of the lucky few that actually get to do what you love, and get paid well for it, then congrats Joe Fabulous, but to the rest of us, a supposed 50% pay hike isn't something to scoff at.
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And your point is?

All this is fine and dandy if you want to earn a living, but it sure as hell ain't worth squat in terms of game development in Malaysia.

Did I ever dispute the fact that you earn more for less with this company? I just stated that you're also "less" involved in the game development process.

I mean, yeah, lots of other MNCs will come in to Malaysia if this does well, but do you think we'll actually start seeing full development houses being formed here as a result? Thing is, if it does take off they'll probably form more companies here with the same purpose, which is to perform the "labour" work during game development.

If this isn't the case, please tell me at least ONE game that is being developed and conceptualized totally in-house in Malaysia's very own Codemasters, which isn't a port. Otherwise, this will be just a typical "Yay more job for local designers and IT grads" and not the "And finally, Malaysia will have (another) a game to its name"

Just look at Dell... Malaysia manufactures almost 100% of all their laptops, but are any of them "created" in Malaysia? That's the point I'm getting at.
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post Sep 16 2006, 08:49 AM

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QUOTE(INFeRNO @ Sep 16 2006, 03:56 AM)
Do we really need a "made in M'sia" game? No.
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Well, please explain to all those ppl who are actually taking Game Development degrees in MMU please...

I'm not one of those "Malaysia Boleh" honchos who think that Malaysia can do everything, but game development IS one of those things that ANYONE can do.
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post Sep 16 2006, 04:05 PM

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QUOTE(bman @ Sep 16 2006, 12:32 PM)
For the same reason we don't need a Made in Malaysia car. smile.gif
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Holy shit... Is that why you hate local game development companies so much? Guilty by association? WTF?

Comparing Made in Malaysia cars and games is about the same as comparing apples and air.

First of all, cars can be a considered a necessity... Games aren't. If a crappy local game exists, just don't buy it, its not like there's nothing else for you... Its not like these local games are being forced down your throats which have horrible QA and are filled with bugs. Have you even PLAYED Fung Wan Online?

But, do tell, what is this "reason" that local games and cars share? Seriously man, don't make this about poilitics. Please spread your anti-MoM sentiments elsewhere.
H@H@
post Sep 16 2006, 08:23 PM

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QUOTE(bman @ Sep 16 2006, 07:15 PM)
You guys are funny. The simple reason is we don't need them, doesn't mean we must not make games. Even if all the local game/creative content companies die, life will still go on and nobody will give a shit.
We don't need Malaysian made games, because we have so many other choices of games to play with. rm 5 dvd/games are here to stay and consumers are spoilt for choices.

We don't need Malaysian made cars, because we also have other choices of cars if not for the tax. If Proton and perodua dies, so be it, we still have imported cars to choose from.
The simple reason is, we're spoilt for choices. Why need to turn this so political?
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Wow, you sure know how to turn this thing around eh?

Games are creative content and guess what? You can't say that we are spoilt for choice when it comes to that. Only a consumerist and non-gamer would ever make such a lame comment like that.

Why not say the same for the local music industry? I mean there are plenty of musicians elsewhere... Why bother? If RIM died, nobody will give a shit right?

Besides, if you don't give a shit about what happens to these local companies, why are you posting such hateful comments about them? Did a local game developing house kill your dog or something? I mean, if you do as you say, you wouldn't even bother with posting this (and that earlier thread).
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post Sep 16 2006, 08:55 PM

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QUOTE(bman @ Sep 16 2006, 08:36 PM)
All lame companies need to be criticized, not because they're local game developers. *LOL*

You seem to be very defensive over this issue. You must probably be running your own game development studio or have friends who do.

But really, if RIM died, I probably don't care, because I have choices of other songs and music to choose from.
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Nice change of stance eh? From "OMG, MNC's are t3h G0d! local game devs are teh stupids" to "I criticize lame companies"

And since when were you the voice of majority? RIM dying and you not caring != RIM dying and the rest of Malaysia not caring. Just because you're narrow minded doesn't mean everyone else is.

Yes, since I am on the defence in the issue, I MUST be somehow involved in the local game development industry. So, by that logic, you're probably involved with a local MNC game developing company since you're so aggressively promoting them? Then again, you seem to know squat about gaming, which rules that out, so I guess your logic fails. Unless of course you're the same dude in the article who said the PS3 has "Real Time Rendering" or some emo ex-employee went ranting to you one day... while drunk... then maybe yes.

Again let me just say (In case anyone missed the point), Codemasters setting up shop in Malaysia isn't really helping the game development industry in Malaysia. Sure, they're providing more jobs, but that's it. As such, from a gamer's point of view, I really couldn't give a rat's ass about them.

Feel free to prove me wrong on that. I want to be proven wrong really. (I win either way biggrin.gif)
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post Sep 17 2006, 02:26 AM

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Interesting post by bman... At the risk of sounding dense, the real reason is finally out.

Hey man, if that was what you were getting at, you could've, you know... just said so.

I haven't lost faith in local gaming devs... Well, I'm not referring to the ones which are government subsidized but the private ones (And no, Codemasters Malaysia doesn't count). Then again, I'll probably need to find one first wink.gif


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post Sep 19 2006, 02:46 PM

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QUOTE(g-string @ Sep 19 2006, 11:23 AM)
and H@H@...just curios, how exactly is codemasters setting up shop in m'sia bad? if they went to india, china or philipines, would that have been better? true, they might not have poached ppl, but then they're offering exposure to something which otherwise might be either impossible or v difficult to experience. and how long can we protect our local market? jaguh kampung doesn't cut it now.
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Erm, did I ever say it was bad? I just said that it wasn't doing anything for OUR game development industry since its mostly for foreign game development "labour" work.

PS. It is pretty easy to get into game development... Someone mentioned basement coding? That's how a lot of the industry greats started, so I wouldn't say we need someone like Codemasters to give us "exposure". Believe it or not, the Internet is a nice place to get info.

This post has been edited by H@H@: Sep 19 2006, 02:47 PM
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post Sep 20 2006, 01:33 AM

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QUOTE(bman @ Sep 19 2006, 02:56 PM)
Exposure may not just necessarily be knowledge/technical wise.
It could be people management. Exposure to how they manage the company, treat the staff, run it etc... very valuable insights that can make you stand out from the other cina companies. Staff retention, etc... those kind of knowledge.
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And ONLY companies like Codemasters can give this environment? Codemasters doesn't seem to be hiring game development specific personnel, so the ppl who could work there, could probably work in much better companies in different business lines.

Anyway, that was just a counterpoint to that fella's point that Codemasters is THE way to get exposure. Fair enough, you can't get the "work environment" feel if you're a basement programmer, but that could work as great credentials in game development as well, if not better.
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post Sep 20 2006, 11:36 PM

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QUOTE(JackX @ Sep 20 2006, 10:37 PM)
Local game company''s can produce games that match the quality of gaming giants? Even a half assed EA game could probably win a local made game by tenfold.
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Then again, you could say ALL EA games are half-assed...

*zing*

This post has been edited by H@H@: Sep 20 2006, 11:37 PM
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post Sep 21 2006, 02:57 PM

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QUOTE(alpha0201 @ Sep 21 2006, 08:47 AM)
Try and name one, I mean one game (Not MMORPG or RPG game, neither mini puzzle j2me games) which is produce 100% homegrown game made by 100% local in Malaysia.
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One game that isn't an MMORPG or RPG game? WTF? Why aren't they counted? Not real games? The hell...

So, is World of Warcraft, Eve Online, Lineage 2 all not considered games? Are games like Diablo, Baldur's Gate, Final Fantasy also not considered games?
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post Sep 22 2006, 02:17 AM

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QUOTE(alpha0201 @ Sep 21 2006, 05:55 PM)
I have no idea  shocking.gif WHAT THE HELL  shocking.gif are you talking about. doh.gif  doh.gif  doh.gif  doh.gif  doh.gif  doh.gif  doh.gif

I say, "Try and name one, I mean one game (Not MMORPG or RPG game, neither mini puzzle j2me games) which is produce 100% homegrown game made by 100% local in Malaysia."

What I meant was list out any Malaysian made game other than MMORPG, RPG and J2ME.
There are a handful of MMORPG & J2ME games which is produced in Malaysia.

Let me ask you this, Are World of Warcraft, Eve Online, Lineage 2,  Diablo, Baldur's Gate and Final Fantasy programmed, designed, and produced in Malaysia?
Since WHEN I said they are not games?

mad.gif FOR THE LOVE OF GOD! READ & UNDERSTAND MY SENTENCE BEFORE REPLYING SOMETHING RELEVANT TO MY POST!!! mad.gif

If you can't, I rest my case....
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I read your sentence quite fine... What I do want to know is, why do you want ppl to list out more games when there are in fact games that are already made in Malaysia (As you yourself pointed out)?

Its like me saying "Show me a list of cars that is made in Malaysia 100% that isn't a sedan, coupe, van, SUV, compact, pickup"

What is the point of your question? To prove that Malaysians don't make anything, other than MMOs and RPGs? Why are these 2 genres being singled out? Just because they are already made in Malaysia?

Based on the context of your original post, it seems like you think that making MMORPGs is wrong and is somehow not "real" game development. As such, I am wondering why you are attaching so much negativity with this genre? Like they're less than other genres.

This post has been edited by H@H@: Sep 22 2006, 02:18 AM
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post Sep 22 2006, 10:16 AM

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QUOTE(alpha0201 @ Sep 22 2006, 08:49 AM)
Most local gaming companies focus more on MMORPG but forgotten about the rest of the genre.
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Most American companies don't focus on creating Japanese RPGs. Most Japanese companies don't focus on RTS' and FPS. Most European companies don't focus on action games.

Not every company out there does everything. I don't condemn Blizzard for not making an FPS. I don't condemn id software for not making MMOs. I don't condemn Bioware for only making RPGs.

In very much the same way, why should we be picking bones with our own developers?
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post Sep 22 2006, 01:27 PM

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QUOTE(Zephro @ Sep 22 2006, 12:38 PM)
~snip~
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I think its important to remember that most local MMOs aren't developed locally at all. The reason why they play the same and have the same feel as Korean MMOs is the fact that virtually all of them ARE Korean MMOs.

I never considered these ppl as developers to begin with. Localizing MMOs made by someone else hardly counts as making a game "100%"

The only made in Malaysia MMO that I am aware of is Fung Wan Online which doesn't really feel like other Korean MMOs. Would I fault the company for not making anything else? Its not like "Snap, tadda! Here's an MMO for you to play now!".

Just because there are a bunch of lazy "developers" don't stereotype the rest of the industry (Whatever the hell that is)
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post Sep 22 2006, 07:05 PM

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QUOTE(Zephro @ Sep 22 2006, 01:42 PM)
Oh no, I wasn't stereotyping the industry as a whole. Sorry if I vaguely implied that. Wasn't trying to. Just directed to the local MMO producers/localisers/blah.

If the rest are doing something else then it's all good I guess.
Question is... what ARE they doing?
I'm still waiting for our local Introversion.
Maybe they can call it Extroversion. biggrin.gif
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Dude, Introversion is like the rose among the thorns... A thorn bush the size of the moon!

Asking a Malaysian company to become the next Introversion is like asking Proton to make the next Car of the Year.

But I do agree with you that Russians make some of the best games out there, despite their lack of funds and proper voice actors (In spite of that actually!). Aquanox, Space Rangers, Silent Storm, Darkstar One, etc.


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post Sep 23 2006, 01:34 AM

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QUOTE(Zephro @ Sep 22 2006, 07:44 PM)
Nice analogy.
Eh, thought Darkstar One was German.
But anyway, the Russkies made Star Wolves as well, another decent game.
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Meh, Star Wolves has HORRIBLE pathfinding. That's really saying something considering its a game in SPACE. I had this ship that went in a straight line from point A to point B... He went right into a thrusters of the HQ ship... Reloaded 4 times and he did the same bloody thing. I got tired of babysitting and removed the demo with haste.



 

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