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FPS Bioshock, Possibly the succesor to SShock2...

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choyster
post Aug 13 2007, 11:38 AM

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is bioshock out yet?
choyster
post Sep 3 2007, 02:58 AM

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QUOTE(Jeffery @ Sep 3 2007, 02:51 AM)
havent play yet but i think if u turn ur speaker very loud (especially those hv subwoofer) sure very scary geh....  biggrin.gif  biggrin.gif
Still, i need a confirmation on my pc can support the game well or not? Someone wif similar spec pls help me out!

Santa Rosa C2D 1.8Ghz , 2GB DDR2 RAM, 8600M GS..... 3dmark06: 2784 after OC: 3130 can or not?
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sure can play la lansi ar?
choyster
post Sep 6 2007, 11:42 AM

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the *ahem* version out alry?
choyster
post Sep 8 2007, 03:22 PM

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i just played the demo nice shit man!!!
choyster
post Sep 8 2007, 04:58 PM

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the game keeps crashing on me maybe its because of the ati control center or maybe my 1gb ram only *sob*
choyster
post Sep 17 2007, 01:45 AM

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wah u guys so rich la all got nice Gc
choyster
post Sep 22 2007, 03:15 AM

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wah just got bioshock n now until the submarine explode level d
choyster
post Sep 22 2007, 07:22 PM

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QUOTE(van_nadzrool @ Sep 22 2007, 06:49 PM)
any tips fighting with big daddy? i'm such a noob.  blush.gif
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shot him biggrin.gif
choyster
post Sep 23 2007, 04:05 PM

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why some places got big daddy but no small sister?
choyster
post Sep 24 2007, 11:14 PM

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i also just finish final boss piece of cake lol i got the bad ending i keep on harvesting little sisters haha and yea the game engine is impressive can play max setting x1950gt with no lag of course some setting like AA and global lighting i dint on but the graphic was still uber nice
choyster
post Sep 30 2007, 06:00 PM

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QUOTE(fipoch @ Sep 30 2007, 05:49 PM)
i finished the game only with the spanar tongue.gif mann its soo powerful
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will the battle tonic for wrench lurker stack?
choyster
post Oct 2 2007, 05:26 PM

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when i use bloodlust i dont see my hp increasing also
choyster
post Oct 2 2007, 11:43 PM

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hey if i got wrench lurker 1 then i got wrench lurker 2 will the dmg stack?
choyster
post Oct 4 2007, 12:49 AM

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QUOTE(Archaven @ Oct 4 2007, 12:36 AM)
Hi guys. Any ideas how you access to this 2 areas i circled in red?:

user posted image
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wah i think i never been there also maybe you can try checking if there are any air vents
choyster
post Oct 10 2007, 02:39 AM

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QUOTE([W]ee[D] @ Oct 10 2007, 01:01 AM)
x700 tak lepas ka?
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x lepas la tongue.gif
choyster
post Oct 10 2007, 04:35 AM

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QUOTE(bryanyeo87 @ Oct 10 2007, 03:51 AM)
requirements is high, maybe you can turn off dx10 mode in the graphics settings, and there is no AA settings ingame anyway :S
anyone has any idea where the heck is the chemical thrower? currently now in Arcadia :S
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chemical thrower can shot fire,ice
choyster
post Nov 26 2007, 04:54 PM

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any news on Bioshock2? Imo this game is way better than Crysis.Storyline is better than Crysis and gameplay too.
choyster
post Dec 4 2007, 09:38 PM

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QUOTE(SpikeTwo @ Dec 4 2007, 09:29 PM)
wow...bravo...at last a patch come out, when everybody finished the game.
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they added some new stuff lol
choyster
post Dec 5 2007, 12:55 PM

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Changes:

* Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously
* Added rendering support for TripleHead2Go
* Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2
* Added an Option to disable the Vita-Chambers for added difficulty.
* Changed behavior of subtitles so that inappropriate queuing is improved
* Added support for a walk toggle keybind
* Added Horizontal FOV Lock option
* Atlas VO volume increased for German releases

Fixes:

* Re-added the Human Inferno tonic which was missing from the retail release.
* Fixed mouse acceleration issues
* Fixed issue of subtitles not clearing correctly on occasion
* Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar
* Fixed subtitle timings to more accurately match the on screen audio
* Fixed issue causing stuttering audio when using Windows Vista
* Fixed issue with characters squirming and wiggling after death
* Fixed blood decals and other projectors not showing up on ATI hardware
* The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present
* Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card
* Fixed reserved keys not functioning properly when keys are unbound
* Fixed multiple cases of keys not allowing a rebind
* Removed erroneous "Reload" binding in a no-weapons context
* Fixed incorrect Training Message concerning bots who are friendly to enemy AIs
* Fixed incorrect Training Message when shooting a Mimic
* Fixed refresh rate being locked at 60hz in DX10 mode
* Fixed VSync disabling in DX10 mode



 

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