is bioshock out yet?
FPS Bioshock, Possibly the succesor to SShock2...
FPS Bioshock, Possibly the succesor to SShock2...
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Aug 13 2007, 11:38 AM
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#1
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1,802 posts Joined: May 2006 |
is bioshock out yet?
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Sep 3 2007, 02:58 AM
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#2
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QUOTE(Jeffery @ Sep 3 2007, 02:51 AM) havent play yet but i think if u turn ur speaker very loud (especially those hv subwoofer) sure very scary geh.... sure can play la lansi ar?Still, i need a confirmation on my pc can support the game well or not? Someone wif similar spec pls help me out! Santa Rosa C2D 1.8Ghz , 2GB DDR2 RAM, 8600M GS..... 3dmark06: 2784 after OC: 3130 can or not? |
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Sep 6 2007, 11:42 AM
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#3
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the *ahem* version out alry?
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Sep 8 2007, 03:22 PM
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#4
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i just played the demo nice shit man!!!
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Sep 8 2007, 04:58 PM
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#5
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the game keeps crashing on me maybe its because of the ati control center or maybe my 1gb ram only *sob*
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Sep 17 2007, 01:45 AM
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#6
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wah u guys so rich la all got nice Gc
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Sep 22 2007, 03:15 AM
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#7
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wah just got bioshock n now until the submarine explode level d
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Sep 22 2007, 07:22 PM
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#8
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Sep 23 2007, 04:05 PM
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#9
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why some places got big daddy but no small sister?
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Sep 24 2007, 11:14 PM
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#10
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i also just finish final boss piece of cake lol i got the bad ending i keep on harvesting little sisters haha and yea the game engine is impressive can play max setting x1950gt with no lag of course some setting like AA and global lighting i dint on but the graphic was still uber nice
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Sep 30 2007, 06:00 PM
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#11
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Oct 2 2007, 05:26 PM
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#12
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when i use bloodlust i dont see my hp increasing also
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Oct 2 2007, 11:43 PM
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#13
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hey if i got wrench lurker 1 then i got wrench lurker 2 will the dmg stack?
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Oct 4 2007, 12:49 AM
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#14
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Oct 10 2007, 02:39 AM
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#15
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Oct 10 2007, 04:35 AM
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#16
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Nov 26 2007, 04:54 PM
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#17
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any news on Bioshock2? Imo this game is way better than Crysis.Storyline is better than Crysis and gameplay too.
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Dec 4 2007, 09:38 PM
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#18
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Dec 5 2007, 12:55 PM
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#19
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Changes:
* Added compatibility with Matrox TripleHead2Go - Allows Bioshock users to play in Surround Gaming Mode across 3 screens simultaneously * Added rendering support for TripleHead2Go * Added the following plasmids and gene tonics: Sonic Boom, Sonic Boom 2, Eve Saver, Machine Buster, Machine Buster 2, Vending Expert, Vending Expert 2 * Added an Option to disable the Vita-Chambers for added difficulty. * Changed behavior of subtitles so that inappropriate queuing is improved * Added support for a walk toggle keybind * Added Horizontal FOV Lock option * Atlas VO volume increased for German releases Fixes: * Re-added the Human Inferno tonic which was missing from the retail release. * Fixed mouse acceleration issues * Fixed issue of subtitles not clearing correctly on occasion * Fix for a potential situation in Fort Frolic where taking a picture of Cobb is impossible if his body gets stuck behind a fallen pillar * Fixed subtitle timings to more accurately match the on screen audio * Fixed issue causing stuttering audio when using Windows Vista * Fixed issue with characters squirming and wiggling after death * Fixed blood decals and other projectors not showing up on ATI hardware * The "Use Creative EAX Audio" option is now greyed out when EAX-capable hardware is not present * Fixed audio issues stemming from having a Speaker Setting in Windows that was invalid for the current sound card * Fixed reserved keys not functioning properly when keys are unbound * Fixed multiple cases of keys not allowing a rebind * Removed erroneous "Reload" binding in a no-weapons context * Fixed incorrect Training Message concerning bots who are friendly to enemy AIs * Fixed incorrect Training Message when shooting a Mimic * Fixed refresh rate being locked at 60hz in DX10 mode * Fixed VSync disabling in DX10 mode |
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