QUOTE(aidono @ Oct 31 2014, 11:36 AM)
Dang lose three games today and it is pretty annoying.
Sighs! Why la?
unit positioning is important too. the AI for all units are different.
there are units that benefit at the top, some at the bottom. some, anywhere.
Example:
God Eater Lira
CODE
"ai": [
{
"action": "skill",
"chance%": 60.0,
"target conditions": "random",
"target type": "enemy"
},
{
"action": "skill",
"chance%": 20.0,
"target conditions": "atk_max",
"target type": "enemy"
},
{
"action": "attack",
"chance%": 30.0,
"target conditions": "hp_min",
"target type": "enemy"
},
{
"action": "attack",
"chance%": 100.0,
"target conditions": "random",
"target type": "enemy"
}
],
1st check, 60% chance to BB randomly.
2nd check, 20% chance to BB a unit with the highest attack stat. (this is why we make Lira stay at bb9)
3rd check, 30% chance to regular attack a unit with the lowest HP.
4th check, 100% chance to regular attack if all conditions not met.
From Lira's AI, we can see that she's a versatile unit and can be in any slot of your arena team.
Now, lets move on to Dilma. A lot of people are complaining why this bugger rarely BBs.
CODE
"ai": [
{
"action": "skill",
"chance%": 60.0,
"target conditions": "hp_50pr_under",
"target type": "enemy"
},
{
"action": "skill",
"chance%": 30.0,
"target conditions": "random",
"target type": "enemy"
},
{
"action": "attack",
"chance%": 70.0,
"target conditions": "hp_max",
"target type": "enemy"
},
{
"action": "attack",
"chance%": 50.0,
"target conditions": "hp_min",
"target type": "enemy"
},
{
"action": "attack",
"chance%": 100.0,
"target conditions": "random",
"target type": "enemy"
}
],
1st check, 60% chance to BB enemies with lower than 50% hp.
2nd check, 30% chance to randomly BB.
3rd check, 70% chance to regular attack an anemy with the highest hp.
4th check, 50% chance to regular attack an enemy with the lowest hp.
5th check, 100% chance to regular attack if all conditions not met.
Dilma... is a fickle unit. He can excel well at the top and the bottom.
If he's at the top, he has a higher chance to chomp down an enemy with high HP. (which is beneficial due to his high attack)
If he's at the bottom, higher chance of an enemy to be below 50% hp, higher chance for him to BB.
I'd say, put him at the bottom.
study em from this link:
https://raw.githubusercontent.com/Deathmax/...aster/info.json